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Rapporter et problem med oversettelse
The reason I don't use the Lothern Sea Guard is because of range. The dedicated archers have half again to double the range. I can actually shoot at Dark Elf archers while they're up on walls in sieges without them even being able to return fire.
The problem I see with Dark Elves is that yes, potentially they can be a hard hitting army, but while High Elves have MP to compensate for their squishiness, winning battle with Dark Elves always means incurring in rather heavy losses no matter which unit you send against which (unless you run cheese comps like 18x Dread Knights and such). Shades are vulnerable to CC and ranged fire. Spearmen aren't nearly as good as the HE counterpart, so Dark Elves lack a solid anvil (I can accept this).
Black Guard, again, seems weaker than the HE counterpart since being able to stay longer in combat means being able to do more maneuvers and getting kills slowly while not dying is more valuable than getting kills fast and losing numbers.
Shades... I must say I haven't tried them and I had dismissed them as subpar. I'll give them a try since many say they are good.
Besides, EVERY single unit except Har Ganeth Executioners and Black Guard has a severe disadvantage. Dread Knights? Cool, armor and hard hitting! But low MD AND the rampage mechanic (I feel that if both these mechanics must stay, rampage needs to activate at 33-40%).
Harpies? Trash of the trash.
Hydra? Potentially amazing yes, very vulnerable to ranged fire like all monsters. Breath attack also has very short range.
Skirmishers? They may be good sure, but an army of only skirmishers is generally bad. I frankly don't see a point in having 3 types of shades, 3 types of dark riders, harpies and black ark corsairs with handbows. They are essentially the same unit.
Lothern Sea Guard is slightly less durable in combat. You can notice this if you play HE long enough. The difference is marginal but I wouldn't field an army of only LSG
I had
Melee lord on Dragon with a lot of Red Perks and a coupld of Yellow ones.
2x Cold One Riders (got decimated by Silver helms in CC), I sincerely don't understand why these guys are only 36 while Silver Helms are 45. Anyway one unit lost to Silver Helms, the other won against Reavers but then it got decimated to halp HP by missile fire and I lost control over them.
2x Bolt Throwers (only useful units in the army).
3x Black Guard of Naggarond (got slaughered by his noble so fast I had trouble believing they had the stats they have - I have 2x pips on the red upgrades of the lord too, mind you). I am pretty sure the High Elf counterpart fare better.
5x Darkshards did nothing against his 55% blocking and longer range.
3x Spearmen guarded the flanks alright and are the reason my bolt throwers survived. Sadly they also got decimated by arrow fire.
1x Witch Elves... I really don't know what to do with this unit.
1x Dark Riders with Crossbows (bad unit to bring against his army full of shields and ACTUALLY LOST TO BOLT THROWER CREWMEN! At the beginning of the fight I had 38ish of them. I don't know how it is possible)
Murderous prowess never kicked in.
Unit count was 20 for my side to like 24 on his side. Long story short, on any total war game this would be an easy battle.
Valiant defeat.
Very nice army. Notice I had tier3+ units and some tier 5 against his tier3 army and a lvl27 lord against a lvl9 which means my army was WAY MORE buffed.
Either HE are overpowered or DE are UP.
It doesn't sound like you played this super well, none of the combat matchups you mentioned that wend badly should have been remotely possible. Cold ones vs silver helms for instance should wind up with cold ones destroying the enemy.
Meh, when the battlefield doesn't have a single piece of forest I don't think you would have played better either. I don't know if I mentioned it, he had 3x eagles that helped in those fights at some point.
Either I'm counting wrong, repeatedly, or you either only had 18 units or you didn't mention some of your troops. 1 lord, 2 cold ones, 2 bolt throwers, 3 black guard and we're up to 8. 5 darkshards, 13. 3 spearmen, 16. Witch elves and dark riders, 18.
Anyway - Black Guard are elite anti-large, not anti-infantry troops. You want Executioners of Har Ganeth to smack around enemy heavy infantry, so unless that Noble was mounted..
You don't mention it, but if your Darkshards did have shields, they should decimate Lothern Sea Guard once they get in range, no contest whatsoever. If they didn't have shields.. -Why?!-
My bad, you're right. I had a Dark magic sorceress as well. I don't recall what the 20th unit is.
I guess I just played poorly. The big issue I recall is placing 1 of Cold Ones on either flank and expecting them to do at least something. At some point I even sent my lord (on Dragon) to help them. The moment I lost the flank, Reavers and Lothern Sea Guard had a walk in the park on me.
Your Cold One Knights ought to have made mince meat out of Silver Helms unless they had like 5 units of Silver Helms, or you somehow had them facing away when they got charged. Cold One Knights have AP and anti-large. Silver Helms have neither.
Definitely one of the best units around. In my experience, against elves, your best targets are their Swordmasters and then their archers (starting with Sea Guard /w Shields).
I don't know how fast is fast, but don't clump up. Sending one unit after the other is better than everyone getting each others' way. You should have sent the other units after their archers or to support your Knights. These guys are anti-large. Also, what was your lord doing in all this? A lord mounted on a dragon would easily beat a noble.
You shouldn't be shooting into a crowd of friendlies like that. Your Darkshards probably killed half of your Black Guard.
Shoot their (unshielded) archers, Silver Helms, or Eagles. If all they have are Sea Guard, then definitely your army composition is weak against them. You need those Corsairs.
Charge their archers or distract their lord. Use them against enemies with AP (they don't have armor anyways). I agree they're not the best to use.
I don't know either, but my guess is that they were under fire from archers or something. You should charge these guys into ranged units.
Neither. HE can present a good challenge, but Dark Elves have an answer to everything the High Elves have.
Witch Elves and Death Hags are absolue beasts when they get in to melee and in my main army I kept a very powerful Death Hag who managed to easily beat up Tyrion on multiple occasions. The thing to remeber is to hold them back from the front line and then send them in to attack enemy infantry once the main lines have engadged.
Yes Blackguard are slightly weaker the the Pheonix Guard but can make mince meat out of all large units and monsters. Pheonix Guard can be easily wiped out by Darkshards before they even get close enough to attack since they are so valunerable at range.
Cold One Knights are fairly decent but not overwhelming, in a straigh up fight they should easily win against sliver helms so I'm not really sure what you did wrong. But once they do go in to rampage mode it can be a little hard to keep them alive.
As for core troops, I find Dreadspears to be much better at holding the line than Bleakswords. Mostly becasue I just need them to hold their ground while the higher tier units deal the majorty of damage. Also not a massive fan of the Coursirs units that much though and would rather just stick with the spears.