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It's not a big loss anyway because as far as I can tell dx12 in this game is not very usefull for nvidia cards.
edit: also I believe you can force the launcher to use your primary gpu in Nvidia Control Panel.
I wonder if this is an actual limitation, or just something they force disable because they don't wish to deal with supporting legacy hardware. Oh well, I doubt we'll ever know. Thanks for the response.
Here's a screenshot of my GTX 680M saying it's running in DX12 (BETA)
http://steamcommunity.com/id/AlmostLastPlace/screenshot/861735749408415837
There's a line in the config file in %appadata%\The Creative Assembly\Warhammer2\scripts
gfx_device_type 3; # gfx_device_type <int>, Set device type, 0-D3D11 1-D3D11, 2-GL3 3-D3D12 #
By default gfx_device_type 1 is set, I just manually changed that and launched the game without using the launcher.
B is battle, C is campaign (for which benchmark it is)
DX11B 39.8
DX12B 39.9
DX11C 30.2
DX12C 32
Not a huge difference in performance 'overall', practically the same on the battle map. The interesting thing though isn't the overall - it's the peaks and valleys in the graph. DX11 has more valleys where the game slows down a ton. I notice more jittery movements. The framerate is obviously garbage on both, but I get much less stuttering on DX12 on a gtx680m gpu.
The difference on the campaign map is huge. DX11 bottoms out at 20fps. DX12 bottomed out for me at 25fps.
In the battle benchmark again DX11 bottoms out below 34fps, DX12 never went below 35fps for me.
It's known that nvidia kind of blows for improvements with dx12, I wonder if forcing it like this would work for an older amd gpu that isn't officially supported.