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Then look at the Blessed Saurus Warriors (with shields). From a superficial perspective, they seem to only have a bit more weapon strength, but what the game doesn't specifically tell you is that this increase in weapon strength is full-on armour piercing, suddenly elevating this unit from being simple tanks with average power into a true and proper armor piercing mayhem that can fight toe to toe with far more expensive units like the Black Guard of Naggarond.
Understand also that all blessed variants have the same upkeep as their mundane variants, meaning that their superiority comes at no additional cost whatsoever.
+1
Well, I didn't know about the armor piercing. But that's still just two units, the other ones aren't really that great.
just like the mod you used to unlock it all . let's argue that not having access to blessed units in custom battles and pvp isn't that great either
It's not that we can't get them, it's that they're not that much better overall compared to their regular counterparts.
http://steamcommunity.com/sharedfiles/filedetails/?id=1163118429
I realise this is vs a trash tier army with no armor at all, which are the ideal targets for club infantry.
Low-level lord. 46 attack. 50 defense, 70 weapon str., 22 charge bonus with 1 gold chevron on Blessed Saurus Warriors (Shields). That is with all Saurus tech researched.
Wrong, you get them as Kroq also... They're elite versions. Same as the people saying 'you can get as many as you want!' No.... And its the same upkeep, by the time you get anything good, you are into the game and have a good army, sure its instant but MOST of the time you're switching a unit for its upgraded type directly - it's the same cost each turn so... I don't see the issue.
They should look a little different, that would be nice.
Nope, you get limited amounts. At least in the vanilla game.
You get the quest, it'll say 'Reward: X number Blessed Y unit' and that many are added to the blessed recruitment list. I don't know if they disappear eventually, like if theres a timer, but you get a limited number you can recruit. I've seen batches of 1 and 3, currently.
That is a huge bonus as their units are already very good in extended engagements, and then this really makes their staying power incredibly powerful.
Well, they should at least get a +5 to everything to make the better and not just slightly better.
Blessed Skink Skirmishers
Blessed Chameleon Skinks
Blessed Terradon Riders (Fireleech Bolas)
*Thanks to Skoll for pointing this one out to me, looks like I missed it. The extra ammo does the obvious of allowing them to shoot twice as long, and bumps them up to probably one of the best blessed spawnings on the list.
Blessed Saurus Spears (Shields)
Blessed Saurus Warriors (Shields)
Blessed Cold One Spear-Riders
Blessed Kroxigors
Blessed Bastilodon (Solar Engine)
Blessed Temple Guards
This gives them one of the best base charge bonuses in the game for infantry, and also just allows them to tank longer. It's certainly not the best on the list, but it's nothing to scoff at.
Blessed Horned Ones
Blessed Stegadon
Blessed Carnosaur
So in conclusion I would say they're all very good.
And remember, all those guys are free to recruit and cost the same as their regular counterparts. The other factions have nothing to compare to them.