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It makes more sense that a unit that spews out bullets will be effective at dealing with massed air units, a niche not currently covered. Jezzails will fire too slowly to work well in this regard.
Be positive little ones, be positive.....
Those are iconic units from tabletop and there is absolutely no excuse for not including them in the game, when there are plenty of counters to such units.
Rattling Guns have basically no melee weaponry of any kind. Require to be stationary to shoot. Long time to reload. Possibility to explode. ♥♥♥♥ poor accuracy against single targets and aside from warpstone ammo it isn't any different than Dwarven steam machine gun on gyrocopters. So the excuse for "too much modern technology" is invalid since there are factions in game with more modern technologies.
Warplock Jezzails is basically Luminark of Hysh against single targets. Useless in melee, but deadly at long range. Also they could of been easy reskin from Handgunners of Empire roster. Simply adding shielded ability (loaders carry shields that used as props for jezzails as well), add longer range, slower rate of fire and poor leadership could of easily been simple reskin.
Those ranged units could of compensated for the lack of Skaven cavalry. Both of them have obvious weaknesses.
Giant Rats - Not any different than warhounds Chaos uses. Could of just reskinned them. This is like absolute must unit. Skaven at the moment are bottle necked to either rely on Doomwheel or spamming Menace From Below.
Either they are coming later or they are not; there GW range of models is huge, esp when you factor in that they are making mutiple armies up in the game. It might just be that they only have X budget to make Y number of 3D models perfaction. It could also be that they felt that they've added enough units to provide a balanced fun game without having too many units that cross--over the same battle properties or which result in a faction having broken elements.
posted it before editing out warpfire throwers. Didn't see them in any of my games though.
Is it just me or are poisond wind globadiers really underpowered? I never use them as they seem to do naff all to the enemy.
I guess you didnt notice the spaceship aircraft skaven have in the campaign story now did you?