Total War: WARHAMMER II

Total War: WARHAMMER II

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HeLLfire Oct 8, 2017 @ 3:04am
Where are my Ratling guns?
I recently came across this weapon. Want. It. NOW. :D

http://warhammerfantasy.wikia.com/wiki/Ratling_Gun
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Showing 46-60 of 83 comments
FrontlinerDelta Oct 10, 2017 @ 3:51pm 
Ratling guns and jezzails I think are pretty damn likely to be the DLC units for the Skaven.
Panfilo Oct 10, 2017 @ 4:26pm 
Originally posted by SleepyNarwhalz:
Originally posted by Amonkhet:
Stormfiends are amazing. Rat Ogres with Ratling Guns for hands.

Didnt they appear at the tail end of 8th Edition so within scope?
They appeared at the same time that all the major characters were dying like flies, so not within scope.

Originally posted by Panfilo:
Ratling guns will probably be added in a DLC later on.

Skaven already have a ton of different ranged units. The only way to really make it stand out is to give it something unique. My suggestion is to give it bonus damage vs flying units, since Skaven struggle with dealing with them (most of their Projectiles are too slow to hit them reliably in the air). This makes Ratling gunners a fun AA unit that is still decent vs infantry blobs but not quite as good as warpfire throwers or death globadiers
I think Jezzails would be the better anti large/flying unit.
Jezzails will be longer ranged anti large. But they'll have to balance them with globadiers which currently do the same thing.

It makes more sense that a unit that spews out bullets will be effective at dealing with massed air units, a niche not currently covered. Jezzails will fire too slowly to work well in this regard.
SleepyNarwhalz Oct 10, 2017 @ 4:32pm 
Originally posted by Panfilo:
Originally posted by SleepyNarwhalz:
They appeared at the same time that all the major characters were dying like flies, so not within scope.


I think Jezzails would be the better anti large/flying unit.
Jezzails will be longer ranged anti large. But they'll have to balance them with globadiers which currently do the same thing.

It makes more sense that a unit that spews out bullets will be effective at dealing with massed air units, a niche not currently covered. Jezzails will fire too slowly to work well in this regard.
The niche of massed decent range gunfire is good enough for them I think, without having to give them some sort of bonus vs air.
Aenarion Oct 11, 2017 @ 12:12am 
Originally posted by Quothcraft:
Originally posted by Sai Kyouji:
Wow, that looks modernized. Wth is wrong with technology in this world?
I see your comment and raise you the Imperial tank.

Google tells me (with all the reliability of such things) that tanks were implimented in 1916 and the gatling gun was invented in 1861.
Also Gyrocopters.
Yes, but gatling guns were wheeled, more like a helblaster. Even a contemporary minigun is not man portable.
Last edited by Aenarion; Oct 11, 2017 @ 2:06am
KPSoulReaper Oct 11, 2017 @ 12:24am 
Would be nice to see that unit; I am sure if can be balanced with the right numbers and such.

Be positive little ones, be positive..... :steamhappy:
VoiD Oct 11, 2017 @ 1:23am 
Worked for Shogun 2, shouldn't be a problem in TW WH, we have even more tools to deal with everything in this game, including flying units, giant monsters and magic.
Caliell Oct 11, 2017 @ 1:58am 
Missing hefty roster of Skaven units. Ratling Guns, Warplock Jezzails, Giant Rats (Skaven version of Chaos Warhounds), Warpfire Thrower.

Those are iconic units from tabletop and there is absolutely no excuse for not including them in the game, when there are plenty of counters to such units.

Rattling Guns have basically no melee weaponry of any kind. Require to be stationary to shoot. Long time to reload. Possibility to explode. ♥♥♥♥ poor accuracy against single targets and aside from warpstone ammo it isn't any different than Dwarven steam machine gun on gyrocopters. So the excuse for "too much modern technology" is invalid since there are factions in game with more modern technologies.

Warplock Jezzails is basically Luminark of Hysh against single targets. Useless in melee, but deadly at long range. Also they could of been easy reskin from Handgunners of Empire roster. Simply adding shielded ability (loaders carry shields that used as props for jezzails as well), add longer range, slower rate of fire and poor leadership could of easily been simple reskin.

Those ranged units could of compensated for the lack of Skaven cavalry. Both of them have obvious weaknesses.

Giant Rats - Not any different than warhounds Chaos uses. Could of just reskinned them. This is like absolute must unit. Skaven at the moment are bottle necked to either rely on Doomwheel or spamming Menace From Below.
Last edited by Caliell; Oct 11, 2017 @ 3:52am
Overread Oct 11, 2017 @ 2:22am 
Originally posted by Caliell:
Those are iconic units from tabletop and there is absolutely no excuse for not including them in the game, when there are plenty of counters to such units. .

Either they are coming later or they are not; there GW range of models is huge, esp when you factor in that they are making mutiple armies up in the game. It might just be that they only have X budget to make Y number of 3D models perfaction. It could also be that they felt that they've added enough units to provide a balanced fun game without having too many units that cross--over the same battle properties or which result in a faction having broken elements.
Kane526 Oct 11, 2017 @ 2:23am 
Originally posted by Caliell:
Missing hefty roster of Skaven units. Ratling Guns, Warplock Jezzails, Giant Rats (Skaven version of Chaos Warhounds), Warpfire Thrower.

Those are iconic units from tabletop and there is absolutely no excuse for not including them in the game, when there are plenty of counters to such units.

Rattling Guns have basically no melee weaponry of any kind. Require to be stationary to shoot. ♥♥♥♥ poor accuracy against single targets and aside from warpstone ammo it isn't any different than Dwarven steam machine gun on gyrocopters. So the excuse for "too much modern technology" is invalid since there are factions in game with more modern technologies.

Warpfire Throwers are not any different that Dwarven Firedrakes, more accurate, but with Poor Leadership trait and possibility to explode. Could of been easily reskinned.

Warplock Jezzails is basically Luminark of Hysh against single targets. Useless in melee, but deadly at long range. Also they could of been easy reskin from Handgunners of Empire roster. Simply adding shielded ability, longer range and slower rate of fire and poor leadership could of easily been simple reskin.

Those ranged units could of compensated for the lack of Skaven cavalry. Both of them have obvious weaknesses.

Giant Rats - Not any different than warhounds Chaos uses. Could of just reskinned them and Skaven is in absolute lack of fast moving unit at the moment. This is like absolute must unit. Skaven at the moment are bottle necked to either rely on Doomwheel or spamming Menace From Below.
We have Warpfire Throwers though...
Shaabhekh Oct 11, 2017 @ 3:22am 
High Elf Shadow Warriors, a staple HE unit and they arent included :( annoying, considering that DE, Lizzies and Skaven all have an infantry unit that runs around shooting ppl.
Caliell Oct 11, 2017 @ 3:49am 
Originally posted by Kane526:
Originally posted by Caliell:
Missing hefty roster of Skaven units. Ratling Guns, Warplock Jezzails, Giant Rats (Skaven version of Chaos Warhounds), Warpfire Thrower.

Those are iconic units from tabletop and there is absolutely no excuse for not including them in the game, when there are plenty of counters to such units.

Rattling Guns have basically no melee weaponry of any kind. Require to be stationary to shoot. ♥♥♥♥ poor accuracy against single targets and aside from warpstone ammo it isn't any different than Dwarven steam machine gun on gyrocopters. So the excuse for "too much modern technology" is invalid since there are factions in game with more modern technologies.

Warpfire Throwers are not any different that Dwarven Firedrakes, more accurate, but with Poor Leadership trait and possibility to explode. Could of been easily reskinned.

Warplock Jezzails is basically Luminark of Hysh against single targets. Useless in melee, but deadly at long range. Also they could of been easy reskin from Handgunners of Empire roster. Simply adding shielded ability, longer range and slower rate of fire and poor leadership could of easily been simple reskin.

Those ranged units could of compensated for the lack of Skaven cavalry. Both of them have obvious weaknesses.

Giant Rats - Not any different than warhounds Chaos uses. Could of just reskinned them and Skaven is in absolute lack of fast moving unit at the moment. This is like absolute must unit. Skaven at the moment are bottle necked to either rely on Doomwheel or spamming Menace From Below.
We have Warpfire Throwers though...

posted it before editing out warpfire throwers. Didn't see them in any of my games though.
The Neon Seal Oct 11, 2017 @ 5:06am 
The technology in Warhammer Fantasy mirrors the time frame of our own world ranging from the Renessance to late WW1 with a bit of Sci-fi thrown in for Dwarves and Empire (Brettonia is just plain backward) so saying that Rattling Gunner don't fit it a total non-argument.
DarkFenix Oct 11, 2017 @ 5:14am 
Don't forget the poisoned wind mortar guys. Another weapon team I'd love to see in game. As far as implementation goes we're probably talking death globe bombadiers with much longer range but a smaller unit size. Something actually usable as a ranged unit rather than melee support.
The Neon Seal Oct 11, 2017 @ 5:18am 
Originally posted by DarkFenix:
Don't forget the poisoned wind mortar guys. Another weapon team I'd love to see in game. As far as implementation goes we're probably talking death globe bombadiers with much longer range but a smaller unit size. Something actually usable as a ranged unit rather than melee support.

Is it just me or are poisond wind globadiers really underpowered? I never use them as they seem to do naff all to the enemy.
Stanley Oct 11, 2017 @ 6:42am 
Originally posted by ♔Charlie Buckethat♔:
They're over there, in the pit of ridiculously modernised technology that wasn't included in the game for obvious balancing reasons.

I guess you didnt notice the spaceship aircraft skaven have in the campaign story now did you?
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Date Posted: Oct 8, 2017 @ 3:04am
Posts: 83