Total War: WARHAMMER II

Total War: WARHAMMER II

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deku 7 Okt 2017 @ 5:16am
How to increase the public order most efficient?
So I have the problem that my public order drops real quick. I got like -46 (-39) in my current campaign as lizardman and i cant see any building or something like that which increases my ♥♥. After I conquer a new city of my region i get at all possibilities like (-25) public order. So my question is how can i increase it so i can prevent a rebellion?

btw sorry for my english :steamfacepalm:
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Nemneth 7 Okt 2017 @ 6:44am 
for a Capitol, I always build Strine of the Old Ones first (+2 Public Order and +6 Untainted) because in most cases your unrest comes from corruption, not conquest. Then I build Old One Monument and Geomantic Pylon as the Geomantic Web compounding raises order and growth pretty well. Then build Mystic Barrier (for defense). In the smaller settlements build Skink foraging Camps and Old One Monuments for growth and public order. Finally build Mystic Barriers for defense. Keep that setup for newly conquested territory and you will hold the area without an army.
Angarvin 7 Okt 2017 @ 7:06am 
you can hover your mouse over the number and see what exactly is reducing your public order. it'd be easier to understand what you need to do if you were to provide that info
Terakhir diedit oleh Angarvin; 7 Okt 2017 @ 7:06am
Panfilo 7 Okt 2017 @ 7:17am 
There are several ways to mitigate public order penalties:

-The easiest is to keep a Lord garrisoned in a city in that province. Military Presence gives a nice bonus, and if the Lord has any followers or traits that boost public order that will be applied as well.

-Make sure enemies are not raiding your territory, as they can reduce public order. There's some heroes that also passively lower it when hanging out in your turf.

-Each race has buildings to raise public order, check the building tab for your race's version.

-Buildings that improve 'untainted' can help lower corruption and indirectly help with public order.



Unless lizardmen are different, generally there is no effect from having Public Order be from 100 to -99. The only thing that happens is a rebellion at -100 public order, so if it isn't getting worse don't worry too much if it is hanging in the negatives.
Kurtino 7 Okt 2017 @ 7:49am 
Lizardmen seem to be the easiest I've played with maintaining pubilic order because their commandments give them all a nice steady buff. What I do is, if necessary, get some heroes to stand around in the areas that need public order rising, or you've also got the buildings you can construct that.
deku 7 Okt 2017 @ 12:56pm 
Diposting pertama kali oleh Angarvin:
you can hover your mouse over the number and see what exactly is reducing your public order. it'd be easier to understand what you need to do if you were to provide that info


Wel i get:
+5 from military pesence
+1 from difficulty
-30 from conquer (only next round)
-9 from instability of the province (-1 per round)
-4 from taxes
-2 from devastation

i hope i translated everything correctly
Koren 7 Okt 2017 @ 1:04pm 
It looks like you're using the Loot and Occupy option when you take settlements. While the cash can be helpful in a tight spot, a regular Occupy without looting results in a much lower conquest penalty.
Empiro 7 Okt 2017 @ 2:35pm 
The conquering and the instability penalties will go away on its own. If you want to minimize that in the future, just occupy. Don't loot.

There are buildings that grant public order. In the long run it's the cheapest and most effective way to manage it.

There are some technologies that grant public order (usually just 1-2 points).

Lords and heroes can take a skill that increases order in the province they're in (they don't need to be inside the settlement). A lord actually waiting inside a settlement with a big military can also help a lot (you do have to be inside the settlement here).

A usual strategy is to simply let a recently conquered province rebel. Once it happens, you get +20 to order every turn for a few turns (the rebellion grows, however as the troublemakers go join the rebellion). You then smash the rebellion and garrison the lord in the city to build up public order for a bit and let the conquer penalty go down. You then build a order building in the capital to help keep control in the long term, and you can move your lord away at this point.

If you control the province capital, the rebellion will ALWAYS attack it. Most level 3 capitals with the defensive building will easily handle the rebellion. A viable strategy in those is simply to let the rebellion happen and play the defensive siege. Don't do this with your faction capital though (you lose all your trade agreement income, which is bad).
Terakhir diedit oleh Empiro; 7 Okt 2017 @ 2:37pm
xkuripuri 7 Okt 2017 @ 2:43pm 
On the flipside, low ♥♥ can lead to rebellions, which you can use as (potentially) easy EXP for a lord to mop up. In addition, spending turns in provinces with low ♥♥ can give Lords useful traits that help maintain ♥♥.
Angarvin 7 Okt 2017 @ 3:46pm 
Diposting pertama kali oleh Guardian Deku:
Wel i get:
+5 from military pesence
+1 from difficulty
-30 from conquer (only next round)
-9 from instability of the province (-1 per round)
-4 from taxes
-2 from devastation

i hope i translated everything correctly
well, there you go. every time you attack a city and win you will be prompted with several options like "raze" or "occupy" or "sack" etc. depending on what you choose that city will suffer a debuff to public order. you got -9 because you just took that region - in 9 turns that debuff will disappear. you got -30 because you looted the place (the red faces under the button when you take the city) - this debuff will only last 1 turn and disappear after that. you also don't have any buffs from buildings which means you didn't build any. buildings that provide public order are generally in green or blue branches (you can see all of the buldings on one screen by pressing the button on the bottom of the screen https://i.imgur.com/WN6bTti.jpg)

hope it helped
Terakhir diedit oleh Angarvin; 7 Okt 2017 @ 3:50pm
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