Total War: WARHAMMER II

Total War: WARHAMMER II

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Arkham51 Oct 4, 2017 @ 11:09pm
Is sea treasure worth it?
If I build a single lord and use him solely for sea treasure hunting it's going to increase my upkeep by an additional 500 per turn. Is sea treasure worth it or would I be better off with the extra 500 income per turn?
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Showing 1-9 of 9 comments
Crowkeeper Oct 4, 2017 @ 11:10pm 
Originally posted by Plumpmrtoad:
If I build a single lord and use him solely for sea treasure hunting it's going to increase my upkeep by an additional 500 per turn. Is sea treasure worth it or would I be better off with the extra 500 income per turn?

Not worth it really. If you can see a treasure you can get to REALLY quick, like in two turns, then go for it, if not then don't do it.
Last edited by Crowkeeper; Oct 4, 2017 @ 11:10pm
I usually have one or two lords dedicated to sailing around and looting the sea. Mainly because I get stupid amounts of money and items usually. I rarely have many turns without discovering something.
Daliena Oct 4, 2017 @ 11:15pm 
Sea treasure can go as high as 10k a pop. Early on at least it's well worth it, later when you have multiple armies and having a lord raising your upkeep on all of them, it might be another matter.
ABakedPotato Oct 4, 2017 @ 11:25pm 
Dont listen to Nitrotrinadium. Playing my high elves campain I used an extra lord without an army to discover treasures while my main army grew and fought for land. Before my home capital was even level 4 I had 80,000 in reserve with less than 200 coming in from my cities.

Watch out for any skull islands, as they usually give you 10,000. You'll also get between 1,500 and 2,500 for most wrecks along with an item for lords/heros.

The way treasure spawns throughout the map you should never be more than 2 or 3 turns away from it.
Crowkeeper Oct 4, 2017 @ 11:26pm 
Originally posted by Bardin Goreksson:
Dont listen to Nitrotrinadium. Playing my high elves campain I used an extra lord without an army to discover treasures while my main army grew and fought for land. Before my home capital was even level 4 I had 80,000 in reserve with less than 200 coming in from my cities.

Watch out for any skull islands, as they usually give you 10,000. You'll also get between 1,500 and 2,500 for most wrecks along with an item for lords/heros.

The way treasure spawns throughout the map you should never be more than 2 or 3 turns away from it.

Weird, I found one for 2500 right next to my start position but over five turns later I hadn't found another one. I'm wrong though, you said so, and you must always be right I guess.
Last edited by Crowkeeper; Oct 4, 2017 @ 11:26pm
Horus Oct 4, 2017 @ 11:29pm 
For sure it's worth it, I have one lord sailing around getting all those fat lootz, treasure respawns also over time which is nice.
Panfilo Oct 4, 2017 @ 11:32pm 
Don't forget the stuff in the ocean also offers increased movement speed and free experience. You can have a spare Lord just sailing the Ocean Blue generating you tons of money and building up levels so that when you send him back to land and build him a real army, he's ready to go.

I assume any skills/research that improve magic item find chance affect this as well. Because you'll also find a bunch of magic items too which you can transfer to your lords on land accordingly.
Mr. E Skull Oct 4, 2017 @ 11:41pm 
Originally posted by Nitrotrinadium:
Originally posted by Bardin Goreksson:
Dont listen to Nitrotrinadium. Playing my high elves campain I used an extra lord without an army to discover treasures while my main army grew and fought for land. Before my home capital was even level 4 I had 80,000 in reserve with less than 200 coming in from my cities.

Watch out for any skull islands, as they usually give you 10,000. You'll also get between 1,500 and 2,500 for most wrecks along with an item for lords/heros.

The way treasure spawns throughout the map you should never be more than 2 or 3 turns away from it.

Weird, I found one for 2500 right next to my start position but over five turns later I hadn't found another one. I'm wrong though, you said so, and you must always be right I guess.

While I think it was a bit dismissive, he is right.

Sailing around can be very lucrative especially in the early game. I like to use a Lord with a bit of an army tagging along as well though, maybe 10 units + Lord. When or if the opportunity presents itself take the combat buffs from a sea treasure and then raid/sack poorly defended settlements.

It's definitely not a necessity though. You could get through your campaign fine without worrying about it at all.


If you playing pale perverts though you have no excuse. Get that water-dungeon goin' and don't let it stop unless an army or two need support.
Longtoke Oct 5, 2017 @ 12:21am 
Having a lord just for sea loots worthwhile, hell yes. Yeah the upkeep increase bites, but when you landing 10k hits from the loots, it's easily absorbed.

sea loot alone is what props up my campaign.
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Date Posted: Oct 4, 2017 @ 11:09pm
Posts: 9