Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Afterwards, consider you gain free 100 EXP for each of your units and convert that into models killed.
Try doing it with one army frequently and not with another army. Then compare the ranks of the units after 20-30 turns. The 100 points makes also make a big difference for the armies you raise early in the game.
Same when you place a hero with the training ability in your army. It maxes out at 15 points a turn, but try seeing the difference between 2 armies with one having a hero adding that each turn and one that does not after the game progresses.
The experience option also guarantees all the units gain experience for the battle. Even the ones that may have gotten no kills.
The ransom is not suppossed to be a big windfall. You already get a nice amount of money from a battle. It is meant to be a little boost. The more men involved in the fight the more likely the ransom will be around 1K or a little more. If you are flush with cash just do not select it. So it is mainly something you will use early game to get that extra unit or start constructing that building you want a little earlier.
I certainly do not favor the option that boost replenishment. The only time I do that is when I am in regions very unfavorable to my replenishment. Either high corruption or lack of and regions with bad climate for my faction. Even then I would more likely select the experience over replenishment and just move my army to an area it can replenish faster if not too far away.
Initially with any faction you have almost no replenishment so that random option which reduces replenishment is crippling. Plus now it stacks for multiple turns so you might end up with 20+ turns. By the time you have good replenishment the money it gives doesn't matter any more so while I was almost always using ransom in WH1 I almost never use it in WH2.
The force labor or enslave or eat depends on race. It seems massively superior on High elves and dark elves I've seen up to 22% troop replenishment in 1 battle. Its a lot weaker on lizardmen and skaven so a lot less attractive frequently only giving 2-5%.
The training option depends. For example with Lizardmen I almost always pick that because : the 2 other options arent good for lizardmen and lizardmen get blessed spawnings which start at rank 0 and are not affected by techs or buildings so you need every bit of xp you can get.
Well "replenish" is useful when doing multiple attacks in a turn, its useful when your in area's that cause attrition, and its useful when you know that the army is going to be vulnerable during the opponents phase.
Replenishment can easily be mitigated by doing the following...
Lord and Hero skill points..........Hero's are of course easier to use for this and its great.
Getting more XP for soldiers is really tough for armies not using the Kill captives, the extra levels on troops are pretty strong.
Getting gold is always an issue during the campain so that little bit extra can be very helpful when you have the means to replenish your troops through a Hero, local buildings, and perhaps Lord Skills (I find upkeep reduction to be a better choice though).
Ransom is also burderened by some pretty heavy penalties for many factions; not sure if hamstringing your important army for a few thousand coins is really worth it.
Skaven eat their own kind quite happily.
Lol indeed they do. But I'm either men or lizard so for me it's looked down on
Killing captives is actually quite good. Use it every time replenishment doesn't matter or is too weak to make a difference, and you don't really need the money. It levels up armies very fast.
I generally replenish with my main army, since they're fighting a lot and will get a bunch of XP anyway, and kill with everything else.
I've only played HE, and killing is probably best if you don't need the replacement troops right just now, because you'll get to those level 7 buffs from your lord skills faster.
I really don't think so. The lizards in warhammer seem too civilized.