Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Short answer: yes. What's great with dragons is that they're an all-purpose unit. If you notice a gap in the enemy line, you can send them hunt down artillery. When there's a melee blob (sometimes caused by another dragon!), their breaths can scores dozens of kills in one go. If you notice one of your flanks is about to be overrun, bam, dragons to the rescue, flank secured. A nasty monster is running toward your lines? Dragon breath + dragon charge, that'll teach him. Tense close fighting in the center of your lines? Dragon charge in the rear, should be enogh to tip the scales.
You have to avoid two things: big concentration of shooters - a star dragon can survive a few volleys, but send him in the middle of six or seven dark elf crossbowmen or skaven slingers, and you'll see his HP melt, and frontal, unsupported charge into anti-large infantry. Oh, and carnosaurs, those are bad for dragon health, m'kay?
All in all, they're an extremely reliable choice. Flying means you pick your battles, and they have enough armour and HP to keep being useful in prolonged fighting. Even better if you have an healing mage somewhere.
My army which achieved the most devastating results in my campaign against dark elves was my Caledor-themed one. The mix of star dragons and dragon princes was really good - even black guards broke pretty quickly under breath barrage and coordinated charges.
Just dont make them fly over arrow rains or swoop down as spearmen or fight 1-on-1 against walking beasts of war like carnosaur. Dragon has stopping power with their breathe, speed and charge, but they lack armour for prolonged combat against other giant predators. In fact, Im not evne sure if they can beat a stegadon on rampage.
Long story short, I wouldnt touch vanilla dragons with a 39 1/2 foot pole. Not worth the investment in my opinion. I can get the same job done faster with eagles and the breath limit is limiting the only positive thing about vanilla dragons.
The only dragons able to sustain prolonged combat are star dragons, and even then, you shouldn't. They're here to provide shock attacks, either by charging the rear of an already engaged unit, or to break enemy formation and open them up for rushing swordmasters or dragon princes. Simply letting them rampage in melee is extremely inefficient - even if they win, it'll take time, HPs, and you do have better things to do with them.
Dragons work extremely well when massed with each other, too. Constant terror charge, with breath attacks from the ones still in the air to clear the space around those on the ground, allowing them to fly up again, and you can destroy parts of the enemy army without giving them any chance to regroup. Swoop in, kill things, fly back up, rinse and repeat. Shock cavalry to provide a second punch if you feel like it.
Sure one or two may die but tbh basic tier units vs dragons? Nope not having that