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Upgrading archers to light armour is good, sometimes they need to take hits from artillery and other archers.
Do not use unshielded seaguards tho. Those will just die to enemy's archers.
Reality is that for ranged, guard is worse then archers. 30 men less, and their def vs large only works from the front arc. Cav usually comes at you from behind or from sides, and monsters dont give two sh-its about sea guard 'defense vs large' - they just plow through.
guard serves 2 roles in a balanced army - and its not shooting. In defensive stack, 3 guard with shields as a first row in center of your army - to prevent frontal cav charges (brettonia), absorb some ranged, and add a bit of arrows into enemy advance. And in offensive stack, you want a guard unit on the flanks to shoot skirmish cav and block flanking charges by shock cav.
Guard is ineffective in taking down monsters or standard melee infantry once the fight begun (in MP - in campaign the AI is stupid, and your units are buffed, so its a bit different, but still).
For balanced army, you want 2 bolt throwers, 4 archers, and 2-3 sea guard, fill rest with elite units. Thats enough to take on 2 enemy stacks, and any defended city (use cheese and parade tyrion in front of enemy towers while arty shoots them, then run him in front of enemy archers till they run out of ammo, then take the city with elite units).
But they have lower melee stat than sea guard shielded.
4 Pheonix guard
4 Swordmasters of Hoeth
6 Archers
2 Silver helms(sheilds)
2 Dragon princes
1 Star dragon
My question is based on this setup, should i trade out the archers for lothern sea guard?
IF you keep that many Phoenix Guards and Swordmasters, sea guards arent needed here. Nope. But I do advise on taking out silver helms when you have already gotten Dragon Princes.
Silver Helms arent really good at anything. ... Elyrian Riders at least are very fast.
normal or light, is there no other unit better for ranged than a archer or archer(light armour)?
Pretty much for light armoured archers. I usually have 4 of them and 2 LSG in an army. The LSG provide a bit of cover for the flanks if needed. LSG are great replacements for spearmen and replacements for archers in sieges. In battles, I've never thought 'what i need more of is LSG' once the better High Elven infantry becomes available. For your army, I'd be adding an artillery unit or two. Phoenix guard are great but phoenix guard taking down already damaged monsters is better.
Frankly, like 6 Sea Guard and 2 Bolt Throwers is enough to melt most early-game armies once you've grabbed some red-line Lord buffs for them, and going combined arms will work out better in many situations. And later on, HE archery loses a lot of utility due to the lack of AP.
Don't think I've used a second line in melee since I sent my principes in for Rome 2. Do play on normal battles though so I can see the utility more if the AI has been buffed silly for a straight fight. And in MP. Otherwise, AI is AI and I've dun goofed lots if the wyverns and chaos trolls are taking archer names.