Total War: WARHAMMER II

Total War: WARHAMMER II

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Revann Nov 11, 2017 @ 8:50am
Mortal Empires Who to play/ Who to fear.
Based on your play throughs, Which faction is your favorite to play? Which factions get out of hand if left unchecked?
Last edited by Revann; Nov 11, 2017 @ 8:53am
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Showing 1-15 of 19 comments
Clanky Nov 11, 2017 @ 8:51am 
There's no poll this is just a discussion. You can easily setup a poll..
althaea83 Nov 11, 2017 @ 8:52am 
Wood elves.. still hope for the Twilight Sisters to be LL
Tropicdragon Nov 11, 2017 @ 9:05am 
Greenskin/Skaven need a buff, Dwarfs/Vampire need a nerf, nothing new. Need to play more games into the 100-200 turn range to see if there is a shift late game with the old / new factions. Like if Dark Elves topple Dwarfs or so.

I like playing Lizardmen but have not yet tested Mazdamundi in ME and Kroq Gar has a terrible starting position.
Angarvin Nov 11, 2017 @ 9:08am 
dwarfs. now that they can settle anywhere - that's exactly what they do.
zhufbar destroys undead and then marches west - ends up living in the WE magical forest.
karak hirn goes south. karak ziflin marches on bastonne on turn 5. greybeard prospectors unite with araby bretonnians and demolish undead there. dwarfs from the spine of sotek go to war with purple lizardmen (forgot the name) and just jump them to death.

also beastmen seem to be doing very well in ME. dunno why though. nothing changed about them really. it might be down to buffing ambush. not sure
Last edited by Angarvin; Nov 11, 2017 @ 9:12am
althaea83 Nov 11, 2017 @ 9:09am 
Playing kroq gar and it s a great campaign. His starting position It s what make It fun to play for me
Angarvin Nov 11, 2017 @ 9:11am 
Originally posted by Tropicdragon:
I like playing Lizardmen but have not yet tested Mazdamundi in ME and Kroq Gar has a terrible starting position.
dunno. kroq gar is safe from south and from east. there is literally nothing there. no need for a defensive stack. yes he has somewhat of a hard time getting out of there (literally. traversing mountains and desert takes a long time) but he's safe there. it's like a mini ulthuan there.
Last edited by Angarvin; Nov 11, 2017 @ 9:13am
Tropicdragon Nov 11, 2017 @ 9:16am 
Originally posted by Angarvin:
Originally posted by Tropicdragon:
I like playing Lizardmen but have not yet tested Mazdamundi in ME and Kroq Gar has a terrible starting position.
dunno. kroq gar is safe from south and from east. there is litterally nothing there. no need for a defensive stack. yes he has somewhat of a hard time getting out of there (litterally. traversing mountains and desert takes a long time) but he's safe there. it's like a mini ulthuan there.

Being safe is relativ, I find playing Undead generally safe since corruption can kill alot, or playing a faction which is generally stronger, but Kroq Gar he starts in such a dead end you can only head one direction before you can do some variation to gameplay. I mean you carve a path through Skaven/Undead more Skaven or Undead and then some more before you can even start to choose what to do next. Only alternativ is going straight north and fight some dwarfs.
Garcimore Nov 11, 2017 @ 9:18am 
I like playing with the dwarfs because of their artillery pieces and their heavily armored infantry even though they are slow. I usually go for a mix of organ guns, canons and grudge throwers (eventually a flame canon) + a master engineer for the range and damage bonus. Pretty efficient against all types of foes.
On my last campaign i left the Empire unchecked and now it holds control over more than 70 cities including the whole of Norsca. Most of their armies including various combinations of black powder units.
Angarvin Nov 11, 2017 @ 9:22am 
Originally posted by Tropicdragon:
Being safe is relativ, I find playing Undead generally safe since corruption can kill alot, or playing a faction which is generally stronger, but Kroq Gar he starts in such a dead end you can only head one direction before you can do some variation to gameplay. I mean you carve a path through Skaven/Undead more Skaven or Undead and then some more before you can even start to choose what to do next. Only alternativ is going straight north and fight some dwarfs.
i understand where you coming from, but choosing what to do next is also relative. take mazdamundi for instance: you most certainly CAN go north and fiddle with elves, but why do that if you can go south where land is better for you? it is a choice you can make but is it really? or lothern: you CAN go east and fight bretonnians but they aren't hostile to you - it's far better to trade with them and fight DE (that are actually sending stacks your way).
Last edited by Angarvin; Nov 11, 2017 @ 9:23am
Tropicdragon Nov 11, 2017 @ 9:26am 
Originally posted by Angarvin:
Originally posted by Tropicdragon:
Being safe is relativ, I find playing Undead generally safe since corruption can kill alot, or playing a faction which is generally stronger, but Kroq Gar he starts in such a dead end you can only head one direction before you can do some variation to gameplay. I mean you carve a path through Skaven/Undead more Skaven or Undead and then some more before you can even start to choose what to do next. Only alternativ is going straight north and fight some dwarfs.
i understand where you coming from, but choosing what to do next is also relative. take mazdamundi for instance: you most certainly CAN go north and fiddle with elves, but why do that if you can go south where land is better for you? it is a choice you can make but is it really? or lothern: you CAN go east and fight bretonnians but they aren't hostile to you - it's far better to trade with them and fight DE (that are actually sending stacks your way).

I understand that everything is relativ, and that every faction has its limits and options and most logical choices its just the ratio of how I enjoy Lizardmen / Kroq Gar and his starting position being the literal butt of the map.
Angarvin Nov 11, 2017 @ 9:30am 
Originally posted by Tropicdragon:
his starting position being the literal butt of the map.
no argument there. it most certainly is buttscratchistan incarnate. still there are some benefits to living on the edge of the world - it's pretty ♥♥♥♥♥♥♥ safe for one :bonehead:
Revann Nov 11, 2017 @ 9:38am 
Haven’t played the lizard men yet. Looking forward to giving them a go. How much does primal instincts come into play? Losing control of your units sounds awful. Was it a pain or not really?
Last edited by Revann; Nov 11, 2017 @ 9:44am
Angarvin Nov 11, 2017 @ 9:45am 
Originally posted by Revann:
Haven’t played the lizard men yet. Looking forward to giving them a go. How much does primal instincts come into play? Was it a pain or not really?
top tier infantry doesnt have rampage. lower tier infantry has rampage only when they drop below 50% hp (you got heal on your lords\heroes\revivification bastilodons)
in short: no, primal instincts are not a big deal. primal rage is a bit harder to control though (as in you can't control it)
Last edited by Angarvin; Nov 11, 2017 @ 9:46am
Revann Nov 11, 2017 @ 9:46am 
Originally posted by Angarvin:
Originally posted by Revann:
Haven’t played the lizard men yet. Looking forward to giving them a go. How much does primal instincts come into play? Was it a pain or not really?
top tier infantry doesnt have rampage. lower tier infantry has rampage only when they drop below 50% hp (you got heal on your lords\heroes\revivification bastilodons)


Thanks man good to know
Kalmakk Nov 11, 2017 @ 9:56am 
Originally posted by Revann:
Haven’t played the lizard men yet. Looking forward to giving them a go. How much does primal instincts come into play? Losing control of your units sounds awful. Was it a pain or not really?

I've found rampage to be more of a blessing than a curse. It essentially makes units ignore leadership loss, which results in troops who will dish out way more punishment than they otherwise would. Even if they DO route they will instantly rampage again once they rally so it cuts down on micro and allows you to concentrate on the important stuff.

I'd actually rank blessed saurus above blessed temple guard any day.
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Date Posted: Nov 11, 2017 @ 8:50am
Posts: 19