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Bow is superior to guns both in range and damage output (because they fire faster).
Where guns become more interesting is against armored troops, but they will never tear apart a unit.
Their range is a 145 and their recharge rate is 11 seconds.
If you manage to fire 3 volley on any given unit before impact: that's good.
I would say, guns are more proficient against large and slow units.
Even the armor piercing damage of guns is not that good. Total damage is 18, And armor piercing must be around 10.
The real guns of TW:Warhammer 1/2, imo are Hellblaster and Organ Guns.
And when you go this district, the dwarves are completely superior to Empire.
Organ Guns cost 1000 (sp/mp) and their upkeep is 275
Where Empire Hellblaster cost 1300 (which is no-no for mp comparred to dwarves) and upkeep is 325. Ultimately making it 30% more expensive.
Apart from their price, the noticeable difference between Organ Guns and Hellblaster is that Organs perform better against flying units.
On top of it Dwarves will have access to engineers that can increase range, damage and ammuniations.
While Empire can resort to Wizards to cast spells such as Net of Amyntok or buffing artillery with flaming damage.
In the en Empire artillery is just much more costly than Dwarves artillery.
I would also like to stess that Dwarven Cannons are doing an excellent job at doing damage, to a point where it gets in competition with Organ Guns.
Basically, under 300 meters, Organ Guns become effective and will deal much more damage than Cannons.
But because Cannons can start firing at 440 range, they already soften most targets (and their projectiles can hit multiple targets), thus, even if dealing less damage than Organ guns, they manage to do almost the same damage while costing only 800 gold and requiring a lot less building upgrades to be built.
I suspect this is possible because of the short size of dwarves.
Ok, thanks guys for the replies. I had just recently watched The Revenant and I just thought their rifles firing was pretty cool. I completed a Dwarf campaign about a year ago on Very Hard and like you said Sloul, the organ guns were crazy powerful. I was curious if this could work with a human type army but it seems that the reload/vulnerablity of the empire units is too much of a problem. Thanks again guys.