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On the other hand, many factions in Warhammer can and do collaborate and cohexist together. And sure, there are always self-interested justifications, but it doesn't change the fact that their morality can be defined as good-ish overall.
Koranis sentence could be technically true, but it would apply to the real world too, then (minus the chaos servants... I think). At the very least, WHFB is a much lighter shade of grey than 40k.
Vladdo is actually a decent chap at the end of the day.
Mannfred's a wan-ker.
Warhammer is different from D&D, in that D&D has objective good and evil. Like, evil is a thing in Faerun, there are whole planes of existence made of evil. Undead are evil because they tap into that energy, regardless of their morality. In Warhammer Chaos, in its simplest form, is just raw magic without any inherent quality. So for example Death Magic isn't evil per se.
Mostly evil tier - Dark Elves, Chaos Dwarves, Norsca, Beastmen, Tomb Kings
Evil but not complete bastards tier - Orks, Ogres, Vampire Counts
Isolationist jerks tier - High Elf, Dwarves, Wood Elves
Mostly good but also capable of being jerks tier - Bretonia, Empire, Lizardmen
Be good or die tier - Kislev
I'm sure cases could be made to bump most of these up or down one category. But that's a starter.
Lizardmen are neither evil nor good. Their way of thinking is said to be so alien that warm-blooded races can't even understand it.
Yeah, but "the plan" for the most part, involves not having the world consumed by chaos. So while they can be alien and weird, their end goals tend towards keeping the world from being turned into a hellscape.
Norsca is not universally evil. Not even by a long shot.
All in all, they are one of the most inconsistent factions alignment-wise, ranging from pirates to drunkard not-Russians to the occasional Chaos worshipper. Their role in your story could be almost any, so they are essentially Your Dudes: the Faction.