Total War: WARHAMMER II

Total War: WARHAMMER II

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Longtoke Nov 7, 2017 @ 2:23pm
Which hero skill do you find the most useful ?
I’m way to addicted to my high elves, so I’ve started to try and narrow down why in an effort to find the next faction to use on ME.

I’ve discovered I’m highly dependant on HE mage heroes for the “block army” ability when it comes to my campaign play. My entire campaign strategy is deeply tied to having control of what’s attack me when and where.

Every effort to break my habits and dependency on them has left my campaign in ruins. This has left me questioning the hero and strategy’s others are using.

Which hero/hero skill do you find the most useful ?

Are you dependant on your hero for success in the campaign ?
Last edited by Longtoke; Nov 7, 2017 @ 2:24pm
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Showing 1-15 of 28 comments
Harmania Nov 7, 2017 @ 2:34pm 
Most of the time I bother with hero units it's because I'm Isabella and want my 10 Vampire air-force supporting her to hammer enemy armies.

So I very explicitly don't bother with their agent skills.
Ysthrall Nov 7, 2017 @ 2:35pm 
I learnt to deal with high speed opposing armies in TW:WH1. Block army is nice, but not essential. And tbh, the AI in th eVortex campaign is a little too fond of wandering past me in march stance....

Assault units. Always nice to shred down a stack with a few of these before it even gets to you.
Ashantai Nov 7, 2017 @ 2:45pm 
Damage walls is great. Cleanse corruption also helps when fighting Chaos/VC/Skaven
Longtoke Nov 7, 2017 @ 3:44pm 
Originally posted by Ashantai:
Damage walls is great. Cleanse corruption also helps when fighting Chaos/VC/Skaven

Being a huge Teclis fan and the feeling Tyrion is too cheesy, My main opponents thus far have been VC and Skaven, I use cleanse corruption as an auto buy on every Mage hero.

I've never used Damage Walls before though, does it make actual holes that troops can use to breach siege battles ( on the battle map rounds ) or just damage the walls/towers to make them easier to breach ?
Zabi Nov 7, 2017 @ 3:52pm 
Casualty replenishment, scouting for occasional loot is also nice.
I have some really bad luck with block army, failing some 85% chances sometimes so I'm not so fond of it. Steal technology is really cool
skills that i go for is replenishment magic loot drop and cleanse corruption otherwise i beef them up with combat skills/magic to be a pseudo general to support my army's leadership
Queco Jones21 Nov 7, 2017 @ 3:58pm 
Most factions have a hero that can block army movement, so feel free to pick w/e race you want.

Personally, I like the assault units ability as well. Oh and breaking the walls of a settlement is great.
HeLLfire Nov 7, 2017 @ 4:01pm 
Block army is great. It's nice to control\stop engagments, but what's best is you can now actually catch the bastards that just run off. With block army it's more of a "Run on my blade now, please and thank you" :)
Kel'Thuzad Nov 7, 2017 @ 4:18pm 
The only agent action I really use on the campaign map is block army, when I want to prevent an army from eluding me.
Otherwise I mostly put all their points into magic/melee skills.

I might occassionally assassinate something if I'm playing Elves and activate the Rite that gives +40% success chance to Mages/Sorceresses.
Nomak Drome Nov 7, 2017 @ 5:16pm 
I mostly make 2 sets of heroes; to embed in armies and to roam the map helping allies.
Heroes helping other factions are the best alliance builders.
Last edited by Nomak Drome; Nov 7, 2017 @ 5:18pm
burningmime Nov 7, 2017 @ 5:23pm 
Assassinate to deal with enemy agent spam (seems to happen a lot in ME). Almost every turn I deal with at least one agent trying to steal technology, which slows down your tech by a lot.

As high elves, Secure Influence is a good way to level nobles, and is kind of needed on VH/Leg where a hero/lord with good stats costs 40/60 influence.

Increase Mobility, Training, and Casualty Replenishment are awesome. Especially Training; it seems like very little but it will add up if it's your main stack.
Ashantai Nov 7, 2017 @ 5:24pm 
Damage walls not only creates breaches, it damages the towers too. After a sustained campaign in my Tyrion runthrough I created 11 breaches in the walls of one city and was able to waltz in.
Angarvin Nov 8, 2017 @ 1:01am 
banshees became top pick all of a sudden. got movement buff, assasinate, growth buff and block army. whereever you put them: territory defence, following army on campaign map or embeding in army - they're great.

needless to say they are are a great asset on the battlefield. 80% phys ressist to start with so just equip them with armor that gives 10 more and an enchanted item for the last 10 to up it to 100%. thay are stupidly fast for a small unit and can get to enemy arty with no problems what so ever.

i really can't sell banshees more.
Last edited by Angarvin; Nov 8, 2017 @ 1:02am
Medicles Nov 8, 2017 @ 1:03am 
Block army for sure.
Lampros Nov 8, 2017 @ 5:19am 



Originally posted by Angarvin:
banshees became top pick all of a sudden. got movement buff, assasinate, growth buff and block army. whereever you put them: territory defence, following army on campaign map or embeding in army - they're great.

needless to say they are are a great asset on the battlefield. 80% phys ressist to start with so just equip them with armor that gives 10 more and an enchanted item for the last 10 to up it to 100%. thay are stupidly fast for a small unit and can get to enemy arty with no problems what so ever.

i really can't sell banshees more.
Is it possible to get 100 percent Ward Save or Physical Resistance - or the combination thereof at 100 percent? I recall someone say that damage resistance is capped (at 90 or so), and that you can never resist all damage.
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Date Posted: Nov 7, 2017 @ 2:23pm
Posts: 28