Total War: WARHAMMER II

Total War: WARHAMMER II

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Settlement Conversion: Mortal Empires
I have seen other posts similar to this one but they aren't exactly talking about what I am seeing in the new Mortal Empires campaign. I am playing the Dwarves and if I conquer Pillars of Grungni the settlement still looks like it did when the Orcs owned it. A more extreme example is moving south into the Badlands and conquering an orc settlement (that like most of their settlements is a former dwarf hold) the settlement still looks like Orcs are living there and not the Dwarves.

I have seen the most common argument being that a conquering army wouldn't tear down existing architecture to make it look like their own. To be clear I am not invading Empire towns or anything like that. I am essentially retaking former dwarf holds from the greenskins but the towns arent converting. Anyone else seeing that?
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Showing 1-14 of 14 comments
Spites Nov 2, 2017 @ 12:41pm 
Sorry I only play Crooked Moon. Everything else is for noobs.
Xhal Nov 2, 2017 @ 12:44pm 
It is like that in warhammer 2 not just the mortal empires campaign.

CA has said exactly nothing about this.

So either :

A) This is an intentionnal design choice.

B) They don't see this issue important enough to comment on it.

Honestly I don't have a major issue about this myself. You are taking over another race's city you can't just magically and instantly convert pyramidal temple cities made of stone (lizardmen) to gothic metal towers (dark elves) for example.
100% I agree and like I said that would make sense not to just convert a Lizardmen city into an Empire city. I just meant a Dwarven city, occupied by Orcs, and then retaken by Dwarves. I should be able to take down the piles of dung that the orcs built lol.

Crooked Moon is pretty awesome.
PureH Nov 2, 2017 @ 2:16pm 
when its factions like Humans to VC or Dwarfs to orks It should change the way the settlement works.. any other way it should only add decor to the other settlement to make it look more like your races stuff. Ive got a mod were it kinda fixes the problem in a wierd stupid way, but its funny.
Galumbovic Nov 29, 2017 @ 10:06am 
I've recognized the same issue: I have retaken Black Crag as Grombrindal (and renamed it to Karak Drazh - as it was formerly known as) but it still looks like an orc stronghold. The dwarven statues are still "decorated" with Orc faces and stuff like that. In Warhammer I those strongholds changed the way they looked, even on the campaign map! I really liked it that way.

And i also agree to the comments above that this should not be the case for every settlement and race. but in the case of orcs and dwarfes it should be like it has been before.
Yeah thats basically how I feel about the situation as well. If I am retaking a settlement that historically is a Dwarf hold from greenskins then the campaign map should reflect that. Tearing down Altdorf and making it look like Karak-Eight Peaks is not "realistic" lol.
Rednas_12 Jul 10, 2018 @ 4:33am 
Its just stupid to see a dwarven city with the highest walls for defence throwing with poop instead of cannon balls...
Lunos Jul 10, 2018 @ 4:52am 
The scale is probably just too massive for CA to make an effort to change every city on the map to reflect the current owners faction. Say if the Empire conquered Naggarond they would not only have to change the city on the campaign map to reflect this but also the battle map of the city to now have Empire walls. Then repeat this process for every city in the game outside of the Empire then do that for every single faction in the game. It's just too tall an order.
Stoinker666 Jul 10, 2018 @ 5:31am 
For me it depends on race and settlement.

If Orcs take a Dwarf settlement it sould stay a dwarf settlement (maybe just orcified), but make everything else to orc settlements.
If Dark Elves take High Elven settlements, it should become a DE settlement and vice versa.
If Norsca takes a settlement it should change to a norsca settlement, like Orcs (they'd tear the place down and put up a camp).
Lizardmen should just change everything they take to their temples.
Undead: If Vampires take a TK settlemt, it shouldn't change. If TK take most of anything it should become a TK settlement.
Bretonia and Empire should stay when taken by one or the other.
Dwarf settlements should never change (they are huge bastions, why tear it down).
Also if dwarves take anything non-dwarf or what's not in a mountain area, it should stay as it is (or become some form of small outpost).

It get's rather complicated pretty fast...
Last edited by Stoinker666; Jul 10, 2018 @ 5:34am
mjfred Jul 10, 2018 @ 5:49am 
Are you running any mods?

Mortal Empires Dwarf and Orc settlements are the only types that convert in my campaigns
Decorations go up and downdepending on who is in control.

It would be nice if the others would change but I can see why they don't with climate based settlements making the number of combinations pretty huge.





Oh and I just noticed this thread has been necroed.

Dwarf /Orc mountain settlements do change decoration now in ME.
Mountain Mar 31, 2019 @ 8:53pm 
Seeing Valaya's Sorrow as a bunch of mushroom huts just doesn't make sense though. Dwarf players suffer from this the most I think. Many major settlements that should be dawi are tainted with ork totems or just plain old ork settlement buildings.
Hurricane (Banned) Mar 31, 2019 @ 10:25pm 
Literally no one cares about this... deal with it.
Ben Argo Mar 31, 2019 @ 11:08pm 
I care but not a lot
Sir uP Mar 31, 2019 @ 11:18pm 
If they ever go hard on making maps good (particularly siege maps) it would be nice to have unique settlements that just have to change a few decorations and emblems to match the faction. Just a way of making the world morenimmersive and less arcady.
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Date Posted: Nov 2, 2017 @ 12:31pm
Posts: 14