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CA has said exactly nothing about this.
So either :
A) This is an intentionnal design choice.
B) They don't see this issue important enough to comment on it.
Honestly I don't have a major issue about this myself. You are taking over another race's city you can't just magically and instantly convert pyramidal temple cities made of stone (lizardmen) to gothic metal towers (dark elves) for example.
Crooked Moon is pretty awesome.
And i also agree to the comments above that this should not be the case for every settlement and race. but in the case of orcs and dwarfes it should be like it has been before.
If Orcs take a Dwarf settlement it sould stay a dwarf settlement (maybe just orcified), but make everything else to orc settlements.
If Dark Elves take High Elven settlements, it should become a DE settlement and vice versa.
If Norsca takes a settlement it should change to a norsca settlement, like Orcs (they'd tear the place down and put up a camp).
Lizardmen should just change everything they take to their temples.
Undead: If Vampires take a TK settlemt, it shouldn't change. If TK take most of anything it should become a TK settlement.
Bretonia and Empire should stay when taken by one or the other.
Dwarf settlements should never change (they are huge bastions, why tear it down).
Also if dwarves take anything non-dwarf or what's not in a mountain area, it should stay as it is (or become some form of small outpost).
It get's rather complicated pretty fast...
Mortal Empires Dwarf and Orc settlements are the only types that convert in my campaigns
Decorations go up and downdepending on who is in control.
It would be nice if the others would change but I can see why they don't with climate based settlements making the number of combinations pretty huge.
Oh and I just noticed this thread has been necroed.
Dwarf /Orc mountain settlements do change decoration now in ME.