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Otherwise, as Mulletman said.
Turn 1 march
Turn 2 no stance (attack)
Sometimes your army may seem a tiny bit too far from the intended target to attack but it is still able to initate an attack. (Wish I had a picture on hand).
Best solution would be to save before switching into the March stance, and seeing how the next turn ends up. If the turn afterward does not end up how you wanted, just reload and try something else.
:/
Is that right? Any suggestions for how to estimate when it is time to stop and change stance? Would be appreciated.
I've started to use that as a guide for whether I can attack this turn. 1%+ I can. Particularly useful when you can't tell if there's a little red arrow at the end of the yellow arrow.
I thought there must be something since this is a well-rated ful-price + game and CA is an established bran d.
Having mousing over the stance selection show the limits of movement would be what I would expect as the move range coloring is already part of the game. Or having the stance icons appear alongside the movement bar as it is dragged around to check routes.
Or having the spacebar bring up crossbars with 25, 50 and 75% markings on the line of mlovement would be more rudimentary but effective.
Having to guess or measure to estimate on screen is so 20th century retro and not in a good way.
Having an UNDO for the last part of a move would also help, rather than save and reload repeatedly.