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And you don't even have to sit around in consecutive turns, the game simply counts the turns you have ever spent in settlements, and when you least expect it, the counter reaches a number and BOOM. Procrastinator. You get it even if you rotate between settlements. What moron came up with this?
I beg someone who can: mod it to oblivion, please.
In my Teclis ME campaign my mage hero got some negative trait ( bloodlust or something ? ) from being in a vampire corruption province for several turns. The thing is that’s the passive of the mage hero......cleanse corruption.
The end result was a hero that is needed to clear corruption also having a huge penalty to growth and public order, essentially making him useless.
So I’ve moved him to my entirely corruption free and high public order capital in an effort to remove the bloodlust trait he acquired in just 4 turns, I’m now at turn 23 of him being parked there and he still has the negative trait.
Something looks broken, fair enough getting the negatives, but give us something that works as an option to clear it.
I cannot fathom how little thought went into this. I gave up my Brettonia campaign for now, it's an excercise in frustration. 3 rounds spent replenishing units, and now Leoncour has Procrastinator, too...
To be fair, I think it’s a nice subtle feature that adds depth to the game and helps each lord/hero become unique. The problem lies in the removal of the negative traits being seemingly impossible / bugged.
Or have them in any other stance just outside of settlements and move them inside as and when needed, and change the stance if attacked.
Being in enemy territory clearing corruption shouldn't give you a negative trait. If anything you should gain a positive one focusing on the effort you're putting in. Gain a bigger corruption removal bonus or something.
Sitting in a zone with no corruption for ages, THAT could get you a penalty (because you're not doing what you're supposed to be doing).
And all negative traits should be removeable in some way.
Fortunately I’m not someone like you, who just attributes something you dislike personally as “stupid game design”.
Nice work around option though, it may be of use to some, but feels to much like cheating for my tastes.
Though at least the Grail buildings DID work to remove it, so there's that.
Is this true? If so, then it's stupid as hell...
It doesn't? Is this a bug - or a game design change?
It’s not exactly like that, it’s RNGesus more than anything.
You can park a lord in a settlement and have it pop the trait on turn 2 or turn 100. We need a “boned by RNGesus” meme.
Does Procrastinator have a counter-Trait you can get to prevent it from triggering? If yes, what is it - and how do you get it?
Also, does the Bret building that removes negative Traits no longer work as the OP seems to claim?
Personally I never had problem with Procrastinator and such, since the positive traits I am getting with stuff like +20-30% weapon damage or Unreakable seem super sweet in comparison.