Total War: WARHAMMER II

Total War: WARHAMMER II

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spare parts Oct 29, 2017 @ 7:28pm
Negative Traits
So my Bretonnian knights keep getting the procrastinator trait and putting them in regions doesn't rid them of this. I instead just keep getting negative traits. Any reason why the Grail building chains don't work?
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Showing 1-15 of 39 comments
Geri (Soulbane) Nov 3, 2017 @ 3:07pm 
Procrastinator has got to be the stupidest, most annoying thing anyone ever came up with in this game. Say you want to replenish your units effectively, or stay to stabilize order, or recruit units. You get a flat negative, and you can't get rid of it. Chivalry minus points is one thing, but permanent negative to your CAMPAIGN MOVEMENT?? Really???

And you don't even have to sit around in consecutive turns, the game simply counts the turns you have ever spent in settlements, and when you least expect it, the counter reaches a number and BOOM. Procrastinator. You get it even if you rotate between settlements. What moron came up with this?

I beg someone who can: mod it to oblivion, please.
Longtoke Nov 3, 2017 @ 3:18pm 
It’s not limited to procrastinator or brettonian or lords either.....

In my Teclis ME campaign my mage hero got some negative trait ( bloodlust or something ? ) from being in a vampire corruption province for several turns. The thing is that’s the passive of the mage hero......cleanse corruption.

The end result was a hero that is needed to clear corruption also having a huge penalty to growth and public order, essentially making him useless.

So I’ve moved him to my entirely corruption free and high public order capital in an effort to remove the bloodlust trait he acquired in just 4 turns, I’m now at turn 23 of him being parked there and he still has the negative trait.

Something looks broken, fair enough getting the negatives, but give us something that works as an option to clear it.
Geri (Soulbane) Nov 3, 2017 @ 3:26pm 
Yes, all these negative traits make the lords/heroes pretty useless. Negative traits are fine, but the way these are implemented is just really baffling. Their first tier is much too penalizing, no way to get rid of them, and some of their conditions are just super-counter-intuitive.

I cannot fathom how little thought went into this. I gave up my Brettonia campaign for now, it's an excercise in frustration. 3 rounds spent replenishing units, and now Leoncour has Procrastinator, too...
Longtoke Nov 3, 2017 @ 3:32pm 
Originally posted by Soulbane:
Yes, all these negative traits make the lords/heroes pretty useless. Negative traits are fine, but the way these are implemented is just really baffling. Their first tier is much too penalizing, no way to get rid of them, and some of their conditions are just super-counter-intuitive.

I cannot fathom how little thought went into this. I gave up my Brettonia campaign for now, it's an excercise in frustration. 3 rounds spent replenishing units, and now Leoncour has Procrastinator, too...

To be fair, I think it’s a nice subtle feature that adds depth to the game and helps each lord/hero become unique. The problem lies in the removal of the negative traits being seemingly impossible / bugged.
Just leave armies/lords in march stance or anything else, boom you don't get procrastinator.

Or have them in any other stance just outside of settlements and move them inside as and when needed, and change the stance if attacked.
LordBlade Nov 3, 2017 @ 3:37pm 
Originally posted by Longtoke:
To be fair, I think it’s a nice subtle feature that adds depth to the game and helps each lord/hero become unique. The problem lies in the removal of the negative traits being seemingly impossible / bugged.
It does make a little sense to have them, but they're just done so horribly. You get crippling traits for very little reason. Procrastination for a lord sitting in a high order, no corruption zone for a long time (30-50 turns maybe)... that makes some sense. But when the lord is boosting the order, or helping clean corruption (or spread it), then they shouldn't be penalized.

Being in enemy territory clearing corruption shouldn't give you a negative trait. If anything you should gain a positive one focusing on the effort you're putting in. Gain a bigger corruption removal bonus or something.
Sitting in a zone with no corruption for ages, THAT could get you a penalty (because you're not doing what you're supposed to be doing).

And all negative traits should be removeable in some way.
Vacca Nov 3, 2017 @ 3:41pm 
Well, I use saveparser to remove negative traits manually anyways. Not really a fix, but helps if you're someone like me who hates when stupid game design ruins your game experience.
Longtoke Nov 3, 2017 @ 3:46pm 
Originally posted by Vacca:
Well, I use saveparser to remove negative traits manually anyways. Not really a fix, but helps if you're someone like me who hates when stupid game design ruins your game experience.

Fortunately I’m not someone like you, who just attributes something you dislike personally as “stupid game design”.

Nice work around option though, it may be of use to some, but feels to much like cheating for my tastes.
Macros Nov 3, 2017 @ 3:54pm 
I "loved" that time where I got the procrastinator trait... on the turn the lord took a settlement. "You lazy bum, you call that a siege? My dead grandma could have taken this castle faster than you!"

Though at least the Grail buildings DID work to remove it, so there's that.
Lampros Nov 3, 2017 @ 4:04pm 
Originally posted by Soulbane:
Procrastinator has got to be the stupidest, most annoying thing anyone ever came up with in this game. Say you want to replenish your units effectively, or stay to stabilize order, or recruit units. You get a flat negative, and you can't get rid of it. Chivalry minus points is one thing, but permanent negative to your CAMPAIGN MOVEMENT?? Really???

And you don't even have to sit around in consecutive turns, the game simply counts the turns you have ever spent in settlements, and when you least expect it, the counter reaches a number and BOOM. Procrastinator. You get it even if you rotate between settlements. What moron came up with this?

Is this true? If so, then it's stupid as hell...

Originally posted by Macros:
I "loved" that time where I got the procrastinator trait... on the turn the lord took a settlement. "You lazy bum, you call that a siege? My dead grandma could have taken this castle faster than you!"

Though at least the Grail buildings DID work to remove it, so there's that.


It doesn't? Is this a bug - or a game design change?
Last edited by Lampros; Nov 3, 2017 @ 4:06pm
Longtoke Nov 3, 2017 @ 4:08pm 
Originally posted by Lampros:
Originally posted by Soulbane:
Procrastinator has got to be the stupidest, most annoying thing anyone ever came up with in this game. Say you want to replenish your units effectively, or stay to stabilize order, or recruit units. You get a flat negative, and you can't get rid of it. Chivalry minus points is one thing, but permanent negative to your CAMPAIGN MOVEMENT?? Really???

And you don't even have to sit around in consecutive turns, the game simply counts the turns you have ever spent in settlements, and when you least expect it, the counter reaches a number and BOOM. Procrastinator. You get it even if you rotate between settlements. What moron came up with this?

Is this true? If so, then it's stupid as hell...

It’s not exactly like that, it’s RNGesus more than anything.

You can park a lord in a settlement and have it pop the trait on turn 2 or turn 100. We need a “boned by RNGesus” meme.
Lampros Nov 3, 2017 @ 4:10pm 
Originally posted by Longtoke:
Originally posted by Lampros:

Is this true? If so, then it's stupid as hell...

It’s not exactly like that, it’s RNGesus more than anything.

You can park a lord in a settlement and have it pop the trait on turn 2 or turn 100. We need a “boned by RNGesus” meme.

Does Procrastinator have a counter-Trait you can get to prevent it from triggering? If yes, what is it - and how do you get it?

Also, does the Bret building that removes negative Traits no longer work as the OP seems to claim?
Geri (Soulbane) Nov 3, 2017 @ 4:14pm 
Well, whatever it is, it's really dumb and should be revisited.
Htimez2 Nov 4, 2017 @ 10:07am 
Originally posted by Soulbane:
Procrastinator has got to be the stupidest, most annoying thing anyone ever came up with in this game. Say you want to replenish your units effectively, or stay to stabilize order, or recruit units. You get a flat negative, and you can't get rid of it. Chivalry minus points is one thing, but permanent negative to your CAMPAIGN MOVEMENT?? Really???

And you don't even have to sit around in consecutive turns, the game simply counts the turns you have ever spent in settlements, and when you least expect it, the counter reaches a number and BOOM. Procrastinator. You get it even if you rotate between settlements. What moron came up with this?

I beg someone who can: mod it to oblivion, please.
I agree I think that is retarded and they need to remove it or I need to find a mod that does.
Toadally Awesome Nov 4, 2017 @ 10:10am 
Since nobody actually mentioned it, when you play as Bretonnia, lords and heroes garrisoned in a unit with a Grail Temple(the building that recruits Damsels) have a chance to lose a negative trait every turn.

Personally I never had problem with Procrastinator and such, since the positive traits I am getting with stuff like +20-30% weapon damage or Unreakable seem super sweet in comparison.
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Date Posted: Oct 29, 2017 @ 7:28pm
Posts: 39