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It took me 3 or 4 attempts to finally get sucked in.
It's more of a puzzle game. You need to outwit the enemies by diverting their attack, pushing them to their death or making them attack each other. Usually with only 3 actions while there are 4 or more enemies on screen. Brute force is rarely the answer. You need to study each action you take and its consequences.
I must say that starting with the advanced edition means you have twice as many mechs, enemies, abilities and side objectives to learn. That's a lot to take in. Give Into the Breach another chance, disable the advanced enemies and objective (leave the advanced pilot abilities and weapon as they improve the game) and try to at least beat the game once. The starting mech team is kinda boring honestly, but the game gets a lot more interesting as you unlock new squads that completely change your tactics.
I think you've touched on why I don't like it. Essentially this is a puzzle game in the guise of a strategy game, and I absolutely loath puzzle games, or puzzles when they invade other games. It's not the complexity, difficulty or learning curve that bothers me, I enjoy games like Hearts Of Iron for example which is maddening on all three of those fronts, I just wasn't expecting a tile-based puzzle game. I guess I was expecting something closer to FTL.
Another needlessly touchy reply. I specifically said "a lot" of the reviews, I never said "all", and I certainly didn't so much as imply that my opinion is the only valid one. "Disappointed" is quite literally both personal and subjective, you'll notice I didn't state anything objective. Well you might have noticed if you weren't so quick to knee-jerk defend the game as if a criticism of it is an attack on your manhood.
What would you say makes the distiction?
One of the responses was absolutely fine, polite and well-put. I never expect more than one or two of those on the Steam forums, though.
It's a fine line, sure enough, but we intuitively know there is a difference between a jigsaw and Risk. There is just something about the limited tiles, turn order and push/pull actions that feels more like solving a puzzle than using tactics. A strategy game will usually have a multitude of paths to solve a problem that you can deviate from at any given time, whereas a puzzle game will only have a couple and be more linear.
That's all pretty vague but I found it harder to articulate than I expected.
But to the other topic:
I think one of the bigger differences between a puzzle and strategy (or tactics, really) is that the latter is often based on random or at least very unknown or dynamic situations, often with an opponent that has similar powers to you, while puzzles are designed heavily with the sole goal of "being solved".
Therefore ItB is still on the tactics side to me but due to the low number of units/tiles/turns and the very formulaic mechanics and things you can actually do, it does often feel like a puzzle game indeed.
Hey! Something else we can agree on!
Yup. I like FTL, but I much prefer this, because I'm not forced to either conform to certain builds or deal with a dice roll on every attack in order to determine whether or not I even hit. I just personally find variability in accuracy way more annoying to deal with than variability in damage. But here, while chance and randomness are still present, the "luck" factor (needing to be lucky with every action in combat) is less of an issue. Once you've placed your units, the only RNG is how the enemies/environment move and what they target. Success is entirely up to you, and the choices you make/have made, rather than just mostly up to you.
True. And a great thing about this game (and many others) is that it blurs that line.
This game does have that, though. But some are better than others. There's paths that are more or less optimal, sometimes several of them will be excellent and you can have your pick, other times there won't be any decent options at all. Just like any other strategy game...
...but, if this game has too much of the puzzle elements for your tastes, well then it has too much of the puzzle elements for your tastes, and there's really nothing else to be said.
Right, because none of this sounds like "Hey, why are others so stupid to like this one?".
It "comes off this way" because that's the way you wrote it.
Again, they're different games. Some people will like both, some will like one or the other, but man, the reviews are overwhelmingly positive, so no, they aren't tainted by their "rose tinted glasses".
You just don't like it as well as FTL. Fine. Like I said different people have different opinions.
One of the strong pluses, in my opinion, for this game over FTL is that this game does not really have any RNG elements. There's a lot of people that prefer that puzzly aspect over the "you get what you get" aspect of FTL. Frankly I like both, but I totally get liking one over the other. The games are quite different.
Just FYI regarding Rose-Tinted-Glasses:
We are all familiar with the old saying “He sees the world through rose-colored glasses.” Usually meant as an insult, it is a way of saying that someone is a bit too innocent, that he or she sees the world with too much optimism. The intimation is straightforward: Wake up and smell the coffee.
What gives you the impression I'm taking this hard?
I am sure there are plenty of games I can play instead, but before I do that I'm leaving my opinion on this one, which is part of the purpose of forums. I keep hearing people say I'm not allowing other people's opinions to exist even though it's pretty clear it's my opinion you all want retracted. I wasn't even aware of your opinions until you replied.
Don't be pedantic. Civ VI is a "tile-based game". Tiles do not necessarily equate to puzzles. And maybe if it didn't share the same tags and genre descriptions as FTL people wouldn't expect them to have something in common?