Into the Breach

Into the Breach

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SnuffSaid Jul 26, 2022 @ 4:56am
Disappointed...
Bought this ages ago and never played, decided to jump in after the advanced edition and it's just...Meh. I really don't understand the glowing praise at all. I got 30 hours out of FTL and found that innovative and replayable, after 4 hours of this I'm bored already. Can't help but wonder if a lot of the reviews didn't just have rose-tinted spectacles on because of how clever FTL was.
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Showing 1-15 of 65 comments
Duke Leto Atreides Jul 26, 2022 @ 6:10am 
I understand where you are coming from. When I first played Into the Breach coming from FTL, I didn't like it at all. I was expecting an tile based mech RPG like the old Front Mission games. I went in wanting to kill all insects while ignoring the buildings or objectives. I didn't really like the time travelling and corporate islands plot (I still find it silly to be honest).

It took me 3 or 4 attempts to finally get sucked in.

It's more of a puzzle game. You need to outwit the enemies by diverting their attack, pushing them to their death or making them attack each other. Usually with only 3 actions while there are 4 or more enemies on screen. Brute force is rarely the answer. You need to study each action you take and its consequences.

I must say that starting with the advanced edition means you have twice as many mechs, enemies, abilities and side objectives to learn. That's a lot to take in. Give Into the Breach another chance, disable the advanced enemies and objective (leave the advanced pilot abilities and weapon as they improve the game) and try to at least beat the game once. The starting mech team is kinda boring honestly, but the game gets a lot more interesting as you unlock new squads that completely change your tactics.
The Renderer Jul 26, 2022 @ 6:29am 
While it is completely fine to not like the game, it is a bit pretentious to assume that your opinion is the only valid one and therefore all those reviews must be false (or "through rose-tinted glasses" due to FTL), don't you think? Maybe others do like the game. I for one like it a lot more than FTL. Just as an example.
SnuffSaid Jul 26, 2022 @ 6:32am 
Originally posted by Duke Leto Atreides:
I understand where you are coming from. When I first played Into the Breach coming from FTL, I didn't like it at all. I was expecting an tile based mech RPG like the old Front Mission games. I went in wanting to kill all insects while ignoring the buildings or objectives. I didn't really like the time travelling and corporate islands plot (I still find it silly to be honest).

It took me 3 or 4 attempts to finally get sucked in.

It's more of a puzzle game. You need to outwit the enemies by diverting their attack, pushing them to their death or making them attack each other. Usually with only 3 actions while there are 4 or more enemies on screen. Brute force is rarely the answer. You need to study each action you take and its consequences.

I must say that starting with the advanced edition means you have twice as many mechs, enemies, abilities and side objectives to learn. That's a lot to take in. Give Into the Breach another chance, disable the advanced enemies and objective (leave the advanced pilot abilities and weapon as they improve the game) and try to at least beat the game once. The starting mech team is kinda boring honestly, but the game gets a lot more interesting as you unlock new squads that completely change your tactics.

I think you've touched on why I don't like it. Essentially this is a puzzle game in the guise of a strategy game, and I absolutely loath puzzle games, or puzzles when they invade other games. It's not the complexity, difficulty or learning curve that bothers me, I enjoy games like Hearts Of Iron for example which is maddening on all three of those fronts, I just wasn't expecting a tile-based puzzle game. I guess I was expecting something closer to FTL.
SnuffSaid Jul 26, 2022 @ 6:35am 
Originally posted by The Renderer:
While it is completely fine to not like the game, it is a bit pretentious to assume that your opinion is the only valid one and therefore all those reviews must be false (or "through rose-tinted glasses" due to FTL), don't you think? Maybe others do like the game. I for one like it a lot more than FTL. Just as an example.

Another needlessly touchy reply. I specifically said "a lot" of the reviews, I never said "all", and I certainly didn't so much as imply that my opinion is the only valid one. "Disappointed" is quite literally both personal and subjective, you'll notice I didn't state anything objective. Well you might have noticed if you weren't so quick to knee-jerk defend the game as if a criticism of it is an attack on your manhood.
FuzzyJuzzy Jul 26, 2022 @ 6:51am 
Why do people feed into posts like this? They stated their opinion about being disappointed. Just leave them be…
Gentlest Giant Jul 26, 2022 @ 6:56am 
Originally posted by SnuffSaid:
I think you've touched on why I don't like it. Essentially this is a puzzle game in the guise of a strategy game, and I absolutely loath puzzle games, or puzzles when they invade other games.
Huh, interesting to make the distinction of puzzle games and strategy games. I've always assumed them to be essentially the same thing. You use the exact same mode of thought and tools to solve puzzles as you do when solving strategy games.
What would you say makes the distiction?
SnuffSaid Jul 26, 2022 @ 6:57am 
Originally posted by Justinian:
Why do people feed into posts like this? They stated their opinion about being disappointed. Just leave them be…

One of the responses was absolutely fine, polite and well-put. I never expect more than one or two of those on the Steam forums, though.
SnuffSaid Jul 26, 2022 @ 7:06am 
Originally posted by Toxic Giant:
Originally posted by SnuffSaid:
I think you've touched on why I don't like it. Essentially this is a puzzle game in the guise of a strategy game, and I absolutely loath puzzle games, or puzzles when they invade other games.
Huh, interesting to make the distinction of puzzle games and strategy games. I've always assumed them to be essentially the same thing. You use the exact same mode of thought and tools to solve puzzles as you do when solving strategy games.
What would you say makes the distiction?

It's a fine line, sure enough, but we intuitively know there is a difference between a jigsaw and Risk. There is just something about the limited tiles, turn order and push/pull actions that feels more like solving a puzzle than using tactics. A strategy game will usually have a multitude of paths to solve a problem that you can deviate from at any given time, whereas a puzzle game will only have a couple and be more linear.

That's all pretty vague but I found it harder to articulate than I expected.
The Renderer Jul 26, 2022 @ 7:19am 
Yeah, ok, you said "a lot", fair enough. Still no need to get as cranky as you did there.

But to the other topic:

I think one of the bigger differences between a puzzle and strategy (or tactics, really) is that the latter is often based on random or at least very unknown or dynamic situations, often with an opponent that has similar powers to you, while puzzles are designed heavily with the sole goal of "being solved".

Therefore ItB is still on the tactics side to me but due to the low number of units/tiles/turns and the very formulaic mechanics and things you can actually do, it does often feel like a puzzle game indeed.
Last edited by The Renderer; Jul 26, 2022 @ 7:21am
LHGreen Jul 26, 2022 @ 10:38am 
Originally posted by Toxic Giant:
Huh, interesting to make the distinction of puzzle games and strategy games. I've always assumed them to be essentially the same thing. You use the exact same mode of thought and tools to solve puzzles as you do when solving strategy games.
What would you say makes the distinction?

Hey! Something else we can agree on!:steamhappy: Yeah, Strategy games ARE puzzle games, where the puzzle you're trying to solve is often some kind of opponent. It's just more overt, here.

Originally posted by desrtfox071:
Personally, I like both FTL and Into the Breach, but they certainly are different style games and I would expect there's a lot of people that like one of the two, while simultaneously not liking the other.

Yup. I like FTL, but I much prefer this, because I'm not forced to either conform to certain builds or deal with a dice roll on every attack in order to determine whether or not I even hit. I just personally find variability in accuracy way more annoying to deal with than variability in damage. But here, while chance and randomness are still present, the "luck" factor (needing to be lucky with every action in combat) is less of an issue. Once you've placed your units, the only RNG is how the enemies/environment move and what they target. Success is entirely up to you, and the choices you make/have made, rather than just mostly up to you.

Originally posted by The Renderer:
I think one of the bigger differences between a puzzle and strategy (or tactics, really) is that the latter is often based on random or at least very unknown or dynamic situations, often with an opponent that has similar powers to you, while puzzles are designed heavily with the sole goal of "being solved".

True. And a great thing about this game (and many others) is that it blurs that line.

Originally posted by SnuffSaid:
A strategy game will usually have a multitude of paths to solve a problem that you can deviate from at any given time

This game does have that, though. But some are better than others. There's paths that are more or less optimal, sometimes several of them will be excellent and you can have your pick, other times there won't be any decent options at all. Just like any other strategy game...

Originally posted by SnuffSaid:
There is just something about the limited tiles, turn order and push/pull actions that feels more like solving a puzzle than using tactics.

...but, if this game has too much of the puzzle elements for your tastes, well then it has too much of the puzzle elements for your tastes, and there's really nothing else to be said.
desrtfox071 Jul 26, 2022 @ 10:56am 
Originally posted by SnuffSaid:
t's just...Meh. I really don't understand the glowing praise at all. I got 30 hours out of FTL and found that innovative and replayable, after 4 hours of this I'm bored already. Can't help but wonder if a lot of the reviews didn't just have rose-tinted spectacles on because of how clever FTL was.


Right, because none of this sounds like "Hey, why are others so stupid to like this one?".

It "comes off this way" because that's the way you wrote it.

Again, they're different games. Some people will like both, some will like one or the other, but man, the reviews are overwhelmingly positive, so no, they aren't tainted by their "rose tinted glasses".


You just don't like it as well as FTL. Fine. Like I said different people have different opinions.

One of the strong pluses, in my opinion, for this game over FTL is that this game does not really have any RNG elements. There's a lot of people that prefer that puzzly aspect over the "you get what you get" aspect of FTL. Frankly I like both, but I totally get liking one over the other. The games are quite different.


Just FYI regarding Rose-Tinted-Glasses:

We are all familiar with the old saying “He sees the world through rose-colored glasses.” Usually meant as an insult, it is a way of saying that someone is a bit too innocent, that he or she sees the world with too much optimism. The intimation is straightforward: Wake up and smell the coffee.
Last edited by desrtfox071; Jul 26, 2022 @ 10:57am
farlanghn Jul 26, 2022 @ 9:35pm 
Originally posted by SnuffSaid:
I just wasn't expecting a tile-based puzzle game. I guess I was expecting something closer to FTL.
Watching a single trailer would’ve showed you this was a tile based puzzle game and wasn’t like FTL.
Samsquamch Jul 26, 2022 @ 9:42pm 
If they are having psychological issues, why are you taking it so hard? It is ok if you do not like the game SnuffSaid, plenty of people like this variety of tactics puzzling. I am sure there are plenty of games for you to play instead?
SnuffSaid Jul 26, 2022 @ 9:59pm 
Originally posted by Samsquamch:
If they are having psychological issues, why are you taking it so hard? It is ok if you do not like the game SnuffSaid, plenty of people like this variety of tactics puzzling. I am sure there are plenty of games for you to play instead?

What gives you the impression I'm taking this hard?

I am sure there are plenty of games I can play instead, but before I do that I'm leaving my opinion on this one, which is part of the purpose of forums. I keep hearing people say I'm not allowing other people's opinions to exist even though it's pretty clear it's my opinion you all want retracted. I wasn't even aware of your opinions until you replied.
SnuffSaid Jul 26, 2022 @ 10:01pm 
Originally posted by farlanghn:
Originally posted by SnuffSaid:
I just wasn't expecting a tile-based puzzle game. I guess I was expecting something closer to FTL.
Watching a single trailer would’ve showed you this was a tile based puzzle game and wasn’t like FTL.

Don't be pedantic. Civ VI is a "tile-based game". Tiles do not necessarily equate to puzzles. And maybe if it didn't share the same tags and genre descriptions as FTL people wouldn't expect them to have something in common?
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