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Just gave it a whirl and it was loads of fun and happily won unfair on its first attempt.
Well "happily" in that I lost two mechs and the bomb in a single turn on the final mission because I forgot a frozen psion still got to do psion damage, but they still won.
Bad, weak, unfun - not sure what the thought behind these was, but they are just bad.
Like BAD.
No damage (well, just BAD damage), no control (well, just BAD control) - clunky mechanics.
I am trying to survive through these just to make the achievements but damn, I dont have fun.
Edit: finally made them work - but I was superlucky on items - got pull tank, push tank and the item which makes Veks get +1 damage from bumps and block. So yeah - not about the squad but items :)
Heat sinkers feels like the weakest one
Arachnophiles seem mixed to me. Their spider-mechs don't seem to do much on their own and require quite a bit of setup for limited payoff (though thankfully their ricochet and artillery mechs both get decent damage with upgrades).
Mist Eaters seem very powerful due to easily blocking multiple attacks per turn with four-tile smoke as well as their fighter and artillery delivering decent damage, and the ability to control enemies is fantastic as well.
2. Cataclysm - solid pick. Have decent damage on everything, pushing and confusion.
Ranged shoot point-blank. Brute just yeeting enemies away, pretty unique manipulation action. With chasms they dominate ground-based enemies.
3. Bombermechs - powerful, but complicated. Most techincal squad ever, they rely on Science and Ranged working together to make miracles happens. Brute packing good punch, but sophisticated in use. Archimedes is good for them, faciliate even more teleportation shenanigans.
4. Heat Sinkers - meh. Brute and Ranged are good with some upgrades, but Prime is extremly awkward and lack any decisive strength. They supposed to be damage-oriented fire suqad, but their damage is (both starting, potential upgraded and boosted) is weak. Squad passive is hard to use reliably.
5. Arachnophiles - rock bottom. Brute is okay with some brain play, and there is plenty of simpler weapons for straightforward situations. Science is a bit funky and REALLY lack flying, but work fine as far as movement goes. Ranged is supposed to be key feature, but it falls flat with pathetic damage and zero utility. You need to help him secure kill, but squad lack powerful and reliable damage options. Even then, spiders have slow movement speed, no damage upgrades for late game, and blast/fire psions counter them hard. There is a lot of artillery weapons with better utility, damage and scaling.
I figured out Heat Sinkers. They're about area weapons (and they get commonly get +2 damage per boost because they have mass weapons). Prime affects 6 squares at the start. Initially, they set up 2 squares of fire, but with upgrades they can ignite 9 per turn. Flame Behemoths can only ignite 5.
https://i.postimg.cc/DnxYBK71/Screenshot-from-2022-08-07-19-15-37.png