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My contribution: maybe a section on maximising xp? eg:
- Vek with +1hp from Psion grant +1xp when killed, so can be worth leaving the Psion alive if you can handle the extra difficulty
- xp granted to an individual unit if they are directly responsible for the kill, but spread across units if they are killed by status effect, other Vek, environmental hazard, etc
- [I'm sure there is lots more here that could be spelled out, that I don't actually know... like, if a 2xp Vek is killed by a hazard, what's the rule for assigning the xp? Is it random?]
Also:
- Boost increases all direct damage (including self-damage), but not indirect damage (eg from collisions, fire, bombs etc)
- Void Shock affects all enemies, including those you are meant to protect such as frenemy robots and volatile vek
- If an attack launches the target into the air and then deals damage when they land (ie. Pitcher Mech's weapon), if it lands on a tile with ACID the target will receive double damage. This also includes your own Leap Mech on hazardous Mechs.
Cataclysm specific:
- The Drill mech will crack the earth if it kills a friendly unit. This includes spawnables such as tanks.
- The Drill mech can target an empty tile. This can be used to break cracked tiles and create a chasm.
Cataclism's mech tile-cracking effect destroys timepod.
Ice tiles need two hits to crack and become water tiles, unless you use weapons with fire effect - in this case they turn into water immidiately.
1) you can click on an enemy to see how far it moves, Most Vek move 3 squares, some 4 (all flyers?), and artillery enemies 2.
2) when selecting a mission, you can preview the map layout and even the initial Vek, then reconsider (click outside the window) to choose another one.
Anyways, i updated the first post again, created the misc category for things that won't fit anywhere else and new additions now appear in bold italics.
After the initial powerup you can activate upgrades of modules in any order (ex - you can activate dash powerup on riftwalker's prime mech weapon before the +1 damage upgrade).