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I recently re-installed it after two years of not playing it and immediately completed a 3-island run with the Flame Behemoths team on Normal.
I only lost power grid once on Detritus when I failed to notice a conveyor belt.
The big tip is not to rush. Think about every move, click and consider everything. Start by considering what moves you must make first in a turn, and how you can achieve them, and work backwards from there (i.e. that scorpion can only be hit by my artillery, so I must make that move). Throw Gek into water where possible. Kill when possible, nerf if you cannot. Keep your mechs centrally located. Don't rush to buy new stuff, power up your base kit first.
Just play easy for now. There's no point on playing the Normal difficulty if it's too hard for you you're not enjoying it.
I found the Normal difficulty too hard at first too, and played the Easy mode until I got enough coins to buy better Squad Mechs.
1.- Objectives, since they give you the option to buy more stuff and if you complete them all you get to choose between a new weapon, a time traveler, or 2 grid power.
2.- Buildings, because every time you lose grid power you are closer to a game over.
3.- Mechs, you are able to absorb some hits with your mech so it doesn’t hit anything important, but if its either lose your pilot or lose 1 grid, it's better to lose the grid.
Blocking enemies from spawning is a good strategy, but only if you are not receiving damage from anything else or getting your mech out of position and in danger and its better if the enemy veck block their own units.
And once you get into the mind set of pushing enemies into walls, fire, water, environmental effects, spawn points, each other's attacks and even combos with your own units, the game will be easy even on normal. And sometimes you are just unlucky and got a bad run.
1) If you displace Veks in a way so that they wiff their attacks (or attack each other,or do some damage to your bots) that uses up their action for the turn. They will not be able to move and initiate new threats. So you know what your situation will be in the next turn.
2) By contrast, vek spawns are much more dangerous. You don't know which vek will spawn and what it is going to do. It will immediatly move and create new threats.
Allowing those spawns gives veks more unpredictability.