Into the Breach

Into the Breach

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nico_shiro Mar 18, 2018 @ 10:28am
Request : ability to reset turns at will
I rarely comment on other people games but here's a request for the devs :)

I know the game has been built with limited turns reset, but I find it very frustrating given that I could basically just spend 5 minutes per turn with pen and paper doing the precise calculation of what happens and the consequences instead of playing the game - but it would be boring. Having unlimited turns reset would be a much welcome feature.

Limited resets somehow ruins the fun here, of an otherwise interesting game.

I know there's a pilot that allows a second reset, but please at least allow infinite reset as a mod/option, even the lua scripts does not seem to allow me to change that :)
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Showing 16-29 of 29 comments
Don Kanaille Mar 19, 2018 @ 11:00am 
I wouldnt mind infinite turn resets as part of the easy dificulty, for example. However I do think that if you wanted to use multiple resets on higher difficulties there should be a punishment (it could cost 1 power grid or bar you from certain achievements).

While I have to agree it could defeat the point of the game a bit, I don´t see why it shouldnt be an option for those who want it.
Banana King Mar 19, 2018 @ 7:52pm 
#1 The way it currently is setup adds depth (will explain below GRID DEFENSE and ISAAC JONES).

#2 You pretty much have the ability to preview your whole turn before commiting. You can move all your units and preview all your actions and undo it all up until the point you commit to an action. At first the reset turn feature is there to help you when you are unfamiliar with the game. But once you are familiar with the mechanics it is useless, until you realize how it interacts with grid defense.

The depth added by the limited resets (1 per encounter or 2 per encounter if using Isaac) comes in two parts. First it forces you to find the correct move order. With out it its just a game of trial and error.

Secondly, there is an actual functional strategy that can be employed by taking advantage of GRID DEFENSE. The grid defense is a random roll, but that roll is BAKED in. If Grid Defense activates on the first building hit, and then you reset your turn then you now know that grid defense will activate. If you are in a tight spot you can punch your own buildings, figure out when and how many times grid defense will activate, then reset your turn and plan around that knowledge. This is the true power of the pilot Isaac Jones.

Use it in a tight spot or use it to try and inflict max damage by ignore some building attacks because you know grid defense is going to activate.
Last edited by Banana King; Mar 19, 2018 @ 8:01pm
Zednaught Mar 22, 2018 @ 3:07pm 
So, is there really a console command to reset turns ? Just want to be sure. I didn't see 'undoturn' on a list of console commands last I checked.

I demo'd this game and got really frustrated when a misclick turned what would have been a winning turn into losing 6 power and the game. Kinda impressive in a way, but I held off buying it.
kotamine Mar 22, 2018 @ 4:10pm 
Originally posted by Zednot:
So, is there really a console command to reset turns ? Just want to be sure. I didn't see 'undoturn' on a list of console commands last I checked.
http://steamcommunity.com/sharedfiles/filedetails/?id=1321283101
here's your daily dose of spoonfeeding
Zednaught Mar 22, 2018 @ 4:51pm 
Originally posted by Gay Cat Incest:
Originally posted by Zednot:
So, is there really a console command to reset turns ? Just want to be sure. I didn't see 'undoturn' on a list of console commands last I checked.
http://steamcommunity.com/sharedfiles/filedetails/?id=1321283101
here's your daily dose of spoonfeeding

Looks good, thanks for the link.
X May 28, 2018 @ 8:37am 
I agree with OP. I absolutely love playing strategy and puzzle games and I've nearly 100%ed this game. At times I've been in several situations where it seems like I can't make a move without taking damage or losing an objective, and after several minutes of thinking in overdrive I finally see the perfect play. However, way too often I'll spend about five minutes considering my move and at the exact moment I click to attack, I realise I've made a mistake because I couldn't visualise the outcome correctly. This has lead to me taking a huge break from the game because I'm not having fun anymore, I'm just sat there thinking and checking and double-checking and stressing, then still ♥♥♥♥♥♥♥ up. I've just come back for a bash on ITB after ages and I remember this (for me: ) game ruining design choice.

TLDR; Let me visualise MY move on MY turn then either confirm or deny that that's what I want to do. I'm not playing, I'm just stressing for ages.
pgames-food Aug 7, 2022 @ 12:49pm 
Originally posted by Zednaught:
So, is there really a console command to reset turns ? Just want to be sure. I didn't see 'undoturn' on a list of console commands last I checked.

I demo'd this game and got really frustrated when a misclick turned what would have been a winning turn into losing 6 power and the game. Kinda impressive in a way, but I held off buying it.

ah is there a demo available?
hickurt Aug 9, 2022 @ 8:20am 
Awful suggestion - when you're "spending 5 minutes doing calculations" you are playing the game, as it's a puzzle game, if you don't enjoy that, play something else.

Originally posted by Undead_Inside:
I agree with OP. I absolutely love playing strategy and puzzle games and I've nearly 100%ed this game. At times I've been in several situations where it seems like I can't make a move without taking damage or losing an objective, and after several minutes of thinking in overdrive I finally see the perfect play. However, way too often I'll spend about five minutes considering my move and at the exact moment I click to attack, I realise I've made a mistake because I couldn't visualise the outcome correctly. This has lead to me taking a huge break from the game because I'm not having fun anymore, I'm just sat there thinking and checking and double-checking and stressing, then still ♥♥♥♥♥♥♥ up. I've just come back for a bash on ITB after ages and I remember this (for me: ) game ruining design choice.

TLDR; Let me visualise MY move on MY turn then either confirm or deny that that's what I want to do. I'm not playing, I'm just stressing for ages.

You occasionally make mistakes, again, that's the game, if you couldn't "visualise the outcome correctly" that's on you or me for not paying enough attention, I have no idea what you mean, the ui gives you more than enough information to make informed turns, though I do admit there's a few strange interactions that've thrown me off, but that's part of learning the game.
Hipnox Aug 9, 2022 @ 9:02am 
I recommend moving units first without performing any actions (Unless you need to perform certain actions in sequence of course), that way you can always roll back all moves and start over.

Not the same as unlimited resets but its better than nothing
Last edited by Hipnox; Aug 9, 2022 @ 9:03am
SquareDildo Aug 9, 2022 @ 11:33am 
If you think Reset Turn is so valuable, take the pilot Isaac Jones.

You can take breaks from the game!! You can rest, do something else, clear your head. You can even save in the middle of a battle.

If your savegame is on the map screen, you can use Test Mech button to remind yourself what types of Vek are there on the current island.
Last edited by SquareDildo; Aug 9, 2022 @ 11:37am
Dangerous Beans Aug 9, 2022 @ 9:03pm 
Originally posted by nico_shiro:
...I could basically just spend 5 minutes per turn with pen and paper doing the precise calculation of what happens and the consequences instead of playing the game...

Bruh? That IS the game... Except for the part where you need a pen and paper.
Gentlest Giant Aug 10, 2022 @ 3:20am 
If the defence grid wasn't random this would totally be feasible and OP would be strictly correct. There are ways to work around that in order to make it feasible though, such as resets only taking you to the node after a building is targeted.
If not for this, there is no rational reason to limit the resets.
Edit: oh, and other random interactions like spider spawnlings. Same issue, same kind of solutions.

Edit 2: However, given that the current limited ability has the power to go right back to the start of the turn, adjusting that ability would be a significant change to how the game is played. If just changed as proposed above, it would make the game LESS forgiving, mot more.
Imagine if you pushed a vek into a building that you did not notice and OH ♥♥♥♥ you can't use the reset to get back. That is precisely the kind of situation the reset as it is right now is designed for.

To keep the difficulty as is, you would need BOTH the ability to reset at will back to the last random event and the limited ability to reset the turn. Now we are going into territory making the game more complex and need to weigh that added complexity to the benefits they would provide.
Last edited by Gentlest Giant; Aug 10, 2022 @ 3:39am
Flamekebab Jan 15, 2024 @ 3:31pm 
Ye gods, what a bunch of smug elitist nonsense. Having the option to toggle it on before a run (call it "casual mode") would be lovely. I want to experiment with various mechanics but knowing that I have a tiny pool of resets means I play conservatively out of a fixation on not losing.

There's options to make the game harder, having the option to also make it easier for when I don't want a challenge sounds like an excellent addition. I do other things for a challenge, I play games for easy wins.
my butt is erect Jan 18, 2024 @ 10:31pm 
Ehhh. It's hard sometimes, but usually there aren't so many variables that it's unreasonable to calculate a turn.

In sigil of the magi, I think infinite reset is almost required because it gets so overcomplicated due to constantly changing math and more. In this I think it would be a bad idea.

Regardless maybe there would be infinite reset with some kind of punishment or disadvantage tradeoff.
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