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Yeah, no. But really there is no need for one. It at least seems like if your mech can move into a square, it doesn't matter what path they take, they will get there safely. It doesn't appear (to me, at least) that moving through hazards such as fire, or the aforementioned landmines, has any effect on your mechs unless, as June-pie said, you choose for some reason to stop on that square.
Exactly, only the tile you stop on matters. So there is no reason to put a path choosing thing in the game.
I haven't tried it, but I think this is the case. I seem to remember at least one instance where a Vek moved across a pod but didn't stop on that tile and the pod was intact, but I wouldn't swear to it!