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(Although my current setup of defence mech + other mech with grappling hook would probably do ok with it)
I even had a situation when a freshly spawned enemy just ran on my mech, stuck it on a tile which was going to fall due to earthquake next turn, and then every other enemy circled it to make it impossible for me to move it away and free my mech. I simply had to restart to avoid losing the pilot for successive runs, it was the first mission on the second island so my mechs weren't upgraded a lot.
I just ended a playthrough that was going good a the beginning of the second island because three scorpions spawned and locked all my three mechs into place, one inside an air support tile. Were it even possible to one-shot them all at that point in the game, I would have still taken the hit from the airstrike. All in one turn, NOT THE FIRST, all without warning.
I don't know whether the AI actually handicaps itself (like when on the last turn and you're hanging on by a thread and all enemies attack you rather than a building) but after beating the game 100% and agonizing over tough choices, there is almost always a best path.
I remember one game with steel judoka, first round, and I was convinced they had one of my mechs dead on round #1 mission #1. ♥♥♥♥♥♥♥♥! My friend told me. After studying the placement and abilities a bit, I discovered a way out by attacking my own unit to push it out of the way. I ended up with a flawless victory.
This game is genius, but it takes time to recognize it.
if game gives you cannons - make canonade
Sometimes you just don't plan hard enough.
Also about the pilot thing, you're trying to explain a single situation. Stating that one single occurrence is not "like losing a game" doesn't mean ALL aren't. Anyways losing a pilot on turn two, I'm sorry, it is "losing the game", you're limiting yourself to two mechs for the remainder of the battle while losing a pilot for the rest of the game (and that pilot was the one I brought back from the previous mission).
I really enjoy this game while it works, but when it screws you up turn one or two it's annoying. Oh and don't talk to me about "proper positioning" like I'm stupid enough to position my mechs away from buildings and objectives.
Or dozens of similar ones. Though there are no "exploits" like frequent pausing and power juggling in Into the Breach, so everybody is on more equal terms.