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Nah, it reminds me a lot of engines in FTL. I never used to upgrade them because it never seemed worth it but actually turned out to be very important. I feel like grid defence is similar, overload the grid early and it may just save you later on.
I would agree though that Grid defense feels a bit out of place in Into the Breach because of it's kinda random in a game that's otherwise "luck-free" (no random damage or anything likewise). You can plan nearly everything in Into the Breach, except when it comes to Grid def.
I also think +3 Grid def is kinda low, (especially when the other upgrades are +1 Move, +2 HP or +1 Reactor) and this promotion could be changed.
3% is much lower than the +40% in FTL at max level you could get if I recall properly.
And I'd rather have an upgrade that could prevent me from loosing grid than useless RNG.
I would be just as disappointed with +5% grid resist chance as a pilot skill. And maybe even +10%. I don't need it.
Maximum is:
40+9(3x pilots with +3 each) = 49% in Into the Breach, but it's extremely unlikely, so ~40% usually
vs
35+10+10 = 55% in FTL with maxed crew skills which is not that hard to do and you always strive towards this.
Would you rely in FTL on 40% dodge chance against missiles while you could invest same resources in something which would likely prevent that damage? I guess not. And that "dodge chance" is not useful for anything else in ItB!
I have no idea why playtesters haven't told this to Subset studios.
In FTL the dodge is handy, especially against the final boss, but it's not a priority like weapons or shields, but not so far behind, when you max it it's definetly noticable. In ITB, unlike FTL, you can and must avoid any taking hit (not on your mechs, on the grid), so the few times you loose grid you don't really notice a difference. In FTL if your oppenent has a missile launcher, if you don't upgrade dodge or have a proper drone, it's garanteed to take some HP.
^This. Even 10% grid defense as a skill would hardly make a big difference.
But i hope they still may rebalance skills, +1 reactor is really what everyone wants, you can put it into moves or HP yourself.
Well said
It was never great to begin with XD
However, a pilot having a +3 grid defence skill that takes up space from the other really meaningful bonuses is a problem. It can have a big negative effect on that pilots performance in combat. But since it was designed into the game as it was, I'm not sure the devs are going to change it at this point. If not changing it, at least it should be buffed because 3% is stupidly low.
EDIT: Actually if you look at the game's own market value, the +3 grid defence bonus for a pilot is crappy. You can use 3 reputation to buy 1 core or +6 grid defence. With that logic the pilot grid defence bonus should be at least 6%.
This is the situation before the final turn:
final turn
5 enemies threatening to take out the last 2 power. The mirror mech pushed the firefly leader off, the aegis mech killed the hornet and blocked the beetle, the ice mech froze the digger. But that blobber blob was still alive and going to kill the last 2 power just before victory. Not today says grid defence and blocks the explosion, resulting in winning the timeline. Couldn't really have come closer than that. Grid defence is good in my books now :D
victory