Into the Breach

Into the Breach

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thebiomage Apr 24, 2018 @ 10:34pm
Buff pilot grid defence bonus to +5?
I'm sure I'm not the only one who dies a little inside when a pilot gains the grid defence bonus at a level up. If the bonus was +5 I'd feel a little less bummed about it, but honestly even at that value I'd rather take any of the other bonuses.
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Showing 1-15 of 37 comments
Ryuu Apr 25, 2018 @ 12:32am 
Better get rid of it altogether, as well as Grid Defense itself. It feels alien in this game.
Last edited by Ryuu; Apr 25, 2018 @ 12:32am
nicknack595 Apr 25, 2018 @ 2:45am 
Originally posted by Ryuu:
Better get rid of it altogether, as well as Grid Defense itself. It feels alien in this game.

Nah, it reminds me a lot of engines in FTL. I never used to upgrade them because it never seemed worth it but actually turned out to be very important. I feel like grid defence is similar, overload the grid early and it may just save you later on.
Maine Cheldan Apr 25, 2018 @ 3:05am 
Originally posted by nicknack595:
Originally posted by Ryuu:
Better get rid of it altogether, as well as Grid Defense itself. It feels alien in this game.

Nah, it reminds me a lot of engines in FTL. I never used to upgrade them because it never seemed worth it but actually turned out to be very important. I feel like grid defense is similar, overload the grid early and it may just save you later on.
I always spend all the reputation earned in the last island in Grid defense. In that case, it is better to take a look at what upgrades you'll need the most and decide how many islands you're going to clean.

I would agree though that Grid defense feels a bit out of place in Into the Breach because of it's kinda random in a game that's otherwise "luck-free" (no random damage or anything likewise). You can plan nearly everything in Into the Breach, except when it comes to Grid def.

I also think +3 Grid def is kinda low, (especially when the other upgrades are +1 Move, +2 HP or +1 Reactor) and this promotion could be changed.
Last edited by Maine Cheldan; Apr 25, 2018 @ 3:37am
Leoscar Apr 25, 2018 @ 3:06am 
Originally posted by nicknack595:

Nah, it reminds me a lot of engines in FTL. I never used to upgrade them because it never seemed worth it but actually turned out to be very important. I feel like grid defence is similar, overload the grid early and it may just save you later on.

3% is much lower than the +40% in FTL at max level you could get if I recall properly.
And I'd rather have an upgrade that could prevent me from loosing grid than useless RNG.
Ryuu Apr 25, 2018 @ 7:40am 
Originally posted by nicknack595:
Nah, it reminds me a lot of engines in FTL. I never used to upgrade them because it never seemed worth it but actually turned out to be very important. I feel like grid defence is similar, overload the grid early and it may just save you later on.
Yeah, it's similar to engines, but in fact i feel that game mechanic is unneeded in THIS game. Disable it altogether and add some more power bars to grid and some more "lightnings" for missions to balance it out. Nobody needs to rely on that RNG in this game with strict 100% mechanics. There are no moves or attacks that rely on random chance. And we would be just fine without random low grid resist chance, it's not feasible to invest, at least heavily, no players at all strive to get 45% grid resist.

I would be just as disappointed with +5% grid resist chance as a pilot skill. And maybe even +10%. I don't need it.

Originally posted by Leoscar:
3% is much lower than the +40% in FTL at max level you could get if I recall properly.
Maximum is:
40+9(3x pilots with +3 each) = 49% in Into the Breach, but it's extremely unlikely, so ~40% usually
vs
35+10+10 = 55% in FTL with maxed crew skills which is not that hard to do and you always strive towards this.
Would you rely in FTL on 40% dodge chance against missiles while you could invest same resources in something which would likely prevent that damage? I guess not. And that "dodge chance" is not useful for anything else in ItB!




I have no idea why playtesters haven't told this to Subset studios.
Last edited by Ryuu; Apr 25, 2018 @ 7:44am
Leoscar Apr 25, 2018 @ 7:53am 
Originally posted by Ryuu:
Maximum is:
40+9(3x pilots with +3 each) = 49% in Into the Breach, but it's extremely unlikely, so ~40% usually
vs
35+10+10 = 55% in FTL with maxed crew skills which is not that hard to do and you always strive towards this.
Would you rely in FTL on 40% dodge chance against missiles while you could invest same resources in something which would likely prevent that damage? I guess not. And that "dodge chance" is not useful for anything else in ItB!




I have no idea why playtesters haven't told this to Subset studios.

In FTL the dodge is handy, especially against the final boss, but it's not a priority like weapons or shields, but not so far behind, when you max it it's definetly noticable. In ITB, unlike FTL, you can and must avoid any taking hit (not on your mechs, on the grid), so the few times you loose grid you don't really notice a difference. In FTL if your oppenent has a missile launcher, if you don't upgrade dodge or have a proper drone, it's garanteed to take some HP.
Ryuu Apr 25, 2018 @ 8:09am 
Originally posted by Leoscar:
In FTL the dodge is handy, especially against the final boss, but it's not a priority like weapons or shields, but not so far behind, when you max it it's definetly noticable.
Agree, except weapons:hmm:

In ITB, unlike FTL, you can and must avoid any taking hit (not on your mechs, on the grid), so the few times you loose grid you don't really notice a difference.
^This. Even 10% grid defense as a skill would hardly make a big difference.
Last edited by Ryuu; Apr 25, 2018 @ 8:09am
Chibi Life Apr 25, 2018 @ 10:33am 
My idea was to make it +15 and only allow it to exist on ONE pilot in any timeline. So if one pilot levels up to grid defense it's +15 and no other pilot will be allowed to gain the grid defense ability.
Ryuu Apr 25, 2018 @ 11:54am 
Originally posted by Mistress of Boredom:
only allow it to exist on ONE pilot in any timeline.
This part i like, huehuehue :hee: Getting rid of as a skill and upping grid defense boosts instead a little would be fine as well. I don't think there's a chance devs would decide to remove that senseless Grid Defense at this point.
But i hope they still may rebalance skills, +1 reactor is really what everyone wants, you can put it into moves or HP yourself.
Last edited by Ryuu; Apr 25, 2018 @ 11:57am
L4z3r Apr 25, 2018 @ 7:54pm 
Ftl has many elements of RNG, like cloak, that synergize with engines. This game has none of those, so gird defence is literally just a dice roll to save you for no reason. There's no way to play towards it.
Leoscar Apr 26, 2018 @ 12:06am 
Originally posted by dbasile:
Ftl has many elements of RNG, like cloak, that synergize with engines. This game has none of those, so gird defence is literally just a dice roll to save you for no reason. There's no way to play towards it.

Well said
Ryuu Apr 26, 2018 @ 12:55am 
Yeah, it's like adding dice rolls to chess.
Phoenix7786 Apr 26, 2018 @ 3:44pm 
Originally posted by CombatMist:

#MakeGridGreatAgain

It was never great to begin with XD
thebiomage Apr 26, 2018 @ 6:03pm 
I don't really have a problem with grid defence itself. You aren't supposed to ever rely on it. When a building is about to get hit I expect it to die every single time. If the grid defence managed to save it, that's a nice surprise. With that mentality the grid defence can only ever be a positive thing. It's also something you can spend your excess reputation on.

However, a pilot having a +3 grid defence skill that takes up space from the other really meaningful bonuses is a problem. It can have a big negative effect on that pilots performance in combat. But since it was designed into the game as it was, I'm not sure the devs are going to change it at this point. If not changing it, at least it should be buffed because 3% is stupidly low.

EDIT: Actually if you look at the game's own market value, the +3 grid defence bonus for a pilot is crappy. You can use 3 reputation to buy 1 core or +6 grid defence. With that logic the pilot grid defence bonus should be at least 6%.
Last edited by thebiomage; Apr 26, 2018 @ 6:34pm
thebiomage Apr 27, 2018 @ 3:43am 
Speaking of grid defence, I might just have had the most epic grid defence save of all time. I was doing those challenge achievements with the frozen titans (engineering dropout & trusted equipment) so I came to the final fight pretty underpowered.

This is the situation before the final turn:

final turn

5 enemies threatening to take out the last 2 power. The mirror mech pushed the firefly leader off, the aegis mech killed the hornet and blocked the beetle, the ice mech froze the digger. But that blobber blob was still alive and going to kill the last 2 power just before victory. Not today says grid defence and blocks the explosion, resulting in winning the timeline. Couldn't really have come closer than that. Grid defence is good in my books now :D

victory
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Date Posted: Apr 24, 2018 @ 10:34pm
Posts: 37