Into the Breach

Into the Breach

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Horrow 2018 年 3 月 4 日 上午 8:14
This game is wearing out faster on me than FTL is.
There's just not as much going on, compared to FTL. There's largely the same missions going on , on different islands. Are there some unique missions to each island? Yeah. But there's way more of the same ones, than unique ones.

Lack of enemy variety is started to be felt, as a result of this. A number of enemies are literally recolors of each other, but with more health and maybe an extra 2 or 3 hitboxes attached to their attacks. But they literally behave the exact same as their previous counterpart.

I just, dunno. This doesn't feel like it has the long lasting power that FTL has.

And to be clear, I'm talking about Pre-Advanced edition FTL (Launch day FTL, 1.0) vs this game.

引用自 GreenFlame
Agree with OP, not as much stuff going on as compared to FTL.

* Way too few enemies, few mechanics
* Way shorter campaign(just 4 islands that are also small)
* No random encounter risk-reward system with choose your own adventure elements
* Way fewer items for mechs. Also they have way more impact here than in FTL, playing larger role, so you can't just swap stuff to see if it works, since it can just destroy your team's performance, as compared to FTL, where changing one weapon for a test fight is usually ok, since you got a lot more guns and sybsystem to back you up, and you can even retreat.

Also not a big fan of that minimalist maps and just 3 mechs, I'd rather have 4-5 mechs and accordingly larger maps. Just 4 mechs would already satisfy me.

I don't mind paying full price for the game, I've got a lot of fun from FTL, this game is decent and overall the developers deserve what they ask for the game.
But it's such a shame if this game is left as what it is now, so much potential. I'd want it to be expanded, there is a lot of room and it's a promising start.
最後修改者:Horrow; 2018 年 3 月 4 日 下午 2:44
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darren 2018 年 3 月 6 日 下午 12:47 
Not as good as FTL bored after a few hours to be honest, and im a tb fan boi
最後修改者:darren; 2018 年 3 月 6 日 下午 12:49
crowphie 2018 年 3 月 6 日 下午 4:19 
I think that what a lot of people are missing is that, although they're both strategy games, they appeal to different audiences. In FTL, once you had enough experience the strategy for each encounter could be worked out pretty quickly. You look at their weapons, decide a strategy, and then execute it. There was of course micromanagement and decisions to be made (Can I board here? Do I want to shield the EMP, or hope it goes somewhere unimportant?), but most of the strategy and hence the difference between a good and bad player was in overall run strategy - deciding on ship builds and win conditions, and then working towards those goals.

In contrast, ITB's strategy comes in its battles. There are absolutely ways to lose with poor strategy, which I often found lacking until the final battles of FTL. But because of the reduced opportunities to use shops and the lack on weapon consistency in each one, the grand overarching strategy in every run isn't nearly as strong.

You can't say that one is objectively better than the other. Because FTL gave you more agency in your overall run, it certainly lends itself to replayability. A ship like Kestrel B will always make a good gunship, but whereas on one run it might end up with a strong boarding party and a Flak I to help burn down shields, on another it might finish with Hacking to break shields and a Halberd Beam salvaged from an enemy ship. ITB doesn't have this level of uncertainty - sure, you might get a Smoke Drop or whatever it's called for your Judo, but you can't plan for that at the start of your run. It'll end up making more of a difference to your gameplay in an isolated battle than going from the starting laser to a burst laser on our little Kestrel would, but you could plan on getting a better weapon for your gunship in the next sector or two in FTL. You can't do that in ITB. And this level of consistency - that any plans you do make have to be based on your starting weapons - reduces the ability of the player to impact their run as a whole with their decisions.

This lack of customisability is clearly ingrained into the game. You can beat the final level without upgrading anything. Let's just say that would be a bad idea in FTL. But these two varieties of strategy appeal to different players, and for better or worse the type of strategy FTL uses is far more suited to repeated playthroughs. ITB is certainly a well made game, and it excels at what it aims to do, but by the very nature of the game it can't compete with FTL in terms of replayability.
Morton Koopa Jr. 2018 年 3 月 6 日 下午 6:08 
引用自 Ham Man
引用自 SouthLane
I just had a moment of clarity and the hype bubble burst. What the hell am I doing spending £11.39 on what is essentially a £1.99 mobile game?
Good job I am still eligible for refund.
Ok

Now he's gonna go out to the bar and buy pay for 11 bucks worth of food and drink instead.
ZippyTheWonderMoonrat 2018 年 3 月 6 日 下午 6:48 
Ya, still haven't gone back and played ItB much myself. Many good points in this thread.

I think it really does just boil down to your tastes.

For me I'm not that eager to play it as I just feel like each turn I can figure the optimum move to win if I take the time, but it just isn't that fun for me to do so. I'm not into puzzle games. But I have no problem saying that this is excellent game design, just not my kind of game.

As a prior poster said, the biggest point of difference between FTL and ItB is randomness vs deterministic gameplay. I'm definitely very much in the 'more randomness the better' camp.

FTL I did not find hard because of the randomness, I could win most games on normal difficulty. But I certainly found it more engaging and intersting due to the randomness. ItB -- not knockin' it, fine if you like it -- for me just feels like I'm doing work when playing it. I feel like I can always win given enough time but I'm not really enjoying staring at a screen for a few minutes figuring out my move, feels like work.

To each their own! Not currently playing this game much after my first 2 nights of binging but still gave it a thumbs up in my reivew and consider it a great game. Just not my cup of tea.


Valis 2018 年 5 月 29 日 上午 7:39 
I haven't touched it since the middle of March but I agree. I put about 54 hours into it though so I feel I got a decent amount of time out of it for what it is.

Granted I do have 401 hours in FTL but both games are different in their own ways regardless. FTL had more content from the get go and was more dependent on RNG compared to ITB. ITB is more laid back though, no time limits and gives you resets.

I beat every island my first time through while FTL it took me a a good amount of tries just to get a loadout decent enough the first time to even beat it. I was disappointed but it's mostly a puzzle game so you just stick to a strategy and stay aggressive then it becomes easy but same can be said for FTL once you get the hang of it, FTL just has that RNG factor going for it more so than ITB.

I still like ITB though and hope they add more to it in the future. Even if they weren't going to I would still find it fun for a game or two every now and then.
TravelerTraveler 2018 年 6 月 11 日 上午 1:06 
game is not nearly as good, the missions are bland
The Faceless Man 2018 年 6 月 12 日 上午 6:26 
The feedback, toxic replies, general hostility towards said feedback, lack of dev response, long-winded excuses for bad design, and the obvious carebear defenders jumping into this thread are the only reasons I'm not buying this game now.
Jin 2018 年 6 月 12 日 下午 4:10 
引用自 Lonerwurld
The feedback, toxic replies, general hostility towards said feedback, lack of dev response, long-winded excuses for bad design, and the obvious carebear defenders jumping into this thread are the only reasons I'm not buying this game now.

Noooo, please buy the game. :(
DankSlayer 2018 年 6 月 13 日 上午 12:27 
引用自 Lonerwurld
The feedback, toxic replies, general hostility towards said feedback, lack of dev response, long-winded excuses for bad design, and the obvious carebear defenders jumping into this thread are the only reasons I'm not buying this game now.
Everyone cares
gachi is manly 2018 年 6 月 15 日 上午 10:50 
引用自 Jimmy Hunter
Just a reminder that FTL has MUCH more content then ItB, because FTL has had years of support.

Even before advanced edition which added quite a bit of content I'd say FTL had much more replayability than this game.

ITB was fun while it lasted but I definitely agree with TC that it lacks the staying power of FTL.
最後修改者:gachi is manly; 2018 年 6 月 15 日 上午 10:51
Pingularity 2018 年 6 月 24 日 下午 4:46 
I feel it just needs more content. More islands for longer playthroughs, more objectives and more enemy types to make things different.
I think it's problem is that once you start learning the optimal moves it becomes repetitive.
kunadam 2018 年 6 月 25 日 上午 3:52 
I love this game. It is a puzzle game that occupy/ease my mind for a while. So it is good for me.
FTL had a good concept, but it was too much RNG based. And that is something I do not like about that game.
Caedwyn 2018 年 6 月 26 日 下午 12:43 
Well, I played this slightly more than FtL, though I agree with the OP's points.
easytarget 2018 年 6 月 28 日 下午 9:01 
The unstated and assumed premise of this thread is that you agree a comparison between two completely different games has merit. Disagree with that premise and this then is a completely pointless thread. Which somehow seems fitting given that's true of most steam forum threads.
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張貼日期: 2018 年 3 月 4 日 上午 8:14
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