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It does depend a bit which time traveler you take as well, you really need Abe for the self damaging mechs.
Basically the weakest teams are the ones with a weak gimick (hazardous/flame) and the ones with the single weakest mech bringing them down.
Once you get a few dmg upgrades they are quite strong.
Through all of my playthroughs I've decided that Hazerdous is about the most overpowered squad you can pick from the default selection. Not only is the Overkill mechanic crazy fun to use but it can get you some pretttty pretttty big multi kills. This team has tons of synergy with the pod drops/perfect islanding prizes/and reputation rewards. Hazerdous has gotten me the most achievements from my playtime so far as well. Give them a try that and random are about my 2 favorite ways to play, waiting on getting every squad so i can start custom squading.
Played alot of the smoke squad as well, that plane is such a good unit
-Frozen Titans, but they're broken with Bethany Jones or another secret pilot in the Ice Mech. Even without that you have a way to safey do missions with 3 rewards early, just freeze the alpha and you've basically deleted it from the fight.
-Rift Walkers, they're just flexible and reliable. I see them as the Kestrel A of ITB
-Hazardous Mechs, they can kill themselves as long as they get a kill!
-Zenith Guard, Abe Ismau in the charge mech and the burst beam are amazing. Avoid train missions and defend the Renfield bombs though, unles you get a backup weapon pod drop for the prime. Interchangabe with Unstable Mechs imo
-Flame Behemoths, they're basically just a slower Rift Walkers with more interesting gameplay and better psuhes, but meh early game damage. Fun squad to play. You definitely want secondary weapons ASAP
-Blitzkreig, they have a tough early game but scale incredibly well; Rock Accelerater is an amazing weapon to boot.
-Steel Judoka, they take forever to git gud. The gimmick is body blocking, but you end up with a lot of units vek alive per turn, and the artillery is just not very good until you get "buildings immune" on it. They scale up extremely well though, assuming you don't have to dump your reputation into grid repairs. This is really the only squad that "sucks" imo, but they're still usable. Definitely not Engi B or Zoltan C level of bad
1. They don't start with any way to deal with a Vek in a corner with 2 buildings without hurting the building. They can also have difficulty against flying Vek attacking buildings in water (Jump guy can jump into water but it's not always possible to do so without hurting a building).
2. Against high HP Vek, or medium HP Vek appearing before you have damage upgrades, they'll need multiple shots to kill, reducing their health. While they can heal from death it does mean they'll often be on low health making body blocking and non killing shots harder.
3. When dealing with multiple Vek the acid mech will often need to push instead of teaming up for one shot kills. This then combines with 2.
Hazardous mechs are really strong and I just beat the game with flame behemoths for the first time. So, I disagree completely with that list.
For me:
Frozen Titans. Bethany Jones is just a reusable delete or shield anything on the map.
Rusting Hulks
Rift Walkers
Hazardous Mechs
Flame Behemoths
Blitzkrieg
Zenith Guard
Steel Judoka
Rusting Hulks with their cloud nonsense is insane.
Everything else
Steel Judoka
I suffered a lot form 1. And found their gameplay not so fun, even though I just beated hard with them.
And I actually had a blast with Flame Behemoths. They are so much fun to play, and the swap mech is amazing! May be the best mech in my book so far. :D