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The longer you keep at it, the better you'll get. Consider that right now, I've yet to see another "Easy is too easy" thread, so at this point you appear to be an outlier, and it's hard for the devs to justify creating a whole new Supercheese mode based on one person's experience.
The conclusion is that different people react to the game differently, and if it's too difficult then maybe it's just too difficult. Perhaps you should allow these losses to teach you, and through more attempts you begin to use the game's systems against itself, and in the end, triumph over easy mode in a glorious, 2 island clearing, 1 power remaining ultimate victory. :D
I think Civilization gets it right by adding several (maybe even 10?) different difficulty levels where even people like me can play on the third or fourth level and have fun.
Civilisation is a tricky thing to compare, especially in its extremely accessible difficulty selection. Especially since this game is more similar to chess than anything else... Can you put a difficulty on chess? The answer is yes, but the results are more obtuse if you really think about it.
Having too many difficulties adds an accessibility issue to the average playerbase; and that is deciding which difficulty is the 'correct' difficulty to play it on, the proper way to experience the game. Wolfenstein can have 5 difficulties with funny names all it wants, but if I say "Yes I've played a lot of games before and I want to be challenged but not cheated" there's no way to really tell if the difficulty is to play the game. And in doing so, I get used to the difficulty I've chosen, even if it's stupidly hard.
Three difficulties is the sweet spot. Four is too many, because then the average player doesn't have a 'middle' ground. But I am confident that you would get better at this game the more you play it, and then you won't need the super-E-Z-P-Z difficulty anymore :D
yeah FTL and ITB just really aren't for you then
Wait this post wasnt satire? (head explodes)