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kill - kill all enemies in the city
rich - make yourself rich
event <name> - add event
incident <name> - add incident
invasion - add invasion event
anim <name> - test animation
sanim <name> - test animation (on board square)
reload - refresh lua scripts
day <number> - set the current day
We know there are unlisted commands here somewhere. "win game" for example sets the turn timer to 0.
Curious if others have found more.
I don't need to get roasted by a gfur right now
I saw that after I posted this. Very nice! Still looking for a "go back a turn" option. Wonder if it's even possible?
hit ~ in game
You could use:
turn <turn_number> | Changes the turn number, meaning the victory in 'x' turns also changes.
to change the amount of time remaining on. Doesn't change the state of the board though.
Oh perfect thanks!
There aren't really any "surprises" left where I would want to use it anymore. At first I was looking for a way to go back one only when something behaved in a way I didn't expect/understand.