Into the Breach

Into the Breach

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Stupid?
There are literally no difference as in power/capability between our units and Vek units(In fact they are far more superior than ours, most of their units can fly. Not to mention they only need one turn to travel to the far end of the table, whilst we need at least three consecutive rounds), and we only get to deploy three, at max. While they can deploy indefinitely as long as the remaining turn count permits them. And we only get to upgrade only one of our mechs per island, and even that if you could manage to survive a nightmare-ish suicidal mission while completing or satisfying all the required objectives(which is itself by definiton, impossible to do so). So we are bound to lose, and there is nothing you can do to avoid or get around that(5 veks, every one of them attacks a different building, you can only handle three of them, because you only have three mechs, so game is forcing you to lose two hp every turn, no matter how good you play). Such a terrible, terrible game design, filled with unfunny mechanics and forced fake difficulty.

After FTL, this game feels like an insult to the player base(not to bootlickers maybe). Seriously.
Zuletzt bearbeitet von Frostbite; 9. Juli 2019 um 22:28
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Or even act twice with some pilots.
You are still underestimating the power of acting before the Vek attacks go off. Your shots fire immediately; your opponents can be blocked or repositioned by you. Even if you have a squad with only one "direct" target, good play demands that you occasionally or even often push them into attacking each other. If you can in one move, say, with the Judo Mech, stop a Vek from attacking a building, block the shot of another Vek, and stop a third from spawning, I think you can see how much of a force multiplier good tactical play can be.
BoJustBo 16. Juli 2019 um 20:41 
And let's not forget that you start every map with three perfectly good human (or A.I.) shields to block objectives from getting damaged ;)
Ursprünglich geschrieben von Frostbite:
All mechs casually: Have ONLY one attack with ONE possible direct target.

Great logic. Truly.

*sighs*

All teams have at least one mech who can act on multiple veks at the same time: Artillery, Push, Beam, Lightning, Siege, Volcano, Mirror, Leap. Some teams like the RH and FB, after a couple of cores can all act on multiple vecks. Managing 5 veks isn't easy, but it's far from impossible, Lightning Mech alone can murder that many veks in a single blow.

The simple fact that you can move AND attack every turn makes you twice as fast and reactive as veks, this is more than enough to deal with pretty much any situations.

Also Veks can all fly and travel everywhere? Only the hornets can do that (psion are the only other flier and is very slow), most are much slower (moves of 2-3) than the usual mechs (can move 4-5 with upgrades) and those hornets aren't faster than any flying mech.

It just seems you lack imagination and foresight in your attacks and planning. But you're certainly not bound to lose, some can play entire runs without ever losing grid power once, in hard at that. It's typically seen as way easier and random than FTL.
BoJustBo 18. Juli 2019 um 11:13 
Troll warning on this guy, few people this angry and blind.
Ursprünglich geschrieben von Bork:
Troll warning on this guy, few people this angry and blind.
Agreed. If he can't take the time to Google a few playthroughs, or look at the community feed (where my 100% hard screenshot is posted!), then it's not worth engaging. Sad, really, that this one will never know true glory of beating a tactical game like this.
Ursprünglich geschrieben von {DNJ} YourCurtainsAreUgly:
Ursprünglich geschrieben von Bork:
Troll warning on this guy, few people this angry and blind.
Agreed. If he can't take the time to Google a few playthroughs, or look at the community feed (where my 100% hard screenshot is posted!), then it's not worth engaging. Sad, really, that this one will never know true glory of beating a tactical game like this.
Rolling the ♥♥♥♥♥♥♥ dice no matter how high a score you get, is luck. Just because you dont have anything better to say, its not ok to accuse of someone who literally questions the very notion of that said 'tactical setup' of the game, with trolling. You know what i have wrote, say something to counter it, convince me. Otherwise accept that you are just another bootlicker. Its ok if you are one, we dont get choose what/who we love.(btw i could still prove why this game's 'tactical setup' is ♥♥♥♥♥♥♥♥♥ with several gameplay videos, but i have requested a refund, so that train is long gone too)

(private profiles, they can never surprise you, every ♥♥♥♥♥♥♥ time)
Zuletzt bearbeitet von Frostbite; 18. Juli 2019 um 21:06
I'll give it one more go. You said it's "mathematically impossible" to win, despite the fact that I have won with every single squad on hard with all numbers of islands, meaning I have won with and without fully upgraded mechs. But don't take my word for it, search "into the breach hard win" or something on Youtube. You still haven't addressed the greatest advantage you get, that you know how the enemies will attack and can perform your actions before they complete.

I'm totally willing to have a discussion, but if you're just going to accuse people of being "bootlickers" or worse, "licking holes", rather than address these points, then you are in fact a troll.
Ursprünglich geschrieben von {DNJ} YourCurtainsAreUgly:
You said it's "mathematically impossible" to win, despite the fact that I have won
God, you are not very bright are you? Whatever.

Its not the greatest advantage, its your ONLY advantage. And even if thats, if you count it as one. Because problem is not how enemies attack or where do they attack. Main issue here is, their even the pettiest pettiest unit is far far far more capable and stronger than your any upgraded mech(not counting weapon replacing), any day. Its basic math. And you get ONLY three mechs for the entire ♥♥♥♥♥♥♥ playthorugh, while they are continuously spawn their god hand made magnificent creatures at you, indefinitely, every battle. You only get to improve just ONE of your mechs PER ISLAND. You have THREE objectives(grid, vek, quests), all the time, while they have ONLY ONE(♥♥♥♥♥♥♥ everything that isnt vek). Most of the times they have more units than you, and again, most of the times you can only attack(or indirectly interrupt it's planned move) just one vek at a time(not even kill it mind you, and sometimes you cant even damage it, because you have to protect the ♥♥♥♥♥♥♥ lazy ass humans so you push the thing). This mathematically means, that you can only interrupt as much vek as your total mech count, unless they(by sole luck) spawned or planned their moves in such a way, that you can interrupt more than one vek with one of your mechs(here, emphasizing on how vek units doesnt have a behaviour model, or lore explanation(very distant and quite irrelevant example would be witcher 3 here, drowners only spawn near the water sources, so you know that you might possibly come across a drowner when you are traversing alongside a body of water) on why and where they are surfacing, so you can position yourself according to this knowledge, so the whole thing gets rid of the bound of just mere luck and becomes a strategical choice).

When the only thing people talk about how this game is so good and all the mechanics are flawless and i just whine because i cant win blah blah blah, i do think that it is justified for me to call those sorry souls as bootlickers and holetoungers. Because thats all what everyone does here, and once their pre-written and memorized praising phrases depleted and they cant answer my arguments anymore, they just accuse me of being a troll and run away. Its funny though, i should give them that.
Zuletzt bearbeitet von Frostbite; 19. Juli 2019 um 1:02
Ursprünglich geschrieben von Frostbite:
God, you are not very bright are you? Whatever.
Projecting much? :3
Ursprünglich geschrieben von {DNJ} YourCurtainsAreUgly:
Ursprünglich geschrieben von Frostbite:
God, you are not very bright are you? Whatever.
Projecting much? :3
Yeah, exactly how i thought your answer would be. Expected much from a private profile. My mistake.

Still, no worthwhile counter argument.
Zuletzt bearbeitet von Frostbite; 19. Juli 2019 um 9:36
Algol 19. Juli 2019 um 9:35 
This is a very strange, or just poorly written post. It's ironic how you complain about "rolling the dice" and praise FTL, which is pretty much a game of probability (your able to win consistantly, but everything has a random chance attached to it in that game). If you are aware about positioning and manage the amount of enemies on the board at a time, you shouldn't be overwhelmed (on normal, hard will be more challenging). Even if there are multiple objectives being contested, there are ways to deal with more enemies at once as they can attack each other, push each other, etc. This is why people call this game a masterpiece, there are some turns where you can manipulate the enemies with such cool abilities that you just don't get to do in other grid based games like this.

My guess as to why you are struggling is that you are just not good at the game (which is fine, we all suck when we start playing) or you are doing something like blocking spawns. If you try to block spawns on early turns, the enemies will still pop up on later turns of the battle. You should try to block spawns later in the battle, as then they probably won't pop up and you won't have to deal with the, (unless you are trying to get exp, in which case try to kill as many as possible).

However, there is also the chance that this might no be your type of game.
mhcdc9 20. Juli 2019 um 13:03 
Ursprünglich geschrieben von Frostbite:
...even the pettiest pettiest unit is far far far more capable and stronger than any of your upgraded mech...

So, let's compare every basic Vek to the default squad.

Leapers (1 hp / 4 move): It does 3 dmg and "leaps" but gets killed by everything. Every unit on the default squad can kill it even whilst webbed. I find it hard to even consider this Vek capable.

Scarabs (2 hp / 3 move): Very similar to the artillery mech.

Hornets (2 hp / 5 move): Well, there is not a good comparison to the default squad. I guess it's like a cannon mech that uses its movement as range (and one less hp). Hard to say which is better.

Psion (2 hp / 2 move): 2 move and flying = 2 move. The usefulness of its buffs is offset by its lack of an attack. This can be compared to a science mech in a different squad, but I digress.

Scorpion (3 hp / 3 move): Very similar to the melee mech, except one less damage.

Firefly (3 hp / 2 move): Very similar to the cannon mech, except one less move.

The basic mechs are at least as good as any basic Veks (arguable only on Hornets and Psions). As mentioned by others, the ability to see an enemies' attacks and displace them is a huge advantage for the mechs. Waterproof units and knowledge of environmental effects and are also pretty useful.

As for reinforcements, they follow pretty logical rules. Vek spawns only occur on the last three rows (excluding final mission). Only 3 new spawns can be created each turn, and this amount may be reduced based on how much Veks are alive. Though you don't know what spawns until it does, keeping your mechs between the cities and the spawns makes you prepared for anything.
It's always amusing when someone who dislikes a game barges into a forum and slings a bunch of insults at people who like the game than act shocked when they get called out on it.
Ursprünglich geschrieben von Haarp:
It's always amusing when someone who dislikes a game barges into a forum and slings a bunch of insults at people who like the game than act shocked when they get called out on it.
Telling people what they are, not counting as insulting. Also, come live in the ♥♥♥♥♥♥♥ 2019 sometimes, its fun here.
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Geschrieben am: 9. Juli 2019 um 22:26
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