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Ein Übersetzungsproblem melden
All teams have at least one mech who can act on multiple veks at the same time: Artillery, Push, Beam, Lightning, Siege, Volcano, Mirror, Leap. Some teams like the RH and FB, after a couple of cores can all act on multiple vecks. Managing 5 veks isn't easy, but it's far from impossible, Lightning Mech alone can murder that many veks in a single blow.
The simple fact that you can move AND attack every turn makes you twice as fast and reactive as veks, this is more than enough to deal with pretty much any situations.
Also Veks can all fly and travel everywhere? Only the hornets can do that (psion are the only other flier and is very slow), most are much slower (moves of 2-3) than the usual mechs (can move 4-5 with upgrades) and those hornets aren't faster than any flying mech.
It just seems you lack imagination and foresight in your attacks and planning. But you're certainly not bound to lose, some can play entire runs without ever losing grid power once, in hard at that. It's typically seen as way easier and random than FTL.
(private profiles, they can never surprise you, every ♥♥♥♥♥♥♥ time)
I'm totally willing to have a discussion, but if you're just going to accuse people of being "bootlickers" or worse, "licking holes", rather than address these points, then you are in fact a troll.
Its not the greatest advantage, its your ONLY advantage. And even if thats, if you count it as one. Because problem is not how enemies attack or where do they attack. Main issue here is, their even the pettiest pettiest unit is far far far more capable and stronger than your any upgraded mech(not counting weapon replacing), any day. Its basic math. And you get ONLY three mechs for the entire ♥♥♥♥♥♥♥ playthorugh, while they are continuously spawn their god hand made magnificent creatures at you, indefinitely, every battle. You only get to improve just ONE of your mechs PER ISLAND. You have THREE objectives(grid, vek, quests), all the time, while they have ONLY ONE(♥♥♥♥♥♥♥ everything that isnt vek). Most of the times they have more units than you, and again, most of the times you can only attack(or indirectly interrupt it's planned move) just one vek at a time(not even kill it mind you, and sometimes you cant even damage it, because you have to protect the ♥♥♥♥♥♥♥ lazy ass humans so you push the thing). This mathematically means, that you can only interrupt as much vek as your total mech count, unless they(by sole luck) spawned or planned their moves in such a way, that you can interrupt more than one vek with one of your mechs(here, emphasizing on how vek units doesnt have a behaviour model, or lore explanation(very distant and quite irrelevant example would be witcher 3 here, drowners only spawn near the water sources, so you know that you might possibly come across a drowner when you are traversing alongside a body of water) on why and where they are surfacing, so you can position yourself according to this knowledge, so the whole thing gets rid of the bound of just mere luck and becomes a strategical choice).
When the only thing people talk about how this game is so good and all the mechanics are flawless and i just whine because i cant win blah blah blah, i do think that it is justified for me to call those sorry souls as bootlickers and holetoungers. Because thats all what everyone does here, and once their pre-written and memorized praising phrases depleted and they cant answer my arguments anymore, they just accuse me of being a troll and run away. Its funny though, i should give them that.
Still, no worthwhile counter argument.
My guess as to why you are struggling is that you are just not good at the game (which is fine, we all suck when we start playing) or you are doing something like blocking spawns. If you try to block spawns on early turns, the enemies will still pop up on later turns of the battle. You should try to block spawns later in the battle, as then they probably won't pop up and you won't have to deal with the, (unless you are trying to get exp, in which case try to kill as many as possible).
However, there is also the chance that this might no be your type of game.
So, let's compare every basic Vek to the default squad.
Leapers (1 hp / 4 move): It does 3 dmg and "leaps" but gets killed by everything. Every unit on the default squad can kill it even whilst webbed. I find it hard to even consider this Vek capable.
Scarabs (2 hp / 3 move): Very similar to the artillery mech.
Hornets (2 hp / 5 move): Well, there is not a good comparison to the default squad. I guess it's like a cannon mech that uses its movement as range (and one less hp). Hard to say which is better.
Psion (2 hp / 2 move): 2 move and flying = 2 move. The usefulness of its buffs is offset by its lack of an attack. This can be compared to a science mech in a different squad, but I digress.
Scorpion (3 hp / 3 move): Very similar to the melee mech, except one less damage.
Firefly (3 hp / 2 move): Very similar to the cannon mech, except one less move.
The basic mechs are at least as good as any basic Veks (arguable only on Hornets and Psions). As mentioned by others, the ability to see an enemies' attacks and displace them is a huge advantage for the mechs. Waterproof units and knowledge of environmental effects and are also pretty useful.
As for reinforcements, they follow pretty logical rules. Vek spawns only occur on the last three rows (excluding final mission). Only 3 new spawns can be created each turn, and this amount may be reduced based on how much Veks are alive. Though you don't know what spawns until it does, keeping your mechs between the cities and the spawns makes you prepared for anything.