Into the Breach

Into the Breach

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Frostbite Jul 9, 2019 @ 10:26pm
Stupid?
There are literally no difference as in power/capability between our units and Vek units(In fact they are far more superior than ours, most of their units can fly. Not to mention they only need one turn to travel to the far end of the table, whilst we need at least three consecutive rounds), and we only get to deploy three, at max. While they can deploy indefinitely as long as the remaining turn count permits them. And we only get to upgrade only one of our mechs per island, and even that if you could manage to survive a nightmare-ish suicidal mission while completing or satisfying all the required objectives(which is itself by definiton, impossible to do so). So we are bound to lose, and there is nothing you can do to avoid or get around that(5 veks, every one of them attacks a different building, you can only handle three of them, because you only have three mechs, so game is forcing you to lose two hp every turn, no matter how good you play). Such a terrible, terrible game design, filled with unfunny mechanics and forced fake difficulty.

After FTL, this game feels like an insult to the player base(not to bootlickers maybe). Seriously.
Last edited by Frostbite; Jul 9, 2019 @ 10:28pm
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Showing 1-15 of 53 comments
Coma Berenices Jul 10, 2019 @ 3:07am 
This game is too easy on 'easy' difficulty and too hard on 'normal' and above.
It's also frustrating due to reasons you listed above. During my last game my flying mech from rusting squad was destroyed by earth mine, lol. How can a plane be destroyed by a mine?
There are also some strange game design choices (bugs?). For example you can lose 2 out of 3 mech during 1st stage of final battle and during 2nd stage you will get them back (resurrection!). Really?
Last edited by Coma Berenices; Jul 10, 2019 @ 3:07am
Brother STX Jul 10, 2019 @ 3:56am 
Few hours ago I finished whole campaign, 5th time on Normal. It was hard on last island (I think it's because difficulty scaling) and I lost some objectives, but it was manageable. I admit, some situations are unfair, for example when game spawn all alpha units at once or when your squad is immbilized by web, but at the ends it's roguelike game so It can happens.
Neutral Jul 10, 2019 @ 5:21am 
You should became a game dev before opening up with this sort of disrespect, come you may unleash your lack of confidence upon me
Frostbite Jul 10, 2019 @ 5:30am 
Originally posted by Neutral:
You should became a game dev before opening up with this sort of disrespect, come you may unleash your lack of confidence upon me
Criticizing a bad design is never should be called as disrespectful(what im trying to say here, you dont remotely deserve respect, just because you have created ANY thing, pardon my english), if you take it that way, you should never become a creator at all.
If its that important for you, i am planning on being one actually, its in a 'recruiting' kind of phase right now, i will let you know when the first game come out. I will take your evaluation on my confidence then. Should be fun.
Rin D. Pryde Jul 10, 2019 @ 6:27am 
Answering the thread's topic — yes, threadstarter, you are stupid.

No one is saying that this game is perfectly balanced, but at least 'Normal' difficulty is manageable in almost any situation. Especially with Rusting Hulks squad, which is OP in my opinion. I finished the campaign on 'Normal' with 2-3-4 islands with them and I still suck at this game overall.

Now, specialized squads and max difficulty is for people who really want unfair (sometimes) challenge. But that's how it is — conquering unfair odds. This game gives you perfect battlefield information and doesn't cheat with RNG (except spawns perhaps). Calling this a bad game design is just confessing your own inadequacy.

PS. Lol, and good luck with your 'game'. I bet it will be a perfectly balanced smash hit xD
Last edited by Rin D. Pryde; Jul 10, 2019 @ 6:28am
Frostbite Jul 10, 2019 @ 6:36am 
Here comes the bootlicker. As expected.
Rin D. Pryde Jul 10, 2019 @ 6:46am 
Originally posted by Frostbite:
Here comes the bootlicker. As expected.

Well, I guess smaller minds tend to degrade to baseless insults when they got no real arguments. Still, good luck, boi, you're the smartest and the talentest. *Signed: ur mum*
Frostbite Jul 10, 2019 @ 6:51am 
Originally posted by Rin D. Pryde:
Originally posted by Frostbite:
Here comes the bootlicker. As expected.

Well, I guess smaller minds tend to degrade to baseless insults when they got no real arguments. Still, good luck, boi, you're the smartest and the talentest. *Signed: ur mum*
There wasnt even any attempt on insulting anyone in my comments, at all.
By the way, irony is so potent, it hurts. Haha.
Last edited by Frostbite; Jul 10, 2019 @ 6:52am
Brother STX Jul 10, 2019 @ 6:56am 
Frostbite, do you tried to beat this game even once? :) My first 2-3 hours with ITB was also frustrating experience, after that everything began to have arms and legs.
Frostbite Jul 10, 2019 @ 7:54am 
Originally posted by Brother STX:
Frostbite, do you tried to beat this game even once? :) My first 2-3 hours with ITB was also frustrating experience, after that everything began to have arms and legs.
Trying to beat this game is mathematically same with rolling the dice and getting excited and clapping hands when you got deuce. But yes, i have acted against the basic logical principles of math itself, and tried my luck for a few times. After a while of course, once again math, proved itself to be the ultimate fool-proof universal language. Irrelevant though. We are talking bad design here, how many times i have tried to beat the game(or indirectly how many times i have failed) has nothing to do with developers' mindset while they were 'designing' this horrible 'game'.
Last edited by Frostbite; Jul 10, 2019 @ 7:57am
Brother STX Jul 10, 2019 @ 8:14am 
The funny thing is that game has 92% positive reviews on Steam and won few awards for the best game in 2018 :D Looks like ITB is just not for you, that's all. You have to accept that and move on.
HollowKing Jul 10, 2019 @ 9:02am 
Just like FTL the game is designed where even if you play perfectly you can still lose, the game is very intentionally extremely hard and often impossible but that makes winning a super rewarding experience.
Frostbite Jul 10, 2019 @ 9:23am 
Originally posted by cyberwaffle:
Just like FTL the game is designed where even if you play perfectly you can still lose, the game is very intentionally extremely hard and often impossible but that makes winning a super rewarding experience.
I can handle hard(for example, darkest dungeon is hard), its not hard. Its just completely wrong, design wise(for example, darkest dungeon isnt)(and i have died/needed to restart the whole game much often and more on my darkest dungeon playthrough than i did in this game, im telling this as a desperate final attempt to explain that, this post wasnt a 'This game sucks because i lose all the time' kind of post.).

Originally posted by Brother STX:
The funny thing is that game has 92% positive reviews on Steam and won few awards for the best game in 2018 :D Looks like ITB is just not for you, that's all. You have to accept that and move on.
Oh, i did move on(although only 'not for me' games out there are anime/asia related games(not a racist or anything, i just dont like spiky hairs and cherry trees), therefore its quite safe to say that, i only dislike games if they are poorly designed or concept copycats). Im just deciding if i will request a refund for this game or not by analyzing the bootlicking potency of the player base. Thats all.
Admiral Obvious Jul 10, 2019 @ 12:49pm 
To exist... is to survive unfair choices...

You put that in your profile description OP.

The game is not fair, it's not intended to be. There's sometimes a "perfect" solution, but often times there's not.

When there is no perfect solutions, you've got to decide what you're willing to lose. Maybe you take a hit to your mech to save a train for example. Maybe you actually shoot at a building to force knockback on a vek and have that vek deal with the one threatening your primary objective.

You aren't "supposed" to win, unless you play all your cards right. Same is true for FTL. In my opinion, this game is much fairer than FTL. FTL is significantly dependent on RNG, especially once you start going down the engine upgrade path. This game is much less so.
Frostbite Jul 10, 2019 @ 9:43pm 
Originally posted by Admiral Obvious:
To exist... is to survive unfair choices...

You put that in your profile description OP.
Once again, i didnt post this and calling the game bad because im losing all the time. Im criticizing bad design choices here. I wonder how many more times do i have to write this for people like you to understand and wrap your heads around it completely.

(Same example, darkest dungeon is not a fair game too, but its a well designed game, i lose my darkest dungeon runs more than i lose in this game, and darkest dungeon's penalties for death/lose is far more superior than this game's, still though, i do not call darkest dungeon as a bad game, THINK!)

FTL is RNG sure, and its how the game designed to act so. You see, you are controlling a crew, so they sometimes work miracles, sometimes make mistakes. It is your job as a captain, 'To exist... to survive unfair choices'.

I do believe that, the world will be a better place, when people spend more time to think rather than just writing/speaking.
Last edited by Frostbite; Jul 10, 2019 @ 9:44pm
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Date Posted: Jul 9, 2019 @ 10:26pm
Posts: 53