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It's also frustrating due to reasons you listed above. During my last game my flying mech from rusting squad was destroyed by earth mine, lol. How can a plane be destroyed by a mine?
There are also some strange game design choices (bugs?). For example you can lose 2 out of 3 mech during 1st stage of final battle and during 2nd stage you will get them back (resurrection!). Really?
If its that important for you, i am planning on being one actually, its in a 'recruiting' kind of phase right now, i will let you know when the first game come out. I will take your evaluation on my confidence then. Should be fun.
No one is saying that this game is perfectly balanced, but at least 'Normal' difficulty is manageable in almost any situation. Especially with Rusting Hulks squad, which is OP in my opinion. I finished the campaign on 'Normal' with 2-3-4 islands with them and I still suck at this game overall.
Now, specialized squads and max difficulty is for people who really want unfair (sometimes) challenge. But that's how it is — conquering unfair odds. This game gives you perfect battlefield information and doesn't cheat with RNG (except spawns perhaps). Calling this a bad game design is just confessing your own inadequacy.
PS. Lol, and good luck with your 'game'. I bet it will be a perfectly balanced smash hit xD
Well, I guess smaller minds tend to degrade to baseless insults when they got no real arguments. Still, good luck, boi, you're the smartest and the talentest. *Signed: ur mum*
By the way, irony is so potent, it hurts. Haha.
Oh, i did move on(although only 'not for me' games out there are anime/asia related games(not a racist or anything, i just dont like spiky hairs and cherry trees), therefore its quite safe to say that, i only dislike games if they are poorly designed or concept copycats). Im just deciding if i will request a refund for this game or not by analyzing the bootlicking potency of the player base. Thats all.
You put that in your profile description OP.
The game is not fair, it's not intended to be. There's sometimes a "perfect" solution, but often times there's not.
When there is no perfect solutions, you've got to decide what you're willing to lose. Maybe you take a hit to your mech to save a train for example. Maybe you actually shoot at a building to force knockback on a vek and have that vek deal with the one threatening your primary objective.
You aren't "supposed" to win, unless you play all your cards right. Same is true for FTL. In my opinion, this game is much fairer than FTL. FTL is significantly dependent on RNG, especially once you start going down the engine upgrade path. This game is much less so.
(Same example, darkest dungeon is not a fair game too, but its a well designed game, i lose my darkest dungeon runs more than i lose in this game, and darkest dungeon's penalties for death/lose is far more superior than this game's, still though, i do not call darkest dungeon as a bad game, THINK!)
FTL is RNG sure, and its how the game designed to act so. You see, you are controlling a crew, so they sometimes work miracles, sometimes make mistakes. It is your job as a captain, 'To exist... to survive unfair choices'.
I do believe that, the world will be a better place, when people spend more time to think rather than just writing/speaking.