Into the Breach

Into the Breach

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Red Oct 7, 2019 @ 3:07am
The lightning mechs are unusable
There's 2 big problems with the lightning mechs.

The first one is that lightning mechs damage other lightning mechs with their attacks. It doesn't make sense. The lightning is different between each mech? What?

Secondly, the fact that the lightning mechs can break objectives every time they attack is a too big obstacle for many missions. In train missions, for example, the lightning mech basically can't attack any enemy targeting the train. And in these missions there are always a bunch of enemies right next to it.

Is it not possible to make it so that the lightning mech doesn't harm objectives or other lightning mechs?
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Showing 1-14 of 14 comments
Brosef Iosif Oct 7, 2019 @ 12:37pm 
The whole point of the team is that they are hard to manage, but potentially devastating against groups. You can use the boulder mech to throw rocks and create a link for the lighting mech, the hook mech start armored so you can hit it twice at the beginning if need be.

One thing is that Blitzkrieg can't take the same missions as all the other teams. So you have to adapt. They are fantastic in many situations that would be very troublesome for other teams: boss spider, spiders, blobbers, burrowers which are typically a real problem are a breeze with the lightning mech. But yeah, you can't take many missions especially trains and protecting stuff, it sucks when you can't choose so pick the missions carefully whenever you can. Even if it's less interesting, take the safer missions in order to get the perfect island, it's a worthy bonus, it's 2-stars in itself.

Blitzkrieg is made to handle swarms, the way it works, it has to be able target objectives units and allies, that's how the game is implemented and how it works. You have to focus on your strength and find a way to mitigate your drawbacks. Use Camilla on the lightning to prevent your key piece being trapped, use Mafan on the artillery or Ariadne on the hook mech if you can, you can use Abe on the boulder mech as well to be able to tank potential lightning attacks. Be careful with your artillery and don't put him close to buildings, try to get water between the hook mechs and veks, etc...

Blitzkrieg should be devastating in easy and normal where there's not a lot of alpha veks, they can easily kill lots of enemies even those that are far away and hard to reach because of their strong pull game and the lightning mech building chain. Yet, even in Hard a perfect score is doable (and done).
Remember the key words: "protect the cities", what matters is to protect the buildings, objectives can come second if need be. But what you are asking is basically to undo what makes the team so special...
Red Oct 7, 2019 @ 1:00pm 
The team would not stop being special if they had the ability to do train/historic tank/etc misssions.
Brosef Iosif Oct 7, 2019 @ 1:10pm 
But the issue is that you would have to entirely change the way targeting works. The devs did it that way specifically because it forces you to be extra careful around such objectives, "it's not a bug, it's a feature".
Red Oct 8, 2019 @ 6:35am 
Why would you have to entirely change the way targeting works if you make it so two lightning mechs don't destroy each other for example?
Brosef Iosif Oct 8, 2019 @ 9:47am 
Because I assume you would have to write them as non-units akin to building, it would most likely opened up all sorts of issues like how do you make them selectable, how do you make enemy target them properly etc. Also it would mess up how lighting chain works.
Blitzkrieg was one of the early idea that was always pretty well defined by the devs as a team with lots of collateral damage (but no damage for buildings). You can see this in interviews given about the game.

What you're asking is basically the entire opposite of what the team is supposed to be, there would be no point about it.
HellSlayer Oct 8, 2019 @ 4:17pm 
This is much better than fire mechs, that are hard to play with and deal no damage in first island.\ Certain mechs rule in certain scenarios.
Mike Haggar Oct 8, 2019 @ 5:32pm 
You can also choose Kazaakpleth to pilot the boulder mech to give yourself a standard attack.
Red Oct 9, 2019 @ 2:32am 
Originally posted by HellSlayer:
This is much better than fire mechs, that are hard to play with and deal no damage in first island.\ Certain mechs rule in certain scenarios.

weirdly enough, I've tried having two fire mechs and to my delight, they don't actually burn each other.



Originally posted by Brosef Iosif:
Because I assume you would have to write them as non-units akin to building, it would most likely opened up all sorts of issues like how do you make them selectable, how do you make enemy target them properly etc. Also it would mess up how lighting chain works.
Blitzkrieg was one of the early idea that was always pretty well defined by the devs as a team with lots of collateral damage (but no damage for buildings). You can see this in interviews given about the game.

What you're asking is basically the entire opposite of what the team is supposed to be, there would be no point about it.

I don't think so, there is a point when too many angles of approach stop working the moment you try to get in deep with lightning gameplay. Also you're acting like asking for a lightning mech to survive lightning would it make it busted. It clearly wouldn't since you're still sacrificing moving units to circumstancial lightning chains. The compromise is still very visible if you pay attention.
Brosef Iosif Oct 9, 2019 @ 9:30am 
Originally posted by I lost all my forks...:
weirdly enough, I've tried having two fire mechs and to my delight, they don't actually burn each other.
That's because they have an augment specifically for this purpose.

Originally posted by I lost all my forks...:
I don't think so, there is a point when too many angles of approach stop working the moment you try to get in deep with lightning gameplay. Also you're acting like asking for a lightning mech to survive lightning would it make it busted. It clearly wouldn't since you're still sacrificing moving units to circumstancial lightning chains. The compromise is still very visible if you pay attention.
That's not what I'm asking since your mech can already survive lightning, they simply take damage out of it. You could play Abe, Ariadne, Mafan or Bethany for instance to mitigate the damage. Actually Mafan makes the lightning mech real easy peasy when you put him in a support mech next to it. Lighting mechs designed the way they are for a reason you don't need to like. If you don't just make a mod for it.
Red Oct 9, 2019 @ 9:38am 
This conversation is just going in circles, you're just saying over and over that the devs intended one thing one way and that my suggestion harms that. I just maintain that it doesn't. Have a good day I guess.
Nemo Oct 9, 2019 @ 10:27pm 
If the lightning mech didn't deal any damage to the other mechs, it would be incredibly over-powered. That's the lighting mech's weakness, it can't push enemies and it's very risky to other mechs and objectives. However, it is incredibly powerful and can easily dish out moderate damage (2-3 damage) to multiple enemies at once (massive total damage). This squad is also very good against some of the generally tougher enemies such as spiders, diggers, burrowers, etc..

This squad is difficult to use, but that difficulty can be mitigated with certain pilots. Chen Rong and Archamedes are decent pilots for the hook mech because you can pull enemies into a chain, then move out of danger's way. However, I personally prefer Bethany Jones in the Hook Mech since her shield gives you one damage-free turn, which is a much bigger benefit than what it might sound. If you upgrade your lightning mech's attack, the hook Mech can withstand chain lightning for 1 turn before needing to heal. 2 turns if you put Bethany in the mech. 3 turns if you put a core into its health with Bethany as a pilot. And if Bethany gains health via promotion, it can withstand 4 chain attacks on top of the Mech's HP upgrade.

Blitzkrieg is a difficult squad to use, but it can be incredibly rewarding when you learn how to best utilize the Hook Mech. And although Blitkrieg is a bit more prone to issues than other squads (why it's so difficult to use), you do have to be willing to have quite a few close calls where you run low on power.

I will agree that it does suck that allied objectives are destroyed by Chain Lightning - especially when you're forced to do one of the missions that have allies in it. Some squads are better/worse at certain missions than others - but Blitzkrieg is woefully more disadvantaged than any other squad on certain mission types. That said, accepting those risks, accepting lost objectives/buildings, and having to avoid certain objectives (even if it means obtaining less reputation), is just a part of the package.

Blitzkrieg is most definitely a usable squad, it's just difficult to use. If you use Bethany Jones in the Hook Mech, I think you'll find this squad much easier to use. Also, if you stumble upon the Networked Armor upgrade, pick it up (plus 1 HP to all Mechs, or plus 2 when upgraded). Repair Drop and Repair Field are also good alternatives with Medical Supplies being a nice "just in case" upgrade if you find yourself needing to destroy the Hook Mech (will save your pilot).
Last edited by Nemo; Oct 9, 2019 @ 10:34pm
Red Oct 10, 2019 @ 1:01am 
Originally posted by Nemo:
If the lightning mech didn't deal any damage to the other mechs, it would be incredibly over-powered. That's the lighting mech's weakness, it can't push enemies and it's very risky to other mechs and objectives. However, it is incredibly powerful and can easily dish out moderate damage (2-3 damage) to multiple enemies at once (massive total damage). This squad is also very good against some of the generally tougher enemies such as spiders, diggers, burrowers, etc..

This squad is difficult to use, but that difficulty can be mitigated with certain pilots. Chen Rong and Archamedes are decent pilots for the hook mech because you can pull enemies into a chain, then move out of danger's way. However, I personally prefer Bethany Jones in the Hook Mech since her shield gives you one damage-free turn, which is a much bigger benefit than what it might sound. If you upgrade your lightning mech's attack, the hook Mech can withstand chain lightning for 1 turn before needing to heal. 2 turns if you put Bethany in the mech. 3 turns if you put a core into its health with Bethany as a pilot. And if Bethany gains health via promotion, it can withstand 4 chain attacks on top of the Mech's HP upgrade.

Blitzkrieg is a difficult squad to use, but it can be incredibly rewarding when you learn how to best utilize the Hook Mech. And although Blitkrieg is a bit more prone to issues than other squads (why it's so difficult to use), you do have to be willing to have quite a few close calls where you run low on power.

I will agree that it does suck that allied objectives are destroyed by Chain Lightning - especially when you're forced to do one of the missions that have allies in it. Some squads are better/worse at certain missions than others - but Blitzkrieg is woefully more disadvantaged than any other squad on certain mission types. That said, accepting those risks, accepting lost objectives/buildings, and having to avoid certain objectives (even if it means obtaining less reputation), is just a part of the package.

Blitzkrieg is most definitely a usable squad, it's just difficult to use. If you use Bethany Jones in the Hook Mech, I think you'll find this squad much easier to use. Also, if you stumble upon the Networked Armor upgrade, pick it up (plus 1 HP to all Mechs, or plus 2 when upgraded). Repair Drop and Repair Field are also good alternatives with Medical Supplies being a nice "just in case" upgrade if you find yourself needing to destroy the Hook Mech (will save your pilot).

I didn't talk about any other mechs, though, there seems to be a misunderstanding, sorry.
Arginine Oct 12, 2019 @ 1:38am 
Generally, I agree with you. the Blitz mechs are one of the worst and hardest to use, for me that is. But sombody might find them good, strong, probably dependent on your playstyle.
The way I look at it: each squad has its strengths and weaknesses, and how good you are depends on how well you can capitilize on its strengths and play around its weaknesses. For me, Judoka is the strongest squad and the Blitzkrieg is the second weakest. The only one that I have more trouble playing with is the Zenith guards. Worst squad ever. I can't play around well their weaknesses, meaning, I can't place position myself correctly with them. Just can't....
Last edited by Arginine; Oct 12, 2019 @ 1:39am
Chibi Life Oct 26, 2019 @ 6:49am 
I got 3 victories with Blitzkrieg on hard mode and found them manageable, especially with the pilot that can attack twice if not moving.

It's Zenith Guard and the Secret Squad that I found very difficult to play.

But y'know, the squads all play differently so it stands to reason that some people would have an easier time than others with certain things.

Like the Unstable Mechs are easy to me, REALLY easy but some people have problems with them.
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Date Posted: Oct 7, 2019 @ 3:07am
Posts: 14