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One thing is that Blitzkrieg can't take the same missions as all the other teams. So you have to adapt. They are fantastic in many situations that would be very troublesome for other teams: boss spider, spiders, blobbers, burrowers which are typically a real problem are a breeze with the lightning mech. But yeah, you can't take many missions especially trains and protecting stuff, it sucks when you can't choose so pick the missions carefully whenever you can. Even if it's less interesting, take the safer missions in order to get the perfect island, it's a worthy bonus, it's 2-stars in itself.
Blitzkrieg is made to handle swarms, the way it works, it has to be able target objectives units and allies, that's how the game is implemented and how it works. You have to focus on your strength and find a way to mitigate your drawbacks. Use Camilla on the lightning to prevent your key piece being trapped, use Mafan on the artillery or Ariadne on the hook mech if you can, you can use Abe on the boulder mech as well to be able to tank potential lightning attacks. Be careful with your artillery and don't put him close to buildings, try to get water between the hook mechs and veks, etc...
Blitzkrieg should be devastating in easy and normal where there's not a lot of alpha veks, they can easily kill lots of enemies even those that are far away and hard to reach because of their strong pull game and the lightning mech building chain. Yet, even in Hard a perfect score is doable (and done).
Remember the key words: "protect the cities", what matters is to protect the buildings, objectives can come second if need be. But what you are asking is basically to undo what makes the team so special...
Blitzkrieg was one of the early idea that was always pretty well defined by the devs as a team with lots of collateral damage (but no damage for buildings). You can see this in interviews given about the game.
What you're asking is basically the entire opposite of what the team is supposed to be, there would be no point about it.
weirdly enough, I've tried having two fire mechs and to my delight, they don't actually burn each other.
I don't think so, there is a point when too many angles of approach stop working the moment you try to get in deep with lightning gameplay. Also you're acting like asking for a lightning mech to survive lightning would it make it busted. It clearly wouldn't since you're still sacrificing moving units to circumstancial lightning chains. The compromise is still very visible if you pay attention.
That's not what I'm asking since your mech can already survive lightning, they simply take damage out of it. You could play Abe, Ariadne, Mafan or Bethany for instance to mitigate the damage. Actually Mafan makes the lightning mech real easy peasy when you put him in a support mech next to it. Lighting mechs designed the way they are for a reason you don't need to like. If you don't just make a mod for it.
This squad is difficult to use, but that difficulty can be mitigated with certain pilots. Chen Rong and Archamedes are decent pilots for the hook mech because you can pull enemies into a chain, then move out of danger's way. However, I personally prefer Bethany Jones in the Hook Mech since her shield gives you one damage-free turn, which is a much bigger benefit than what it might sound. If you upgrade your lightning mech's attack, the hook Mech can withstand chain lightning for 1 turn before needing to heal. 2 turns if you put Bethany in the mech. 3 turns if you put a core into its health with Bethany as a pilot. And if Bethany gains health via promotion, it can withstand 4 chain attacks on top of the Mech's HP upgrade.
Blitzkrieg is a difficult squad to use, but it can be incredibly rewarding when you learn how to best utilize the Hook Mech. And although Blitkrieg is a bit more prone to issues than other squads (why it's so difficult to use), you do have to be willing to have quite a few close calls where you run low on power.
I will agree that it does suck that allied objectives are destroyed by Chain Lightning - especially when you're forced to do one of the missions that have allies in it. Some squads are better/worse at certain missions than others - but Blitzkrieg is woefully more disadvantaged than any other squad on certain mission types. That said, accepting those risks, accepting lost objectives/buildings, and having to avoid certain objectives (even if it means obtaining less reputation), is just a part of the package.
Blitzkrieg is most definitely a usable squad, it's just difficult to use. If you use Bethany Jones in the Hook Mech, I think you'll find this squad much easier to use. Also, if you stumble upon the Networked Armor upgrade, pick it up (plus 1 HP to all Mechs, or plus 2 when upgraded). Repair Drop and Repair Field are also good alternatives with Medical Supplies being a nice "just in case" upgrade if you find yourself needing to destroy the Hook Mech (will save your pilot).
I didn't talk about any other mechs, though, there seems to be a misunderstanding, sorry.
The way I look at it: each squad has its strengths and weaknesses, and how good you are depends on how well you can capitilize on its strengths and play around its weaknesses. For me, Judoka is the strongest squad and the Blitzkrieg is the second weakest. The only one that I have more trouble playing with is the Zenith guards. Worst squad ever. I can't play around well their weaknesses, meaning, I can't place position myself correctly with them. Just can't....
It's Zenith Guard and the Secret Squad that I found very difficult to play.
But y'know, the squads all play differently so it stands to reason that some people would have an easier time than others with certain things.
Like the Unstable Mechs are easy to me, REALLY easy but some people have problems with them.