Holdfast: Nations At War

Holdfast: Nations At War

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MiSFiT77 Apr 5, 2018 @ 3:12am
The Unbalanced team debate
11 people who'd never met before turned up for a friendly football match. On arrival they discovered that the other team had 17 players and 9 of them all played for Manchester United.


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Showing 1-15 of 40 comments
Doomwarrior Apr 5, 2018 @ 9:59am 
i dont even think it IS a debate to debate about, just balance that ♥♥♥♥ already ^^ therefore +1
ChokinVictim Apr 5, 2018 @ 10:46am 
seriously, being the brittish consistantly have 10-15 more players than the french. It wasnt a big deal before conquest but its getting old quick.
Doomwarrior Apr 5, 2018 @ 11:40am 
quickfix: add a % modifier to reload to the team with fewer people that matches the manpower bonus of the other side ^^
Cyan Apr 5, 2018 @ 11:52am 
Or just force teambalance like any other shooter does.
MiSFiT77 Apr 5, 2018 @ 1:59pm 
Originally posted by ChokinVictim:
seriously, being the brittish consistantly have 10-15 more players than the french. It wasnt a big deal before conquest but its getting old quick.

Part of the reason I posted this is because I spent a day on U.S servers because I was sick of the inbalance on the Eu ones. And for about 10 rounds the French had 10 - 20 more men than the British and the French side was loaded with guys from U.S regiments. So same problem but other way round. I'm sure many have experienced differing variations of the theme.

MiSFiT77 Apr 6, 2018 @ 2:46am 
Originally posted by Doomwarrior:
i dont even think it IS a debate to debate about, just balance that ♥♥♥♥ already ^^ therefore +1
Two nights ago on the EU server I witnessed (and got dragged into) a 3 or 4 round argument about team balance that got pretty nasty. I tsuggested then that it would be better to have this debate on the forums rather than during the game. This is my attempt at starting that debate.
Doomwarrior Apr 6, 2018 @ 3:30am 
I am pretty certain the devs are also aware of it and i heard they are on it but it seems to be a little more complex than we might think. Anyway i am all with you on this. This game badly needs more balanced teams.
Epx. Apr 6, 2018 @ 6:50am 
+1

The unbalance has influenced greatly in the Army Conquest mode because it is about capture. I constantly see a difference of more than 10 players per team. In Army Battlefield this was not obvious as it was just about going to spend tickets.
Kuro Apr 6, 2018 @ 12:31pm 
Originally posted by misfit77:
11 people who'd never met before turned up for a friendly football match. On arrival they discovered that the other team had 17 players and 9 of them all played for Manchester United.

I get your points and yeah, it does get pretty unbalanced. You can't force regiments to switch teams though, regiments exist because people want to play together and doing this would remove the insentive for playing in regiments in public games altogether potentially. More regiments need to play public in an organised fashion.
MiSFiT77 Apr 6, 2018 @ 1:11pm 
Originally posted by Kurolus Rex | Swekistan's Konung:
Originally posted by misfit77:
11 people who'd never met before turned up for a friendly football match. On arrival they discovered that the other team had 17 players and 9 of them all played for Manchester United.

I get your points and yeah, it does get pretty unbalanced. You can't force regiments to switch teams though, regiments exist because people want to play together and doing this would remove the insentive for playing in regiments in public games altogether potentially. More regiments need to play public in an organised fashion.

I absolutely accept that regiments exist to play together and I've had a lot of fun playing with and against lots of those guys. And I'm not trying to force anyone to do anything. I would appreciate it however if they did the decent and fair thing voluntarily and split their members evenly(ish) over both sides on the public servers. It would make the game more enjoyable for everyone and I don't think thats unreasonable.

Doomwarrior Apr 6, 2018 @ 1:39pm 
a proper autobalance system could factor stuff like that in eventually...would however mean a integrated regiment registration system etc. would potentially take a little longer to implement ^^ and lets face it, regiments shine during events and line battles not so much in public servers
Diawl Apr 6, 2018 @ 2:05pm 
It's possible this is already a thing I'm not seeing, but what about increasing/descreasing the respawn timer by some amount that is proportional to the percentage difference between teams? In such a way that there's on average the same number of people on the playing field for both teams at any given time.
Wouldn't solve the problem for the naval combat, but still.
Last edited by Diawl; Apr 6, 2018 @ 2:06pm
Lamebear808 Apr 7, 2018 @ 12:38am 
Personally, I think it would be unfair to punish regiments by imposing a blanket auto-team balance system on the public servers. If regiments want to play together, other players should do the right thing and balance the teams, not blame other players who prefer to play with their friends. But if auto team balance is going to help resolve an issue that’s really starting to divide the HoldFast community, then I’m all for it.

The problem is that the devs have decided to make Army Conquest the exclusive land battle game mode, and Conquest (like any other objective game mode) relies heavily on massing players on flags. It doesnt help that players tend to join the “winning side” whenever a team is starting to pull ahead with the win. HoldFast is not the only game where players do this, but the balance disparity is more glaring in a game where you cannot reload or respawn very quickly.

All of this being said, I don’t blame newer players or randoms for being upset about the team balance issue. No one wants to start playing an online multiplayer FPS only to find out that the other team always seems stacked with organized veteran players. But teams lose Conquest matches for a whole variety of reasons. Sometimes it has to do with the team balance. Other times the problem lies with the map layout (some maps favor one side or another). And other times it’s because one team is highly organized and the other team isn’t.

I think we all have to remember that the devs are a small team and they have a lot of other issues that need fixing (e.g. the melee system). And it seems like everyone wants them to release the Prussian content ASAP. HoldFast should be a game that we can all enjoy rather than engage in bitter, divisive debates.


Mahalo. 😊🤙🏼
AGS | Refleax  [developer] Apr 7, 2018 @ 4:09am 
Hello! We'll be re-working the spawn mechanics to solve some of the issues you good fellows have pointed out.

Army Battlefield will also be making a return somewhere around the beginning of next week.
MiSFiT77 Apr 7, 2018 @ 6:04am 
Originally posted by AGS | Refleax:
Hello! We'll be re-working the spawn mechanics to solve some of the issues you good fellows have pointed out.

Army Battlefield will also be making a return somewhere around the beginning of next week.

On the subject if diff game types. There was a post about rotating game types along with maps. Can't remember who made it. Seemed a good idea to me, one that could keep the servers fresh for longer. If map and game type rotated every round it would be quite along time before the same scenario came around a second time. Don't know if you guys saw it or if it's something that would be implementable or even welcome. But heh.
Last edited by MiSFiT77; Apr 7, 2018 @ 6:05am
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Date Posted: Apr 5, 2018 @ 3:12am
Posts: 40