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Part of the reason I posted this is because I spent a day on U.S servers because I was sick of the inbalance on the Eu ones. And for about 10 rounds the French had 10 - 20 more men than the British and the French side was loaded with guys from U.S regiments. So same problem but other way round. I'm sure many have experienced differing variations of the theme.
The unbalance has influenced greatly in the Army Conquest mode because it is about capture. I constantly see a difference of more than 10 players per team. In Army Battlefield this was not obvious as it was just about going to spend tickets.
I get your points and yeah, it does get pretty unbalanced. You can't force regiments to switch teams though, regiments exist because people want to play together and doing this would remove the insentive for playing in regiments in public games altogether potentially. More regiments need to play public in an organised fashion.
I absolutely accept that regiments exist to play together and I've had a lot of fun playing with and against lots of those guys. And I'm not trying to force anyone to do anything. I would appreciate it however if they did the decent and fair thing voluntarily and split their members evenly(ish) over both sides on the public servers. It would make the game more enjoyable for everyone and I don't think thats unreasonable.
Wouldn't solve the problem for the naval combat, but still.
The problem is that the devs have decided to make Army Conquest the exclusive land battle game mode, and Conquest (like any other objective game mode) relies heavily on massing players on flags. It doesnt help that players tend to join the “winning side” whenever a team is starting to pull ahead with the win. HoldFast is not the only game where players do this, but the balance disparity is more glaring in a game where you cannot reload or respawn very quickly.
All of this being said, I don’t blame newer players or randoms for being upset about the team balance issue. No one wants to start playing an online multiplayer FPS only to find out that the other team always seems stacked with organized veteran players. But teams lose Conquest matches for a whole variety of reasons. Sometimes it has to do with the team balance. Other times the problem lies with the map layout (some maps favor one side or another). And other times it’s because one team is highly organized and the other team isn’t.
I think we all have to remember that the devs are a small team and they have a lot of other issues that need fixing (e.g. the melee system). And it seems like everyone wants them to release the Prussian content ASAP. HoldFast should be a game that we can all enjoy rather than engage in bitter, divisive debates.
Mahalo. 😊🤙🏼
Army Battlefield will also be making a return somewhere around the beginning of next week.
On the subject if diff game types. There was a post about rotating game types along with maps. Can't remember who made it. Seemed a good idea to me, one that could keep the servers fresh for longer. If map and game type rotated every round it would be quite along time before the same scenario came around a second time. Don't know if you guys saw it or if it's something that would be implementable or even welcome. But heh.