Dead Cells

Dead Cells

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jack shite Aug 18, 2018 @ 7:40am
Ability to remove certain equipment from pool
I absolutely loathe some equipment such as the nutcracker, broadsword, and boots and will restart my game I begin with these items. It would be nice to be able to remove some items from the game's pool so that they don't show up throughout the game. I think this would be useful anyway due to the increasing number of equipment items you accumulate as you progress through the game.
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Showing 1-15 of 16 comments
TomGoodwrenchSK Aug 18, 2018 @ 3:19pm 
I think that would work against the system of the game, because if you removed certain items, you would only keep like 1 or 2 of them, so you would basically ALWAYS end up with the weapons you want and would never try something else.
And the rogue-like elements would be gone as well. And if anything, why restart ? There are shops everywhere so you can buy a different weapon.
jack shite Aug 19, 2018 @ 2:15am 
I qualified this in my OP when I said "some items". I agree that there should be a limit on this. I think capping it at two or three would be ideal. And you could mitigate your scenario by requiring the player to use a piece of equipment X number of times before being able to exclude it, but I really don't even think that's necessary. If a player doesn't feel like trying a new weapon, that should be up to them.

As for being able to buy alternate items, this would also prevent unpreferred equipment from showing up in shops, leaving extra slots open for other equipment.
TomGoodwrenchSK Aug 19, 2018 @ 2:30am 
Alright i think there could be a way to make it work, with a trade-off of course , for example, you could remove up to 9 items from ever spawning, but each item you choose will cause you to take 5% more damage. Should be enough to not make it super punishing, or 10% ?
Last edited by TomGoodwrenchSK; Aug 19, 2018 @ 2:30am
jack shite Aug 19, 2018 @ 3:55am 
I don't think there needs to be all that punishment. The game is difficult enough as it is. To have to start from the beginning after dying once is harsh. I think my idea could be implemented as is.
TomGoodwrenchSK Aug 20, 2018 @ 3:33am 
It shouldn't be without a trade-off of some sorts, something to punish the player slightly with each item you would choose to "forget".
WereChicken Aug 22, 2018 @ 4:38pm 
Maybe have a reroll system for random weapon drops too? I.E. pay gold to randomly roll again in that class of weapon.
jack shite Aug 22, 2018 @ 8:47pm 
Solution: I started a new game just because I like to do that sort of thing, but, this time, I just didn't unlock any of the equipment I don't like. Now I don't get the broadsword, boots, or other gimmicky items in shops, though I do see them pop up as drops from enemies which is not a big deal. So this is basically exactly what I wanted, and without any negative trade-offs to offset the benefits.
TomGoodwrenchSK Aug 22, 2018 @ 9:43pm 
Originally posted by WereChicken:
Maybe have a reroll system for random weapon drops too? I.E. pay gold to randomly roll again in that class of weapon.
That is already in the game for the shops .
WereChicken Aug 23, 2018 @ 2:19am 
Originally posted by TomLehockySVK:
Originally posted by WereChicken:
Maybe have a reroll system for random weapon drops too? I.E. pay gold to randomly roll again in that class of weapon.
That is already in the game for the shops .
That's why I said too
Mike Loeven Aug 23, 2018 @ 3:09pm 
I had posted in another thread that the lack of weapon drops works more against the game than anything. If anything with the sheer number of unlockable weapon types we should be seeing Diablo like drop rates from enemies rather than the weapon spawns you see in the levels. The point is the game needs to provide a high enough weapon spawn rate to ensure the player has a decent chance of being able to find something useable. And its really not a case of Git Gud because there are some rounds that are litteral deserts with very few weapon spawns negligable numbers of scrolls and starter weapons that are unplayable regardless of how you look at it.
Last edited by Mike Loeven; Aug 23, 2018 @ 3:11pm
jack shite Aug 23, 2018 @ 5:19pm 
Originally posted by Mike Loeven:
I had posted in another thread that the lack of weapon drops works more against the game than anything.

Agreed. I had one run where I had all colorless items, one of which was an uber powerful broadsword that was one-hitting everything. Then, in High Peak Castle, a catcher (the guys with the grappling hook) kicked me right into the whirlwind of a guardian knight, killing me instantly when I had nearly a full health bar. This goes to show you the lack of balance in this game.

And, of course, there are the games where you get absolutely nothing good at all, so more drops would be nice so that you could better tailor your build.
Mr. Buckaroo Aug 24, 2018 @ 9:06am 
I take it you're looking for something similar to the Janitor from Crypt of the Necrodancer (if you or anyone has played that)

For those who have not, it's just a janitor that sits around and removes stuff when you tell him to
It'd be neat to have a guy in the Prisoner Cells all like "Oh dude what the fricken heck, you want me to go out there and grab ALL that crap and throw it in one huge box in here?" (In a purely hypothetical New Jersey accent.)
Mike Loeven Aug 24, 2018 @ 2:43pm 
Originally posted by jack ♥♥♥♥♥:
Originally posted by Mike Loeven:
I had posted in another thread that the lack of weapon drops works more against the game than anything.

Agreed. I had one run where I had all colorless items, one of which was an uber powerful broadsword that was one-hitting everything. Then, in High Peak Castle, a catcher (the guys with the grappling hook) kicked me right into the whirlwind of a guardian knight, killing me instantly when I had nearly a full health bar. This goes to show you the lack of balance in this game.

And, of course, there are the games where you get absolutely nothing good at all, so more drops would be nice so that you could better tailor your build.

That is a problem related to the fact that player dodge should be the highest priority event call in the game. when you have enemies that deal so much damage you cant be stunlocking the player period
Pumpy Sep 27, 2018 @ 11:33am 
"The Custom Mode is designed to give you a new layer of control over the game, really giving you the ability to make “your” Dead Cells. For instance, one of the most requested feature was to be able to ban some weapons from the loot table once unlocked, or choose your starting gear. Many other modifications of the standard gameplay will also be possible."

solution
Sly-Scale Sep 27, 2018 @ 4:16pm 
Originally posted by TomLehockySVK:
I think that would work against the system of the game, because if you removed certain items, you would only keep like 1 or 2 of them, so you would basically ALWAYS end up with the weapons you want and would never try something else.
And the rogue-like elements would be gone as well. And if anything, why restart ? There are shops everywhere so you can buy a different weapon.

At the highest levels of play - especially at four Boss Stem Cells - you can't afford to be stuck with certain weapons for any period of time - not even to run past enemies with. At that difficulty you physically aren't allowed to sustain more than 50 hits throughout the entire run... and since holding up a shield still gets you infected, items like the Front Line Shield become completely unusable.

So what I did - and this guy should do - is create a profile dedicated to strictly a select few unlocks. Bonus points if Tonics are the only thing ever unlocked in its category, so you can ALWAYS buy a Tonic in a gadgets store. Don't ever experiment with unlocks on said profile, unless a Legendary or Cursed item comes along. And it'd have to be totally uncounterable to be a valid weapon to use all run long. Can't use an Impaler when there's no walls for the Hand of the King to get crit beside, a War Spear when it's any other boss, or a Swift Sword because moving faster for critting is too rare to even Reforge for.

When you can find the same weapon often enough to actually know how to swing it, your odds skyrocket.
Last edited by Sly-Scale; Sep 27, 2018 @ 4:19pm
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Date Posted: Aug 18, 2018 @ 7:40am
Posts: 17