Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Some weapon animations really look like 3D, specially the beggining of the Spear attack, the depth sense is incredible: https://static.dead-cells.com/data/presskit/gif/boss.gif
I'd inclined to say they used at least a pre-rendered 3D with some shaders over or used as a skeleton, perhaps manually brushed, I don't really know. Otherwise, if everything is hand-drawn, they have a true artist for those 2D sprite animations.
They definitely have 3D character / monster sprites, so it would make sense for other sprites to be 3D. I'm just curious as to the process from 3D model to in game sprite.
http://steamcommunity.com/app/588650/discussions/0/2741975115060630076/
The 3d pre rendering is completely unnecessary, but ofc it all depends on the team's skill and the toolset they're used to.