Dead Cells

Dead Cells

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<:) May 11, 2017 @ 2:44am
3D vs 2D
To the devs, or if anybody else knows, Are any of the backgrounds or terrain rendered from 3D models? Also is there any particular tool you use to render the character/enemies as sprites? Was there much manual clean-up involved?
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Showing 1-8 of 8 comments
*Yuki* May 11, 2017 @ 3:35am 
I think, its like it works in factorio - everything is 2D, but models originally was 3D
<:) May 11, 2017 @ 4:05am 
Originally posted by *Yuki*:
I think, its like it works in factorio - everything is 2D, but models originally was 3D
I get that; I'm asking the devs, or if anybody else knows (possibly from dev diaries or something) what the process of that is. i.e whether they just render the models in an ortho view from their modeling/anim software with a flat shaader and no AA, or if there is some other specific tool that does it, or if they're actually 3D in game and the games engine is renderingg them in a 2D style (though that seems unlikely as a lot of the enemies are flat when they flip horizontally.)
Darkness May 11, 2017 @ 5:39am 
You actually got me curious, and I looked for this everywhere on their blog posts (both game and developer), and didn't find anything.

Some weapon animations really look like 3D, specially the beggining of the Spear attack, the depth sense is incredible: https://static.dead-cells.com/data/presskit/gif/boss.gif

I'd inclined to say they used at least a pre-rendered 3D with some shaders over or used as a skeleton, perhaps manually brushed, I don't really know. Otherwise, if everything is hand-drawn, they have a true artist for those 2D sprite animations.
Last edited by Darkness; May 11, 2017 @ 5:42am
<:) May 11, 2017 @ 6:21am 
Originally posted by Darkness:
You actually got me curious, and I looked for this everywhere on their blog posts (both game and developer), and didn't find anything.

Some weapon animations really look like 3D, specially the beggining of the Spear attack, the depth sense is incredible: https://static.dead-cells.com/data/presskit/gif/boss.gif

I'd inclined to say they used at least a pre-rendered 3D with some shaders over or used as a skeleton, perhaps manually brushed, I don't really know. Otherwise, if everything is hand-drawn, they have a true artist for those 2D sprite animations.

They definitely have 3D character / monster sprites, so it would make sense for other sprites to be 3D. I'm just curious as to the process from 3D model to in game sprite.
*Yuki* May 11, 2017 @ 7:30am 
Originally posted by >:(:
I'm just curious as to the process from 3D model to in game sprite.
is it that hard? Just pose it, as you wish, and then make screenshots (I know, that its more complex, but, if talking simple - its works kinda like that). Iirc factorio devs explained better, how they did models in blender, then turned them into animations/sprites and post-processed with some photoshop. But, sadly, I cant find this anymore, as it was answer in comments for one of updates - not post on forum
Last edited by *Yuki*; May 11, 2017 @ 7:30am
<:) May 11, 2017 @ 8:18am 
Originally posted by EskimoTruffle:
The dev answers some of this here
http://steamcommunity.com/app/588650/discussions/0/2741975115060630076/
oh cool, thanks.
ventrix May 11, 2017 @ 12:07pm 
Bone animations in 2d is pretty easy and prevents the need of doing frame animations, i.e. drawing every single frame.
The 3d pre rendering is completely unnecessary, but ofc it all depends on the team's skill and the toolset they're used to.
Last edited by ventrix; May 11, 2017 @ 12:08pm
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Date Posted: May 11, 2017 @ 2:44am
Posts: 8