Dead Cells

Dead Cells

View Stats:
Yuca Mar 10, 2018 @ 10:00am
What do you think of Survival mutations ?
I personnaly find them weak compared to other mutations choices.

- Necromancy (hp when kill enemy) give not enough hp, I took it in the beginning, because I wanted to play safe and kill everything, but I better invest in Flow (damage after kill) or Dead Inside (30% hp).
I think it should give more hp then Dead Inside if you kill all monster in the level.
For example: If you have 1000pv, dead inside give you a bonus of 333hp, and Necromancy could give 50% pv if you kill all monster in the level. 1ctually we would take the average of monster per level, let's say 45. That give us 1000 * 0.5 / 45 = 11.11hp per kill, 6000 * 0.5 / 45 = 66.66hp per kill. Correct me if i'm wrong but you get around 5hp-6hp per kill with a survival build around the Castle level.

- Absorbtion (hp when successful parry). Healing is a bit low I think.

reference: https://deadcells.gamepedia.com/Mutations#Survival_Mutations


What do you guys think of survival mutations ?
Last edited by Yuca; Mar 10, 2018 @ 10:00am
< >
Showing 1-5 of 5 comments
Squishyah Mar 13, 2018 @ 2:53pm 
I agree they are weak, the only exception may be the mutation that doubles the healing from food. The damage part is bad but the extra food heal is at least ok.
Ludic Mar 13, 2018 @ 4:23pm 
My least favorite mutation of those I've encountered thus far, design-wise, is the "recover HP with a successful parry" mutation. This is not because of its strength or weakness, but instead simply because it encourages an unfun (IMHO) playstyle: Namely, waiting for enemies to attack and parry them to "farm" their health, rather than how you'd usually play: solving problems as efficiently as possible, using all of the tools at your disposal instead of feeling obliged to use a specific one to gather a resource. It also is yet another mutation that doesn't really work on bosses.

I don't think the problem is that the healing is a bit low. I think it's that healing off a specific execution method is a mechanic that works against the design of the rest of the game.
Last edited by Ludic; Mar 14, 2018 @ 10:28pm
Saltyveins Mar 13, 2018 @ 5:19pm 
unless you use a shield they suck
Even though survival mutations suck it(survival) is still the most powerful stat atm, so maybe leave them as they are.
nairobi Mar 14, 2018 @ 7:59am 
Necromancy is very powerful on high green levels.
< >
Showing 1-5 of 5 comments
Per page: 1530 50

Date Posted: Mar 10, 2018 @ 10:00am
Posts: 5