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If games are to entertain, not all exitement comes from positive emitions.
If games are to teach (thinking out of box, in this inctance), lessons are best memorized after failure.
Personally, I figured door can be bashed after 5-h or 10-h time, it didn't feel like a big deal.
Now, gardener's key, I chouldn't fugure out, withuot a hint.
Because it's actually a simple puzzle. 3 doors, 3 keys, one level. Hide and seek. It's just a shame it's a one-time thing.
It's the same with the boss cell doors. I was curious so I had to look it up. If there was simply a "A powerful force is needed to open this." message, then, yeah, okay, I'll stop wasting my time on them. It's not like the game is against written messages, but for some reason it doesn't bother with those doors. Instead I was thinking that I'd need to knock on the doors in sequence, or that there's some hidden code to get them to open.
I do think that the system kind of falls apart once seasoned players still don't realize they can break the door, but it's banking on people figuring it out before too long.
My most dumb and funny death.
I thought of gold doors that contain cells and items.
One day i will read what people actualy post lol