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Meat skewer has to be one of the worse weapons in the game. It puts you out of place and normally right back in danger. I hate it with a passion. Shovel is very useful until you approach the watcher it's damage output is pretty garbage but If I am stuck with it I don't mind it is very versatile. Hayasa boots are pretty much like the dual kunas always get an interupt on the high damage 3rd hit and again against the latter end mobs damage falls off but again I don't worry if I am stuck with it for the only reason at least you can get a few hits on the watcher and avoid the tentacles.
I don't like 98% of the weapons because they are either too slow in wind up or too low damage. You have to have quick kill or movement weapons esp in the spulcher. Weapons like the spears are good against loads of ground mobs but when flyers are involved forget it. whips are mediocre useful to have the crit whip but hit box is very small.. I probably state everytime frantic sword freeze blast and the orange sword with slice slice kick combo. fun wep but those would be my go to weps with possibly oil sword. @ 10 strength plus all the passable dps weapons shine. Everything else If I could I would delete from my wep vault
I'll give you my top three because it's alot easier:
1: War Spear : I gotta say. This weapon feels so powerfull and easy to use. Big hitbox, crits almost always and even if it doesn't it still packs quite a punch. I'll pick it any time i see it on a full Str build.
2: Swift Sword: This weapon is my second go to especially in the early game. While going after timed door, permanent crit is quite nice.
3: Assault Shield: Didn't have a third one and i guess this isn't really a weapon but...
It's the assult shield.. This one explains itself
I don't really dislike any weapon that much but there are some that i'll never use:
But i would choose and shield and bow over these weapons:
1. Impaler
2. Spartan Sandals
3. Spiked Boots
These three weapons makes a start of a run incredibly slow and boring because of their lack of damage.
Spiteful Sword - Recovering health made easy and a stun together? Pogchamp
Impaler - Quick stabs and long range. If I go through the hardest route, this weapon is a confort pick.
Assault Shield - You don't have to premeditate the exact moment the enemy is going to hit you and you can bump him backwards, moreover it damages the enemies even if you don't parry.
Worst:
Quick Bow - Quick way to run out of ammo.
Shove Shield - Meh.
Great Shield - Worst Meh.
1. Broad Sword
It isn't a great weapon, but it's an absoloute joy to use. I'll take it any chance I get.
2.War Spear
This is, in my opinion, the best weapon in the game. It has damage, range, stun, easy crits. This was the weapon that carried me through the game more than once when i was still learning, and it was the weapon i got my first watcher flawless with. It'll always have a special place in my weapon slot.
3. Rapier
I like this weapon for the same reason I like the broadsword. It's just fun to use. But unlike the broadsword, i think it still needs to be worked upon. Mainly it's hitbox.
1. Valmount's Whip
It's a great concept, and I want to like this weapon, but it's just so slow and the crit is so situational that's it's never worth picking up.
2. Spartan Sandal
It's just a weaker version of the Spiked Boots. Complete waste of space.
3. Oiled Sword
It's just not that useful. Can't remember the last time I picked up a Oiled Sword.
Still, the "fun" part of a build is mainly defined by skills, not weapons.
1. War Spear - A game which mostly focuses on multiple foes at same time and how fast you can kill them this weapon is outstanding.
2. Wrenching Whip - Same as above. Really fast weapon with lot of range and no real drawback at all.
3. Spiked Shield - If you know how to block this weapon gives you great damage output to go along your weapon.
Worst 3
1. Hayabusa Boots - Low range, easy to knock off enemies out of your combos so they come back and hit you, really bad if you are not running a pure strength build and the effect on third hit makes me sick.
2. Shove Shield - A shield that bounces enemies away from you with a parry. Absolutly useless. It'll either make you miss with your weapons or give enemies a chance to attack you from range afterwards.
3. Nutcracker - The worst weapon in the game. Sure the stun is nice but the animation and hitbox are terrible. Combine that with absurdly low damage and you get a weapon that feels like you are more flailing around like a idiot than attacking.
Top weapons: Infantry Bow (shoots fast, huge damage, if you can get piercing on this thing it mulches enemies); Assassin's Dagger (easy, reliable crits lead to massive damage output and you can unlock it very quickly since it's a reliable spawn); and Fire Brands (cheese supreme allows you to go the hard route with a 40-count curse at zero risk; works wonderfully with an Oiled Sword.) Assassin's Dagger with a piercing Infantry Bow effortlessly carried me to my first full clear, through the hard route.
Worst weapons: Spartan Sandals (as someone already said, essentially just a worse version of Spiked Boots); Broadsword (damage output is way too low for something this slow); Nut Cracker (given its abysmal damage it's more accurate to call it a wiffle bat.)
My personal favorite is Fire Brand even after the nerf since it can stack with any weapon
It almost always comes with double throwing knife making it a 180˚ weapon
It also runs an aftercast cooldown, which is important, since you can open with it very fast
My favorite build is still Fire Brand and +100% againts burning grenades
Worst weapons won't matter so much since we will be able to turn off recipes in a coming patch
I've been asking for a buff to lightning for a while
It would be very cool if we could combine spells together to give some incentive to go a caster build. . . in this respect 2x lightning would be pretty much pure annihilation so long as you could initiate the wind up
Still want to thank devs for the frost shard buff. . . frost nade is still just inharently better though
I agree all three spells need buffs of some sort. I kind of favor a "mana" system where they have a limited number of shots/uses in a time period and they recharge over time and gain a small burst of recharge upon killing an enemy. In return, make them actually competitive with ranged weapons.
Making them competitive is somewhat hard concidering they are basically ranged with limited range and mediocre damage/gimmicks at best. And truth be told, spells should be imo treated like frost blast one. An utility "weapon" dealing no damage on its own, but rather enhance whatever weapon and/or items we have on ourselves. Likewise, the only spell im using is frost blast, for that exact reason. I dont have firestorm, so i dont know what it does but lightning bolt is straight up bad.