Dead Cells

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Assault shield behavior
I didn't look too far if it has been asked before, i mean I type "assault shield" in the research bar and every result seemed to be complaints saying all shields suck.

But am I the only one using assault shields to blitz through a map when i don't want to fight monsters or just when i feel i have a good enough equipment and/or found all stats up of the level ?


For those who don't know what i'm talking about, i mean that you can block then roll and jump very quickly and it cancels the block animation but keep the momentum of the charge which is like probably more or less twice as fast as the normal running speed (kinda wondering if it was intented by the devs or if it's an unwanted bug/glitch) .

If you manage to chain them you can run down the long Ossuary corridors way faster than by just walking and just rush through "flat parts" of any level in general, so if there is any speedrunning in the game it will probably make this shield a must have or at least a great tool to save time.

Besides going fast it doesn't have much use but i guess it can make timed doors easier to get when you haven't visited them yet.

Thanks to this trick i could get on top of the spawning point of the graveyard, without bonus jumps, well i have to admit i had good luck and the "tower" which you need the key to open was super close to the start but still, just meaning you can reach further distances with the assault shield jump thingy. EDIT :(no idea how the url thing works) http://imgur.com/MuBtbwY

This trick aside, does anyone know if it blocks before dealing damage or the opposite ?

I'm pretty sure it does stun green zombies when you block them, but doesn't stun shield bearers, i might have to try that again to be sure as the only way i use that shield is to move around the map (and occasionally kill any 1 hitable enemy) more than for blocking anything.

Also i don't know if it has changed but when it has the "next hit deals 300% dmg after a block" it's "wasted" in the shield dash damage, it was like that before patch and i didn't get to try it again, and if it still is like that, is it intended or is it just a "waste" ?

Anyway, for those who like speedrunning through the game, hope you learned a new trick to be more sanic than before, and else just wanted some clarifications on how it works in general when you do block stuff with it, cause personnaly i think it's a great and fun tool to go fast but kind of a bad shield in a boss fight or even against normal enemies because of how you don't always intterupt/stun enemies.
Last edited by Democratic democrat of democraty; Jun 4, 2017 @ 7:11pm
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Showing 1-11 of 11 comments
Frosthaven Jun 2, 2017 @ 1:24am 
I wasn't much of a shield user until the elemental update, but since I like to blaze through stages ill definitely give this a go. thanks!
ChaosSabre Jun 2, 2017 @ 2:52am 
I honestly got no clue when assault shield deals a parry actually. All it did for me is keep bashing enemies back and that's it. Couldn't really get a timing to work. And yes shields still stuck. Now they are just a passive give me I-frames so I can run into groups without worry.
Frosthaven Jun 2, 2017 @ 2:54am 
Originally posted by ChaosSabre:
I honestly got no clue when assault shield deals a parry actually. All it did for me is keep bashing enemies back and that's it. Couldn't really get a timing to work. And yes shields still stuck. Now they are just a passive give me I-frames so I can run into groups without worry.

I beg to differ. You can reactively block every single attack now. Standing in the rock aoe of ossuary and just hitting block 3 times to kill the rock against its own attack is pretty hilarious.
ChaosSabre Jun 2, 2017 @ 3:03am 
Originally posted by Frosthaven:
Originally posted by ChaosSabre:
I honestly got no clue when assault shield deals a parry actually. All it did for me is keep bashing enemies back and that's it. Couldn't really get a timing to work. And yes shields still stuck. Now they are just a passive give me I-frames so I can run into groups without worry.

I beg to differ. You can reactively block every single attack now. Standing in the rock aoe of ossuary and just hitting block 3 times to kill the rock against its own attack is pretty hilarious.

If you got the strength to block attacks. Which I mostly end up not having.
Having more health is way better than having more strength. At least for me.
Frosthaven Jun 2, 2017 @ 3:07am 
Originally posted by ChaosSabre:
Originally posted by Frosthaven:

I beg to differ. You can reactively block every single attack now. Standing in the rock aoe of ossuary and just hitting block 3 times to kill the rock against its own attack is pretty hilarious.

If you got the strength to block attacks. Which I mostly end up not having.
Having more health is way better than having more strength. At least for me.

AH yeah I forget that is a thing. I almost always go strength and then hp in my runs. I remember the first time the "defense breach" popup happened I was confused for a moment.
Since you guys talk about str vs hp, I believe there is an "anti one shot" invisible buff, either i'm really lucky or else several times I got hit by a heavy hit and stayed at 1 hp, but each time, let's say it was the first hit i received in the last 20 sec or something.

So if you get initiated on you can't die from it, but once you're in combat the buff disapear, i didn't pay enough attention to see if I already hit an enemy or when was the last hit i dealt but yeah either got lucky with the 3-4 times @1hp left or else there is a "hidden buff" so you can go full strength and not get 1 shot.
drugon Jun 12, 2017 @ 8:44pm 
How can I get it?
Stalkholm Jun 12, 2017 @ 9:44pm 
Assault Shield pairs absurdly well with the Impaler, the spear that crits when an enemy is up against a wall. There are two other things that move enemies the way the Assault Shield does (besides explosions), the Spartan Sanalds, and the Shove Shield, both of witch just knock the enemy back and leave the player where he is and can, sometimes, leave them out of range of the Impaler. AS dashes and knocks back, which leaves the player in range with the benefit of blocking.

Assault Shield and Impaler are a really effective, really fun combo, but might require a bit of skill if you want to play it professionally.

4.375/5
Typoko Jun 12, 2017 @ 10:17pm 
I'll just leave this here: http://imgur.com/a/wEEH0

Originally posted by ChaosSabre:
I honestly got no clue when assault shield deals a parry actually. All it did for me is keep bashing enemies back and that's it. Couldn't really get a timing to work. And yes shields still stuck. Now they are just a passive give me I-frames so I can run into groups without worry.

Assault shield isn't hard to time on ranged attacks. On melee attacks it's really hard as you need to have the shield hit the attack and not the creature or you just end up bumping the creature and then smashed.
nightshift Jun 12, 2017 @ 11:49pm 
Assault Shield was a big help when I was after the 3 blueprints behind the time-doors, also it is great fun pushing down enemies from ledges in the Promenade.
I love parrying in this game. It's awesome. Especially with the Blood- and Spiked Shield. They are also great against bosses too, as it backfires the Incomplete One qute good even when it does his Flame ground attack. Once you get accusomed to it's use, you never ever want to go back shieldless again.
nightshift Jun 15, 2017 @ 11:56am 
Recently the Assault Shield looks blank from half-up upon doing the parry with it.
It used to be all purple with lighter on the edge, now it's only like that on the lower part, and all just BLANK GREY on th upper for some reason.
Is this how it supposed to be? Is this a result of some decision? Hope not, pls correct it back devs, will you? I'm too fond of that shield and although it's working as it should, the mere thought that it's like that is a bit ruining the experience. Thanks:)
Last edited by nightshift; Jun 15, 2017 @ 11:58am
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Date Posted: Jun 2, 2017 @ 1:09am
Posts: 11