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I would recommend watching some gameplay for both. Given how different the two games are, it should be easy to figure out which one is more to your tastes.
I've watched an hour of Dead Cells gameplay, so looks pretty good.
On the other hand, I haven't seen anything about HLD. The only thing remotely close to it I've ever played is Feel The Snow, which was a pretty good game.
Loving rogue-X games ATM, so I found this and was instantly interested. and found HLD by a mod on Delver (another rogue game) which added some gear from the game.
I'm going to wait until summer sale and figure out what I think. Thanks!
Yup, I absolutely loved HLD and it's up there as one of my favorite games last year, however I just won't be playing it as long as I will be playing dead cells. It has some replayability and with the boss mode you will be going back to it for a bit but honestly once that's done...you're really done. It's a full experience and it's great but I'll be playing Dead Cells for way longer than that just because of how the gaming loop is set up.
You can probably go 8-10 on this and it's not even done yet
But maybe I should give it another chance.
Anyways. Dead Cells is great imo! Played it 10h in the last two days :D
In Dead Cells current state its not better than Hyper Drifter. In fact its not even a competiton.
Do check HLD gameplay, might want to check some reviews (the whole story is textless and kind of vague so not much to spoil unless you are looking for it, I guess). It's indeed kind of a short game but a totally worthy experience, even better at a discount. There is no procedural generation so replayability is naturally lower than DC, there are less unlockables, combat is fast and as awesome as it looks. Some people were saying HLD is harder than Dark Souls but I think it's an exaggeration - it does require some skill that might drive off some players (HLD, DS and DC all do that) but I find it to be a cool yet simple game with the right level of challenge (and it respawns you right at the last screen before your death so no walk-all-the-way-back-to-the-boss frustration) where you must improve as a player rather than just collect upgrades and attack stuff until it stops moving. Deeeep DS and HLD comparison by Downward Thrust here: https://www.youtube.com/watch?v=decoqy-eudI&t=5s
Dead Cells is really enjoyable too; seems to be taking longer to beat right now (I think I'm at about 10 hours and many deaths) and it's still EA, probably worth the money for raw content assuming things stay on tracks. There are some things I've seen people complain about so you might want to consider a few things: 1) it's not really rogue-like, it's not really souls-like and it's not really Metroidvania, 2) you go back to the first room (no checkpoints), 3) there are some balance issues, 4) there will be dead runs where you will feel the game screwed you over (which most rogue-likes have, though), 5) a patch is coming and more content will be added in the future, 6) not exactly hard (presumed you play wisely) but it can be punishing (lose all souls cells, gear and upgrades when you die) and 7) the story is... I don't know? Right now, nearly absent?
Assuming the gameplay of both games are fun for you, as they are for me... Do you want a full, finished game experience? HLD. You don't mind that right now there is actually less content but want something that gives you more game hours for your money anyway? DC. Keep in mind they do play very differently so I guess you will benefit from seeing more videos on both games to see which one gets you more interested.
HLD is a more complete experience with a beautiful story and graphics. It has fun and challenging combat and a rich soundtrack.
Dead Cells is the better game in terms of combat, but is more challenging. I have played more Dead Cells, and the combat and animations are excellent. It's good, and its not even finished yet.