Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The only incidents that I "dread" are deathclaws (LOTS of damage if your're not ready) and radscorpions (Because they deal almost as much damage as deathclaws, while they give radiation damage AND eats your power (LOTS of power, real fast) and they jump to random rooms, and it's almost as if they get fully healed when they jump room)
Same.
It's worse at the moment though, because I have an objective to click on the Mysterious Stranger 15 times.
Game-created zooming in and out (not my choice) cost me 2x.
usually people tend to have issues with incidents when they're upgrading their rooms too fast for their untrained (and undressed) dwellers.
Sound liek a personal problem, namely, a poorly designed vault, just sayin
OR
for some reason having lots of rooms and spreading the manning extremely thin.
Ask Carinth. He knows how to design terrible vaults where incidents spread everywhere.
3 wide, fully upgraded rooms in massive vaults with lots of high lvl dwellers = very strong events.
3 wide (2 wide, etc) non upgraded rooms " " " = weaker events spawns.
Use common sense strategy to put those fires out. Micro manage those dwellers. Theres no vaault fire department.. Hmmn that reminds me, why cant i build a security office, a prison, or that fire department. Now that i think about it ....
SO, in conclusion, design your vault better, and this won't be a problem.