Fallout Shelter
PrOxAnto Apr 18, 2017 @ 5:45pm
Question about dwellers (50+) and new enemies
I'm currently sitting at 52 dwellers, could I for example kill of 3 dwellers so I'm sitting at 49 dwellers making it so that Ghouls / Radscorpions can't spawn anymore?
Also ... will I keep any rooms above the 50 dweller requirement, for example the barber shop?

If it's possible I could focus more on upgrading my shelter instead of dealing with power outages reguraly.
Also would be beneficial for some of my objectives regarding mole rat infestations.
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Showing 1-15 of 15 comments
I have 118 dwellers and I'm not getting anymore power surges or running out of food and water. How, you do ask? Build more power room, cafeteria,water treatment rooms! And of course with +50 dwellers you will be able to unlock nuclear power room and more. Quit whining.
Last edited by Lil C]-[ew C]-[ew is ☂д☂; Apr 18, 2017 @ 5:59pm
PrOxAnto Apr 18, 2017 @ 6:01pm 
Originally posted by Lil C-ew C-ew is (ಥ﹏ಥ):
I have 118 dwellers and I'm not getting anymore power surges or running out of food and water. How, you do ask? Build more power room, cafeteria,water treatment rooms! And of course with +50 dwellers you will be able to unlock nuclear power room and more. Quit whining.

Not sure how I'm whining, just asking a legit question :)

I'm genuinely curious whether it just permanently unlocks the mobs / rooms or if they get removed as you remove the dwellers.
Originally posted by PrOxAnto:
Originally posted by Lil C-ew C-ew is (ಥ﹏ಥ):
I have 118 dwellers and I'm not getting anymore power surges or running out of food and water. How, you do ask? Build more power room, cafeteria,water treatment rooms! And of course with +50 dwellers you will be able to unlock nuclear power room and more. Quit whining.

Not sure how I'm whining, just asking a legit question :)

I'm genuinely curious whether it just permanently unlocks the mobs / rooms or if they get removed as you remove the dwellers.
Never have removed or convicted anyone.
PrOxAnto Apr 18, 2017 @ 6:04pm 
Originally posted by Lil C-ew C-ew is (ಥ﹏ಥ):
Originally posted by PrOxAnto:

Not sure how I'm whining, just asking a legit question :)

I'm genuinely curious whether it just permanently unlocks the mobs / rooms or if they get removed as you remove the dwellers.
Never have removed or convicted anyone.

Alright thanks for your input, let's see if someone else does have the answer.
aardvarkpepper Apr 18, 2017 @ 6:15pm 
you keep existing built rooms and their upgrades, they don't blow up or anything.

but you can't build new rooms that you fell below population requirement for.

like if you hit 60 dwellers and built reactor, then lost a couple (kick them out, die and got rid of body, whatever), then you can't build any more reactors until you get to 60 dwellers again. you keep the old reactor, but can't make new ones, see?

Originally posted by Lil C-ew C-ew is (ಥ﹏ಥ):
I have 118 dwellers and I'm not getting anymore power surges or running out of food and water. How, you do ask? Build more power room, cafeteria,water treatment rooms! And of course with +50 dwellers you will be able to unlock nuclear power room and more. Quit whining.

some people just gotta be nasty
Last edited by aardvarkpepper; Apr 18, 2017 @ 6:16pm
red255 Apr 18, 2017 @ 6:20pm 
if you are doing survival mode its 35 dwellers for radscorpions not 50.

if you are doing regular mode its easier to evict dwellers rather than kill them

but if you drop below the threshold events stop spawning. you keep the rooms after you unlock them though.
Diarmuhnd Apr 18, 2017 @ 6:24pm 
Originally posted by PrOxAnto:
I'm currently sitting at 52 dwellers, could I for example kill of 3 dwellers so I'm sitting at 49 dwellers making it so that Ghouls / Radscorpions can't spawn anymore?
...
Yes, that works. I do that in both normal and survival mode. Everyone does it in Survival mode; & if they say they don't they are lying. :steamhappy: but the dweller threshold for critters is even lower in survival than it is in normal.
The strat is to rush dwellers (once a large reserve of caps are saved up) ; build those training / other rooms you need. Then evict a bunch of dwellers so your just below the critter threshold you want to avoid for a while.

Remember., the best 'tip' for dealing with radscorps is never build 3 wide rooms and leave them empty. And never, ever, build 3 wide rooms and upgrade them and then leave them empty.

For every empty 'storage' room do 2 wide, no upgrades, and any radscorps' that spawn in those empty rooms die fast once they leave and go to a populated room. Even if the dwellers are low lvl, low hp, with so so weapons they still win easy. Not so easy if that radscorp spawns in a fully upgraded room , but thats when i make them run away. :)

And molerats can NOT spawn in a room that does NOT touch empty dirt/rock. So you can mole rat proof your entire vault. Or sections of it. Also, dead , empty space of dirt / rocks between section will limit the spread of fires, radrouaches and molrats. Only radscorps ignore that strategy.

read rabbidsquirrels reddit thingy (there are others. even some guides on youTube)

good luck. have fun.

ignore the Trolls. (even i am sometimes trolling qq'rs/ but you wernt doing that, thus the help without attitude from me. lol)

PS: yell if yotu need any links or screenshots. etc.
Last edited by Diarmuhnd; Apr 18, 2017 @ 6:29pm
Sugar Show Apr 18, 2017 @ 6:28pm 
Kill dwellers is just inhuman, you can evict them after reach 100 and unlock all rooms. Took me 7h~8h to rush 100.
http://steamcommunity.com/sharedfiles/filedetails/?id=908540240
PrOxAnto Apr 18, 2017 @ 6:35pm 
Appreciate the comments guy, I guess if I'm really having trouble with the radscorps or if the molerat infestation never happens again (still need 2 for a pet carrier objective) I'll have to throw some people out that I dont have a need for.
Slick Apr 20, 2017 @ 1:23am 
You need dwellers to upgrade crafting rooms. 75 to craft legendary weapons, 90 to craft legendary outfits, and I think 115 for lvl 3 theme crafting (totally not worth it, it's just a little faster than lvl 2). Rooms stay upgraded even if your population decreases.
Everything else, including Nuka Cola Bottlers and Nuclear Reactors STAY UNLOCKED no matter what.
I keep my own population at 60 and under, so deathclaws don't spawn.
Radscorpions are the worst but I can cope with them.
Eagle_of_Fire Apr 20, 2017 @ 4:24am 
I can barely understand that you would want to control your population in survival. But in normals? What could possibly compel you to try to limit incidents in your vault?

I'm at about 150 dwellers right now and even deadclaws just die at my second room without taking even a third of the HP of my dwellers working at my Nuka Cola plants... *shrug*
PrOxAnto Apr 20, 2017 @ 6:10am 
Originally posted by Eagle_of_Fire:
I can barely understand that you would want to control your population in survival. But in normals? What could possibly compel you to try to limit incidents in your vault?

I'm at about 150 dwellers right now and even deadclaws just die at my second room without taking even a third of the HP of my dwellers working at my Nuka Cola plants... *shrug*

I keep getting certain objectives to destroy a molerat infestation but with 50+ dwellers they're not as common anymore as they sort of get replaced by radscorps.

Also this is my first every vault, never played it before and I've made my entire shelter huge (way too many rooms) so it's kind of a hassle to keep dealing with the radscorpions as they take away a huge portion of my power, plus the fact that I've barely progressed, still using common weapons, I've got about 10 weapons that are above 8dmg.

I will definitely have to get more dwellers soon as I'm making progress towards getting decent weapons / outfits.

Hope that answers it for you :)
Diarmuhnd Apr 20, 2017 @ 7:53am 
yeah/ Radscorpian's seem to ruin this game for many peeps. I dont think they are all that hard , especially in normal, but then again, i read, test and enjoy a challenge.

have fun !
Black Ram Apr 20, 2017 @ 8:12am 
Question: HOW MUCH F***ING LIFE DOES A RADSCORPION HAVE?
I fought one for almost 5 mins, not only did I have to hunt it all over the vault (it jumps to a random room after some time, instead of going into the ones next to it) but it just wouldn't die, I almost thought that it got full health each time it changed room.
All my dwellers have weapons that range from 7 to 20 damage, and all have min. 3 strength, so they should've don at lease SOME damage, and the ones mostly fighting the radscorpion had 8-10 strength and agility each (main fighters)
Diarmuhnd Apr 20, 2017 @ 8:28am 
Originally posted by TooMuChC4 DK:
Question: HOW MUCH F***ING LIFE DOES A RADSCORPION HAVE?
...
...
important :
Radscorpion tips / how to reduce radscorpion spawn strength / plan ahead so radscorpion 's don't make your vault get rekt
(wrote it diferent ways, incase any other players actually use the search option) :steamhappy:

if that radscorpion spawns in a FULLY UPGRADED & a 3 WIDE MERGED ROOM; then it has ALOT of hit points (even more if the vault has a high rating with lots of high level dwellers).

if a radscorpy spawns in that same vault, but in a 2 wide merged room, that has NOT been upgraded, ALOT LESS hit points. Same with 3 wide , no upgrades, but 2 wide is weaker.

it's not rocket science, but alot of players seem to ignore this.
http://steamcommunity.com/sharedfiles/filedetails/?id=907986850 these 2 dwellers had no trouble killing a radscorpy (the female is lvl 1 with a 10 dmg gun & this researcher is horrible) because it spawned in a low level room then traveled to this room.

If the radscorpy had spawned in this room 1st (it has been upgraded, but it is only a single Non merged room), i still would have made them run away.

good luck. :steamfacepalm:

ps: tips : fully upgraded rooms (especially merged rooms), should allways have 6 very well armed dwellers in them. Never leave them empty. If you don't. then your asking for a hard time when 'strong' radscorpy's spawn

PPS: yell if u need more tips & screeenshots.
Last edited by Diarmuhnd; Apr 20, 2017 @ 8:37am
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Date Posted: Apr 18, 2017 @ 5:45pm
Posts: 15