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Line is just a little beat to right.
Dwellers wear best outfit S i found.
There are only 4 in room of 6 max because if i add 1 more, raiders will come. They aren't ready yet to kill them fast (nice S stat but sucking E low HP).
Only 15 dwellers on vault :
- 4 for power (2 pregnant)
- 4 for food (1 pregnant)
- 4 for water (1 pregnant)
- 1 for Stimpack
- 1 for Radway
- 1 for exploration
Best weapon found : 13-15 dmg (on guy for exploration)
Average weapon dmg in vault : 5-6
I plan to release babies to reach 19 but i can barely survive on raiders attack because low HP. I'am hoping better weapons from my explorer who suck after 1D3H to find better than 13-15 (1 weapon only). Wanted waiting about more weapons like that before reaching 19 dwellers.
Having 2 dwellers in each such room works better then 4 in just one room because this way increases your storage capability and they still produce resources when you close the game.
Just dont forget that everything needs more power now, so you need to have more power plants, not higher leveled unless you ahve geared dwellers working it, generating power per tick.
Also, if you know you will log off for a longer time, then build 1 or 2 extra power plants, only to be used when your logging out, this way you ahve even more plants ready to harvest when you log back on.
And build rooms that soak the downed power status if your teetering ont he edge.
brb with 2 screenshots.
To increase storage capacity i just build empty production rooms.
In survival, having only 2 dwellers in merged x3 room = death for sure.
-- Actually --
- 1 power room (size 3) with 4 dwellers (production)
- 1 power room (size 3) with 0 dwellers (storage)
Total storage = 300
-- Planned --
- 1 power room (size 1) with 2 dwellers (production)
- 1 power room (size 1) with 2 dwellers (production)
- 1 power room (size 3) with 0 dwellers just to increase storage
Total storage < 300, safer than previous about incidents
It's that you suggested to me ?
My newer vault is a little smaller than yours and I already have two tripple wide power rooms and have been strength training dwellers to emprove effency. Power rooms are what you will need more of than either of the other rooms. Especially since you can later convert food/water rooms to Nuka Cola rooms as they produce both food and water.
And having 4 dweller on the 1st & 2nd floor means they can stop any event since the rooms are Not leveled up. The 3rd floor, is all pregnant females (i wonder who in the forums gave me that idea ^^ ) so if there is a fire or critters they jsut run and i can ignore it.
http://steamcommunity.com/sharedfiles/filedetails/?id=903479997 the resources that are ready to collect every time i log on. The extra power rooms take me completly out of the red for power.
http://steamcommunity.com/sharedfiles/filedetails/?id=903480464 a close up showing how few dwellers i'm using to generate this.
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Once i ahve more dwellers, it will be even easier to maintain power, untill i hit the radscorpy threshold.
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forgot to include the basement storage floors. http://steamcommunity.com/sharedfiles/filedetails/?id=903480920
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If the 3 wide room is Not leveled up, then i disagree that it = death for sure. But having 2 more dwellers nearby to rush over, has worked well so far for me.
Power room close to entrance (merged x3 not leveled up).
Purpose : power production and guards room as well against invasions
Empty rooms for storage capacity
Like you see farest rooms are unpowered because red bar.
Elevators are for molerats proof purpose.
This Butch or B.tch, it depend on how he success to find good stuff ^^, found only one 10-13 dmg weapon. All other weapons in vault are 4->6 dmg. With low END from dwellers it's not enought to fight easily raiders yet and especially repetitive spawming raiders. It's for that reason i have 15 dwellers, +4 babies ready to release to reach 19 (to avoid molerats until my elevators shield will be finished).
- power required by minute 8.38
- power produced by minute 16.72
Yeah. If you put at least 1 dweller in your other power plant, and built at least 1 or 2 more 2 wide, no upgrade power plants, and crewed those with 1 dweller, i think you wouldnt have problerms with your power anymore.\
Also, 2 wide , no upgrade rooms spawn very weak enemies and fires, even on survival, making them easy to deal with with starter dwellers and undermaned.
But if the distance between them is too far, then you could have issues when you need to move dwellers for defense or fie fighting.
also, if you ahve a power plant, near all your storage, doesn't that conflict with the stragety of power shortage soaking ?
If you don't want to go in the red at all, you need a big enough stockpile for the vault to, effectively, survive on its own, for 4 minutes or so. That goes for food and water as well as power, though power is likely to be the biggest sticking point.
I tried to affect 2 pregnants from my power room near entrance to another power room empty. Even if i can produce more, my power bar saty in red.
Problem : I can't reduce my power room merged x3 near entrance because it will become my 6 guards room as well.
Does i need to let empty now this merged x3 room near entrance (storage) and affect dwellers in merged x2 room (production) instead ?
Another problem : are merged rooms x2 able to stop raiders if only 4 dwellers can guard this room at same time ?