Fallout Shelter
What is wrong with my power in vault ?
I play survival.

Power required by vault : 11.18
Power produced by vault : 16.72

How i can be always in red bar if i produce more power than vault require ?

Red bar appeared after reloading game from crash. And now this red bar become my friend forever. Before crash, power bar was full green.

I'am building elevators shield all around vault to force 0 molerats spawm. Could building tons of elevators explain my red bar ?
Last edited by APoCaLyPSE666NoW; Apr 11, 2017 @ 3:59pm
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Showing 1-15 of 21 comments
JPMcMillen Apr 11, 2017 @ 4:29pm 
The resource bars have a line that shows the minimum required to not suffer any negative affects from being short that resource. The further to the left that line is, the more of that resource you can stockpile. If you are having a shortfall of a particular resource the three things to do are: 1. get higher stat dwellers working the room 2. build another resource room if you have dwellers to run it 3. Upgrade the level of the room. Number 3 should be the last resort unless you can stock the room with dwellers with lots of HP and good weapons as emergencies in higher level rooms are usually stronger then they are in non-upgraded rooms.
Last edited by JPMcMillen; Apr 11, 2017 @ 4:29pm
APoCaLyPSE666NoW Apr 11, 2017 @ 4:42pm 
I produce from merged x3 room power not leveled up.
Line is just a little beat to right.

Dwellers wear best outfit S i found.
There are only 4 in room of 6 max because if i add 1 more, raiders will come. They aren't ready yet to kill them fast (nice S stat but sucking E low HP).

Only 15 dwellers on vault :
- 4 for power (2 pregnant)
- 4 for food (1 pregnant)
- 4 for water (1 pregnant)
- 1 for Stimpack
- 1 for Radway
- 1 for exploration

Best weapon found : 13-15 dmg (on guy for exploration)
Average weapon dmg in vault : 5-6

I plan to release babies to reach 19 but i can barely survive on raiders attack because low HP. I'am hoping better weapons from my explorer who suck after 1D3H to find better than 13-15 (1 weapon only). Wanted waiting about more weapons like that before reaching 19 dwellers.

Chompman Apr 11, 2017 @ 5:54pm 
Make a second power room and increase it's size until you are fine.

Having 2 dwellers in each such room works better then 4 in just one room because this way increases your storage capability and they still produce resources when you close the game.
Last edited by Chompman; Apr 11, 2017 @ 5:55pm
Diarmuhnd Apr 11, 2017 @ 6:01pm 
i'm playing survival and its rough.

Just dont forget that everything needs more power now, so you need to have more power plants, not higher leveled unless you ahve geared dwellers working it, generating power per tick.

Also, if you know you will log off for a longer time, then build 1 or 2 extra power plants, only to be used when your logging out, this way you ahve even more plants ready to harvest when you log back on.

And build rooms that soak the downed power status if your teetering ont he edge.

brb with 2 screenshots.
Last edited by Diarmuhnd; Apr 11, 2017 @ 6:02pm
APoCaLyPSE666NoW Apr 11, 2017 @ 6:03pm 
Originally posted by Chompman:
Make a second power room and increase it's size until you are fine.

Having 2 dwellers in each such room works better then 4 in just one room because this way increases your storage capability and they still produce resources when you close the game.

To increase storage capacity i just build empty production rooms.
In survival, having only 2 dwellers in merged x3 room = death for sure.

-- Actually --
- 1 power room (size 3) with 4 dwellers (production)
- 1 power room (size 3) with 0 dwellers (storage)
Total storage = 300


-- Planned --
- 1 power room (size 1) with 2 dwellers (production)
- 1 power room (size 1) with 2 dwellers (production)
- 1 power room (size 3) with 0 dwellers just to increase storage
Total storage < 300, safer than previous about incidents

It's that you suggested to me ?
JPMcMillen Apr 11, 2017 @ 6:12pm 
Originally posted by APoCaLyPSE NoW:
Originally posted by Chompman:
Make a second power room and increase it's size until you are fine.

Having 2 dwellers in each such room works better then 4 in just one room because this way increases your storage capability and they still produce resources when you close the game.

To increase storage capacity i just build empty production rooms.
In survival, having only 2 dwellers in merged x3 room = death for sure.

-- Actually --
- 1 power room (size 3) with 4 dwellers (production)
- 1 power room (size 3) with 0 dwellers (storage)
Total storage = 300


-- Planned --
- 1 power room (size 1) with 2 dwellers (production)
- 1 power room (size 1) with 2 dwellers (production)
- 1 power room (size 3) with 0 dwellers just to increase storage
Total storage < 300, safer than previous about incidents

It's that you suggested to me ?
You need dwellers in both of those power rooms because your vault will use up power faster than you can produce it with only one being manned. Even just a couple of guys in there can make a huge difference in the amount of energy you produce.

My newer vault is a little smaller than yours and I already have two tripple wide power rooms and have been strength training dwellers to emprove effency. Power rooms are what you will need more of than either of the other rooms. Especially since you can later convert food/water rooms to Nuka Cola rooms as they produce both food and water.
Last edited by JPMcMillen; Apr 11, 2017 @ 6:14pm
Diarmuhnd Apr 11, 2017 @ 6:12pm 
The only 3 wide power plant i have, is on the 1st floor. It will be the main gaurd room for defense after the gate. The first floor will be a dead end (removing the elevator on the right side for that). This will control spawn's s they can be more easily managed.

And having 4 dweller on the 1st & 2nd floor means they can stop any event since the rooms are Not leveled up. The 3rd floor, is all pregnant females (i wonder who in the forums gave me that idea ^^ ) so if there is a fire or critters they jsut run and i can ignore it.

http://steamcommunity.com/sharedfiles/filedetails/?id=903479997 the resources that are ready to collect every time i log on. The extra power rooms take me completly out of the red for power.

http://steamcommunity.com/sharedfiles/filedetails/?id=903480464 a close up showing how few dwellers i'm using to generate this.
------------------
Once i ahve more dwellers, it will be even easier to maintain power, untill i hit the radscorpy threshold. :steamhappy:
-----------------
forgot to include the basement storage floors. http://steamcommunity.com/sharedfiles/filedetails/?id=903480920
-----------------
Originally posted by APoCaLyPSE NoW:
...
In survival, having only 2 dwellers in merged x3 room = death for sure.
...
If the 3 wide room is Not leveled up, then i disagree that it = death for sure. But having 2 more dwellers nearby to rush over, has worked well so far for me.
Last edited by Diarmuhnd; Apr 11, 2017 @ 6:20pm
JPMcMillen Apr 11, 2017 @ 6:14pm 
Also, if you don't want to deal with serious emergencies in rooms, don't upgrade them twice. Once is fine as long as you have at least 3-4 dwellers with decent weapons.
APoCaLyPSE666NoW Apr 11, 2017 @ 6:37pm 
Here is my sucking vault. All is ok except power.


Power room close to entrance (merged x3 not leveled up).
Purpose : power production and guards room as well against invasions
http://steamcommunity.com/sharedfiles/filedetails/?id=903483573


Empty rooms for storage capacity
http://steamcommunity.com/sharedfiles/filedetails/?id=903484080


Like you see farest rooms are unpowered because red bar.
Elevators are for molerats proof purpose.
http://steamcommunity.com/sharedfiles/filedetails/?id=903484688


This Butch or B.tch, it depend on how he success to find good stuff ^^, found only one 10-13 dmg weapon. All other weapons in vault are 4->6 dmg. With low END from dwellers it's not enought to fight easily raiders yet and especially repetitive spawming raiders. It's for that reason i have 15 dwellers, +4 babies ready to release to reach 19 (to avoid molerats until my elevators shield will be finished).
http://steamcommunity.com/sharedfiles/filedetails/?id=903486044
gundam1945 Apr 11, 2017 @ 6:49pm 
Your storage is too low. The vault will consume power for 3-4 minutes even after the app is close. Therefore, if you don't have enough storage, the power will be red when you come back. You should build more power room. You don't need it to be filled with people. An empty one will serve the purpose.
APoCaLyPSE666NoW Apr 11, 2017 @ 6:58pm 
How can i be in read bar about power with such game stats ?

- power required by minute 8.38
- power produced by minute 16.72

http://steamcommunity.com/sharedfiles/filedetails/?id=903485138
Last edited by APoCaLyPSE666NoW; Apr 11, 2017 @ 6:59pm
Diarmuhnd Apr 11, 2017 @ 8:38pm 
Originally posted by APoCaLyPSE NoW:
Here is my sucking vault. All is ok except power.
...

Yeah. If you put at least 1 dweller in your other power plant, and built at least 1 or 2 more 2 wide, no upgrade power plants, and crewed those with 1 dweller, i think you wouldnt have problerms with your power anymore.\

Also, 2 wide , no upgrade rooms spawn very weak enemies and fires, even on survival, making them easy to deal with with starter dwellers and undermaned.

But if the distance between them is too far, then you could have issues when you need to move dwellers for defense or fie fighting.

also, if you ahve a power plant, near all your storage, doesn't that conflict with the stragety of power shortage soaking ?

Last edited by Diarmuhnd; Apr 11, 2017 @ 8:43pm
Alex Apr 11, 2017 @ 11:03pm 
Originally posted by APoCaLyPSE NoW:
How can i be in read bar about power with such game stats ?

- power required by minute 8.38
- power produced by minute 16.72

http://steamcommunity.com/sharedfiles/filedetails/?id=903485138
Because even if the vault is generating more power than it needs, you aren't there to collect it during the 3-4 minutes the simulation keeps going after you shut it down, so the power rooms will sit there, ready to be harvested, when you return, while everything else continues to drain the power from your reserves.

If you don't want to go in the red at all, you need a big enough stockpile for the vault to, effectively, survive on its own, for 4 minutes or so. That goes for food and water as well as power, though power is likely to be the biggest sticking point.
APoCaLyPSE666NoW Apr 12, 2017 @ 3:21am 
Hell on my vault.

I tried to affect 2 pregnants from my power room near entrance to another power room empty. Even if i can produce more, my power bar saty in red.

Problem : I can't reduce my power room merged x3 near entrance because it will become my 6 guards room as well.

Does i need to let empty now this merged x3 room near entrance (storage) and affect dwellers in merged x2 room (production) instead ?

Another problem : are merged rooms x2 able to stop raiders if only 4 dwellers can guard this room at same time ?
red255 Apr 12, 2017 @ 3:40am 
what is survival?
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Date Posted: Apr 11, 2017 @ 3:58pm
Posts: 21