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Q: Every time I tab back into my game I get an incident immediately, what's going on?
A: There's an incident timer that ticks in the background of the game. As it ticks more the chance of an incident happening increases. Eventually it gets to a point where an incident is guaranteed. Tabbing out of the game (versus fully exiting and closing it) keeps the timer ticking, but as incidents can't happen while the game isn't running in the foreground, then it happens as soon as you go back to the game. A lot of UIs (crafting, explorer, storage) also prevent incidents from happening while not stopping the timer, so if you spend a lot of time in one you'll probably find an incident occurs as soon as you close the UI. This timer can be exploited though. Failing a rush resets the timer, meaning you can strategically rush a low level room to failure (see 6.2 on incident strength) to deal with an easy incident every once in a while, as opposed to dealing with something like deathclaws or an internal incident in a higher level room. This is particularly useful in a survival vault where incidents are frequent and brutal."
"and thus, the vicious circle continues until every and all disagreeing person has been successfully removed" lol sounds like ultimate failure to me but ok
if you make stupid and unhelpful comments, you should expect getting the same thing thrown back at you. don't say stupid stuff and you won't get stupid reactions (i'm making an exception here by giving you a non-stupid reply to a very stupid statement). lol
It's a shame moderators removed the exact comments they were banned for so you can't see for yourself.
Where is your god now?
If your dwellers leveled from low END stat they growed more in level than in HP. In this way, game will become difficult because deathclaws level match with average levels from all dwellers inside vault. You have to level up less and getting max HP from each level up to be ok. This is best balance.