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The longer a dweller has been out, the higher grade loot they find as well
read section 10 the wasteland, read section 2 specials : the read the rest :)
https://github.com/therabidsquirel/The-Fallout-Shelter-FAQ/wiki
To get legendary weapon & armour recipe's & junk drops a dweller must be searching the wateland for over 2.5 days. It can be found earlier, but not likely. Its all in that faq.
good luck ahve fun
how long you stay out also affects the loot you find too
armor and weapons especially impact how well you do and how easily you lose health
stim packs and radon also help you survive longer, especially stimpacks
you can go at max 3 days with a low lvl max stats legendary armor and legendary weapon, as well as with a pet. This is assuming your character lvls up each day till it reaches close to 50 which is the max capped lvl you can reach without cheating or mods. After around 3 days, your character tells you how it can't carry anymore and by default heads back and the button to keep exploring can't be pressed.
This is absolutely not true. I have 26 explorers out all the time. My vault and population are as good as maxed. They stay out for 3 days before they return when their inventory is full.
I get encounters about every 20 minutes. Of course you have to be logged in for at least 20 minutes and longer.
And I believe a high Luck stat helps getting these random encounters.
But the game is a mobile game where you play for 10 minutes and then log out, specially when your vault and dwellers are maxed. That is probably why people think they are not getting any wasteland encounters.
the further you go into the wastelands, the higher your chance to find an explorable place. Also im 50% sure luck stats help you find it easier or give you a higher % chance to find one (not sure entirely so don't quote me on that)
also it increases your chances if you send even more npcs to explore the wastelands, as at least 1 is bound to find one
"random encounter while in the wasteland is increased by their Perception"
11+ endurance makes them immune to rad damage while exploring. No SPECIAL affects rad damage in the vault or in quests, including random encounter location quests triggered by wasteland explorers.