Fallout Shelter
Crimson Apr 30, 2017 @ 9:09am
Death Claws!
What is the best way to defeat Death Claws?
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Showing 1-15 of 19 comments
Ghadaro Apr 30, 2017 @ 9:45am 
Train up 6x lvl 1 dwellers to endurance 10 and equip with at least +5 endurance gear before letting them level up. When they hit lvl 50 they will have the health to make a good first room defence. If you lack decent weapons quests tend to give a lot of blueprints
drake_hound Apr 30, 2017 @ 10:29am 
Vault door 2 guards. then small room with 1 or 2 guard. while the vaultdoor gaurds move to the room after. usually a big room 3x, make sure there is only 1 elevator down on the first floor.
So the deathclaws have to walk back towards that elevator. but basically the more small rooms you have. the easier it is to deal with death claws. cause you can stim up the lonely or two guys inside the small room.

While in the big room always somebody ran around without health bar showing.
aardvarkpepper Apr 30, 2017 @ 1:39pm 
far as i know external events (raiders, deathclaws, feral ghouls) are affected by the average level of dwellers actually in the vault. so your highest level dwellers will hopefully be out exploring. you can avoid leveling your dwellers that you keep in your vault. that should make the deathclaws easier

"but i don't have any hit points on level 1 dwellers"

well that's true. but they still shouldn't die IF you move hurt dwellers out. My first room off the vault entrance is a water treatment center, and I load that up with level 1s that don't die.

==

The way I dealt with deathclaws -

first, I stopped population at 60 on a normal game (in survival I think they show up at 45, so you'd stop at 44 there). Then I made sure everyone had at least guns doing 7 damage on average. Then I made sure the people in my first room off the vault entrance (water treatment) had 6 dwellers.

(Why Water Treatment? Because power generators and nuclear reactors are "deep" rooms; enemies run around, you run around, time gets wasted. Water Treatment rooms are nice and shallow, there's less running around, less time gets wasted)

Then I gave my best weapons to entry guards. Yes, you CAN go farther on wasteland exploration if you give good guns to explorers, but it's much easier to fight off incursions if you have some strong guns at the vault too.

By the time I broke 60, I had a legendary Fat Man, and a few weapons doing 15ish damage.

==

So then I hit 61, and deathclaws started appearing. Fighting against some dwellers that were like 1st or 2nd level, but then everyone in the vault was like 3rd or 4th level at most generally. I didn't kill the deathclaws in the first big room, which I figured would happen.

The deathclaws ran to the next room down, where there were more armed dwellers waiting. The other armed dwellers (all with weapons doing 7 damage or so) shot up the deathclaws some, but didn't stop them.

Deathclaws ran to the next room which was full of my strong weapons (I'd moved them down from the water treatment room while the deathclaws were busy moving). By the time the deathclaws exited, a deathclaw had died.

Then I kept moving dwellers around, not even having to use a lot of stimpacks, and eventually the deathclaws died.

note: every time someone in the vault leveled up, I'd equipped +3 Endurance gear to them. That probably helped.

note 2: at my current stage of armament (lot of dwellers have Tactical Junk Jet or Excited Institute Rifles (my Plasma Rifles go to explorers), deathclaws make it about 3 rooms in, then they all die. But I do have to move the heavier armed dwellers around for this to happen. But a lot of them are still level 3 or 4 or whatever, because I very deliberately try NOT to level dwellers. (and if I do, I make them into explorers so they aren't in the vault).

==

If you can't FIGHT the deathclaws, you can just run away from them. They won't revisit a room they already hit, so you can run away at first then as the deathclaws go deeper, repopulate the upper level with workers. The pregnant women won't come out until the deathclaws run away, I think.

==

Eventually you want your top few rooms to have End 10 with +7 End gear at level 50. But you don't *need* that much to kill Deathclaws.
Eagle_of_Fire Apr 30, 2017 @ 3:36pm 
I don't find deadclaws very threatening in this game. Much like in Fallout 4. If you didn't meet the first scripted one so early on in Fallout 4 then I doubt anybody would fear them much if at all.

The key to defeating deadclaws easily is to have dwellers around the range of 20 levels (for HP buffer) with very good weapons in your vault. In normal play you start getting deadclaws at around 65 dwellers so the trick here is to get good weapons from the wasteland/quests before they start to attack your vault and equip your first few rooms in your vault with the best weapons you have.

3 wide rooms with 6 dwellers each, of course. Early on the power rooms are the best but late game you'll want to have Nuka Cola plants there instead.

In my main vault I'm in end game and deadclaws never bother me. They usually drop extremely fast in my second room, sometimes even in the first.
Diarmuhnd Apr 30, 2017 @ 4:33pm 
Originally posted by Crimson:
What is the best way to defeat Death Claws?
Some of the advice you got will get you killed. be carefull.

Do not rely on dwellers who are higher level, if they have been leveled with LOW ENDURANCE. If that is the case, they are just as easy to kill as lvl 1 dwellers. You can still use them, i do all the time, but be ready to use stimpacks on them, alot.

Dweller levels ONLY matters if a dweller had a very HIGH endurance and was leveled by the "endurance leveling strategy".

read this, it has answers to pretty much almost everything.
https://github.com/therabidsquirel/The-Fallout-Shelter-FAQ/wiki

and youTube has some good videos if you need them.

good luck have fun
Last edited by Diarmuhnd; Apr 30, 2017 @ 4:34pm
Hannah Montana Apr 30, 2017 @ 5:16pm 
Best way to beat Deathclaws is to not pass 60 Dwellers until you have equipped them with good gear. Rare quality gear is not hard to find by doing quests or exploring wasteland.
Eagle_of_Fire Apr 30, 2017 @ 7:41pm 
Originally posted by Diarmuhnd:
Originally posted by Crimson:
What is the best way to defeat Death Claws?
Some of the advice you got will get you killed. be carefull.

Do not rely on dwellers who are higher level, if they have been leveled with LOW ENDURANCE. If that is the case, they are just as easy to kill as lvl 1 dwellers. You can still use them, i do all the time, but be ready to use stimpacks on them, alot.
Yeah, advice like the false information right here.

All dwellers have base HP from levelling up. A level 20 will undoubtedly have higher HP than base level one dwellers. And at around 60 dwellers in your base you are extremely unlikely to even have the luxury to train your level ones to full endurance yet.
Diarmuhnd Apr 30, 2017 @ 8:15pm 
Originally posted by Eagle_of_Fire:
Originally posted by Diarmuhnd:
Some of the advice you got will get you killed. be carefull.

Do not rely on dwellers who are higher level, if they have been leveled with LOW ENDURANCE. If that is the case, they are just as easy to kill as lvl 1 dwellers. You can still use them, i do all the time, but be ready to use stimpacks on them, alot.
Yeah, advice like the false information right here.

All dwellers have base HP from levelling up. A level 20 will undoubtedly have higher HP than base level one dwellers. And at around 60 dwellers in your base you are extremely unlikely to even have the luxury to train your level ones to full endurance yet.
You really have no idea how much hit points are generated per level up based on a dwellers endurance special.

Go do some reading, and even testing if you need to verify it for yourself.

Keep on trolling Eagle_of_Fire if thats what gets you hard ! :steammocking:
Eagle_of_Fire Apr 30, 2017 @ 9:02pm 
Do you realise how stupid what you are saying at this very moment is? Even if, let's say for the sake of the argument, dwellers only gain HP based on their endurance. Then a level 20 dwellers will still have 20 hp more than a level one dwellers, whatever the stats. Stats that are completely irrelevant for vault combat too, of course.
Diarmuhnd May 1, 2017 @ 12:17am 
trolol
have you tested how much longer a dweller lives with that little "extra" hit points in a fight against 3 deathclaws, or a lvl 3, 3 wide room radscorpian spawn? :steamfacepalm:

that dweller does NOT get even 1 more hit before dying... really. Thank you for showing your ignorance at this games math. :steammocking:
Last edited by Diarmuhnd; May 1, 2017 @ 12:19am
Mno May 1, 2017 @ 12:59am 
I have two level 50 dwellers with maxed out SPECIAL guarding the vault door room with MIRV's, and two more level 50 dwellers also with maxed out SPECIAL guarding the next room with other high-end weapons (Lead Belcher and Burnmaster). The 3rd deathclaw always dies in the second room, though I also have two damage increase pets equipped (parrot and pitbull if I remember correctly).
Last edited by Mno; May 1, 2017 @ 1:01am
rock May 2, 2017 @ 2:09pm 
Death claws travel all the way through the first floor, then back to the first elevator that they find, then down and right, then elevator, rinse and repeat. If you populate your first level with level 50 guys with max E and great weapons, and your overall vault level is low, you won't have a problem. Other special stats don't matter for vault combat, just E. I'd say keeping your average level below 20 is more important than the dwellers that guard your first level though.
Eagle_of_Fire May 2, 2017 @ 4:04pm 
Originally posted by Diarmuhnd:
trolol
have you tested how much longer a dweller lives with that little "extra" hit points in a fight against 3 deathclaws, or a lvl 3, 3 wide room radscorpian spawn? :steamfacepalm:

that dweller does NOT get even 1 more hit before dying... really. Thank you for showing your ignorance at this games math. :steammocking:

Completely false and flawled logic, as usual.
Diarmuhnd May 2, 2017 @ 4:46pm 
Originally posted by Eagle_of_Fire:
Completely false and flawled logic, as usual.
:steamfacepalm: lol.
Battleseed (Banned) May 2, 2017 @ 5:53pm 
Originally posted by Eagle_of_Fire:
at around 60 dwellers in your base you are extremely unlikely to even have the luxury to train your level ones to full endurance yet.
I train them to full E and S/P/A/I depening on their job as soon as the room unlocks. Add L to the training soon as it unlocks as well. The level 1 is then equiped with a +3E/+5E/+7E, a 10+ damage weap. Depending on the average dweller level of the vault, they either get sent to their job in the vault and stay low level or given stims and sent to the Wasteland to level up.

Originally posted by Eagle_of_Fire:
Do you realise how stupid what you are saying at this very moment is? Even if, let's say for the sake of the argument, dwellers only gain HP based on their endurance. Then a level 20 dwellers will still have 20 hp more than a level one dwellers, whatever the stats. Stats that are completely irrelevant for vault combat too, of course.
There is no "for the sake of argument", that is how it works. Every time you level up a dweller that does not have the max possible E stat, you rob them of potential HP.
Last edited by Battleseed; May 2, 2017 @ 6:54pm
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Date Posted: Apr 30, 2017 @ 9:09am
Posts: 19