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So the deathclaws have to walk back towards that elevator. but basically the more small rooms you have. the easier it is to deal with death claws. cause you can stim up the lonely or two guys inside the small room.
While in the big room always somebody ran around without health bar showing.
"but i don't have any hit points on level 1 dwellers"
well that's true. but they still shouldn't die IF you move hurt dwellers out. My first room off the vault entrance is a water treatment center, and I load that up with level 1s that don't die.
==
The way I dealt with deathclaws -
first, I stopped population at 60 on a normal game (in survival I think they show up at 45, so you'd stop at 44 there). Then I made sure everyone had at least guns doing 7 damage on average. Then I made sure the people in my first room off the vault entrance (water treatment) had 6 dwellers.
(Why Water Treatment? Because power generators and nuclear reactors are "deep" rooms; enemies run around, you run around, time gets wasted. Water Treatment rooms are nice and shallow, there's less running around, less time gets wasted)
Then I gave my best weapons to entry guards. Yes, you CAN go farther on wasteland exploration if you give good guns to explorers, but it's much easier to fight off incursions if you have some strong guns at the vault too.
By the time I broke 60, I had a legendary Fat Man, and a few weapons doing 15ish damage.
==
So then I hit 61, and deathclaws started appearing. Fighting against some dwellers that were like 1st or 2nd level, but then everyone in the vault was like 3rd or 4th level at most generally. I didn't kill the deathclaws in the first big room, which I figured would happen.
The deathclaws ran to the next room down, where there were more armed dwellers waiting. The other armed dwellers (all with weapons doing 7 damage or so) shot up the deathclaws some, but didn't stop them.
Deathclaws ran to the next room which was full of my strong weapons (I'd moved them down from the water treatment room while the deathclaws were busy moving). By the time the deathclaws exited, a deathclaw had died.
Then I kept moving dwellers around, not even having to use a lot of stimpacks, and eventually the deathclaws died.
note: every time someone in the vault leveled up, I'd equipped +3 Endurance gear to them. That probably helped.
note 2: at my current stage of armament (lot of dwellers have Tactical Junk Jet or Excited Institute Rifles (my Plasma Rifles go to explorers), deathclaws make it about 3 rooms in, then they all die. But I do have to move the heavier armed dwellers around for this to happen. But a lot of them are still level 3 or 4 or whatever, because I very deliberately try NOT to level dwellers. (and if I do, I make them into explorers so they aren't in the vault).
==
If you can't FIGHT the deathclaws, you can just run away from them. They won't revisit a room they already hit, so you can run away at first then as the deathclaws go deeper, repopulate the upper level with workers. The pregnant women won't come out until the deathclaws run away, I think.
==
Eventually you want your top few rooms to have End 10 with +7 End gear at level 50. But you don't *need* that much to kill Deathclaws.
The key to defeating deadclaws easily is to have dwellers around the range of 20 levels (for HP buffer) with very good weapons in your vault. In normal play you start getting deadclaws at around 65 dwellers so the trick here is to get good weapons from the wasteland/quests before they start to attack your vault and equip your first few rooms in your vault with the best weapons you have.
3 wide rooms with 6 dwellers each, of course. Early on the power rooms are the best but late game you'll want to have Nuka Cola plants there instead.
In my main vault I'm in end game and deadclaws never bother me. They usually drop extremely fast in my second room, sometimes even in the first.
Do not rely on dwellers who are higher level, if they have been leveled with LOW ENDURANCE. If that is the case, they are just as easy to kill as lvl 1 dwellers. You can still use them, i do all the time, but be ready to use stimpacks on them, alot.
read this, it has answers to pretty much almost everything.
https://github.com/therabidsquirel/The-Fallout-Shelter-FAQ/wiki
and youTube has some good videos if you need them.
good luck have fun
All dwellers have base HP from levelling up. A level 20 will undoubtedly have higher HP than base level one dwellers. And at around 60 dwellers in your base you are extremely unlikely to even have the luxury to train your level ones to full endurance yet.
Go do some reading, and even testing if you need to verify it for yourself.
Keep on trolling Eagle_of_Fire if thats what gets you hard !
have you tested how much longer a dweller lives with that little "extra" hit points in a fight against 3 deathclaws, or a lvl 3, 3 wide room radscorpian spawn?
that dweller does NOT get even 1 more hit before dying... really. Thank you for showing your ignorance at this games math.
Completely false and flawled logic, as usual.
There is no "for the sake of argument", that is how it works. Every time you level up a dweller that does not have the max possible E stat, you rob them of potential HP.