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Sadly not even powerarmours give them damage reduction (and damage reduction is in the game)
The armours are pure cosmetic inside the vault. it makes no difference if you equip them with underwear or keep them in the vault suit.
Only armour that matters are STR for power rooms reduces time to gather resources.
Aglity in Food rooms. to reduce time to gather the resource.
Perception in water room to reduce time to gather resource.
Charisma in radio rooms. to gather more level 1 dwellers.
Charisma in living rooms to decrease time for making babies.
For leveling up highest endurance suit equiped will give them higher HP during level up.
For rushes luck matters. if you don´t have it to 10. it substract chances from rush success.
That is all there is to stats inside the vault. when you got nuka cola plants. all you do is put in endurance people.
Your statistic Max Health is leveled or built while you level up and is directly tied to level.
Once leveled up and max health is established there s no way to reset.
So the basice is a dweller needs 17 Endurance, which is accomplished with 10 points of your special and Heavy Wasteland Gear that has an +E7 value.
As you level up max health is increased, so a dweller who starts at a base health of 105 at level 1 and levels up to level 50 with an E17 rating will have a max health value of 644. That is the highest value that max health can be no matter what.
Train that same dweller is say +S7 gear and you only get a level 50 dweller with about 300 ish Max health points.
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its 1 step in something called 'endurance training' & there are a lot of guides, even youTube vids that cover it.
When they are send to the fire or defend, their progress stop at whatever they've been. When they will come back, their progress will resume. You only loose the time they aren't training right now, so about a minute or a few. If their countdown is more than two hours it doesn't really matter.
Also
It is an information for whatever will look for it. It's not only for you. This post might be 10 years old, it doesn't freaking matter.
As you said, "braaaains" you should also use one.
Ha! A 4 mo. old necro is nothing. And, yeah...at four mo.'s old, it's still relevant in the case of this game. Plus like mentioned, Other people will find this info helpful when they do a keyword search so, it doesn't hurt to add to it. The real problem with 'Necro'ing a thread is when it's super old and the game has since had a bunch of revisions / updates that change gameplay to where the info in the original topic is no longer valid. I see that happen a lot in 7d2d for example......which has been evolving a lot from one Alpha to the next. But, the moderators usually squash those necro's pretty quick.