Fallout Shelter
Outfits with stats in Training Rooms and traininng progress question.
Do they adversly affect the dweller training if they include the stat the training room trains.

I Placed a training room up top near the vault door so I can train my initial responders (so they aren't just sitting around guarding the door.

With my other dwellers training I usually equip with base vaultsuit.

Also. Is training progress lost if I I move them to another room mid way through training a point (I have been assuming its a loss if quit out of the game before moving them back, say if I get a new dweller and need to train them in endurance, I will move out a 5+ dweller as I already have a + 7 endruance Clothing item, not ideal, but need to get that 1 endurance dweller going) or is training progress kept so when I bring them back later on, they pick up that point in progress where they left off?
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Showing 1-8 of 8 comments
Diarmuhnd Apr 29, 2017 @ 5:18am 
I don;t think so; but i wasnt really keeping an eye on that. I currently have 30+ dwellers training right now. Next time im in game, i will check and let you know.
Tetsuri Apr 29, 2017 @ 5:36am 
Clothes are fine. I am not 100%, but I believe they retain the training progress, as least temporarily, if not permanently. Also, I believe that getting interrupted stalls the progress, so you're kind of wasting time if you let trainees handle incidents. There's nothing wrong with leaving a door unguarded and just guarding a production room as your first room. I honestly never saw a point in putting people at the door or upgrading it.
Last edited by Tetsuri; Apr 29, 2017 @ 5:38am
drake_hound Apr 29, 2017 @ 5:50am 
Only outfit that matters in the vault. while leveling up is endurance outfits.

Sadly not even powerarmours give them damage reduction (and damage reduction is in the game)
The armours are pure cosmetic inside the vault. it makes no difference if you equip them with underwear or keep them in the vault suit.

Only armour that matters are STR for power rooms reduces time to gather resources.
Aglity in Food rooms. to reduce time to gather the resource.
Perception in water room to reduce time to gather resource.
Charisma in radio rooms. to gather more level 1 dwellers.
Charisma in living rooms to decrease time for making babies.

For leveling up highest endurance suit equiped will give them higher HP during level up.
For rushes luck matters. if you don´t have it to 10. it substract chances from rush success.

That is all there is to stats inside the vault. when you got nuka cola plants. all you do is put in endurance people.
Madwand Jul 30, 2017 @ 10:00am 
Drake, for endurance, what are you saying to do for leveling up? Are you waiting til someone might level up, then changing them to an E outfit? And what does it accomplish?
DrDoomNGloom Jul 30, 2017 @ 11:00am 
Originally posted by Madwand:
Drake, for endurance, what are you saying to do for leveling up? Are you waiting til someone might level up, then changing them to an E outfit? And what does it accomplish?

Your statistic Max Health is leveled or built while you level up and is directly tied to level.
Once leveled up and max health is established there s no way to reset.

So the basice is a dweller needs 17 Endurance, which is accomplished with 10 points of your special and Heavy Wasteland Gear that has an +E7 value.

As you level up max health is increased, so a dweller who starts at a base health of 105 at level 1 and levels up to level 50 with an E17 rating will have a max health value of 644. That is the highest value that max health can be no matter what.

Train that same dweller is say +S7 gear and you only get a level 50 dweller with about 300 ish Max health points.
Diarmuhnd Jul 30, 2017 @ 12:44pm 
nekro 4 month old .. more braaaains. ha.
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Originally posted by Madwand:
Drake, for endurance, what are you saying to do for leveling up? Are you waiting til someone might level up, then changing them to an E outfit? And what does it accomplish?
its 1 step in something called 'endurance training' & there are a lot of guides, even youTube vids that cover it.
Last edited by Diarmuhnd; Jul 30, 2017 @ 12:45pm
[ENG] Swarożyc Dec 15, 2022 @ 7:48am 
Originally posted by Tetsuri:
Clothes are fine. I am not 100%, but I believe they retain the training progress, as least temporarily, if not permanently. Also, I believe that getting interrupted stalls the progress, so you're kind of wasting time if you let trainees handle incidents. There's nothing wrong with leaving a door unguarded and just guarding a production room as your first room. I honestly never saw a point in putting people at the door or upgrading it.

When they are send to the fire or defend, their progress stop at whatever they've been. When they will come back, their progress will resume. You only loose the time they aren't training right now, so about a minute or a few. If their countdown is more than two hours it doesn't really matter.
Also


Originally posted by Diarmuhnd:
nekro 4 month old .. more braaaains. ha.
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Originally posted by Madwand:
Drake, for endurance, what are you saying to do for leveling up? Are you waiting til someone might level up, then changing them to an E outfit? And what does it accomplish?
its 1 step in something called 'endurance training' & there are a lot of guides, even youTube vids that cover it.

It is an information for whatever will look for it. It's not only for you. This post might be 10 years old, it doesn't freaking matter.
As you said, "braaaains" you should also use one.
Mardoin69 Dec 15, 2022 @ 11:12am 
Originally posted by Diarmuhnd:
nekro 4 month old .. more braaaains. ha.
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Originally posted by Madwand:
Drake, for endurance, what are you saying to do for leveling up? Are you waiting til someone might level up, then changing them to an E outfit? And what does it accomplish?
its 1 step in something called 'endurance training' & there are a lot of guides, even youTube vids that cover it.

Ha! A 4 mo. old necro is nothing. And, yeah...at four mo.'s old, it's still relevant in the case of this game. Plus like mentioned, Other people will find this info helpful when they do a keyword search so, it doesn't hurt to add to it. The real problem with 'Necro'ing a thread is when it's super old and the game has since had a bunch of revisions / updates that change gameplay to where the info in the original topic is no longer valid. I see that happen a lot in 7d2d for example......which has been evolving a lot from one Alpha to the next. But, the moderators usually squash those necro's pretty quick.
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Date Posted: Apr 29, 2017 @ 3:48am
Posts: 8