安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
1. It's not advertised as 60 fps
2. The ps3 port was not 60 fps either.
One interesting thing though, the bestiary in the game with the animal animations were 60 FPS on PS3, so maybe it was just a single lock to keep the main game consistent.
We can only hope
Correct me if I'm wrong, but wasn't there some graphical effect that they couldn't get working right on emulator? Or was that dolphin only?
wrong. RE4 Ultimate Edition doesn't run twice as fast aside from some irrelevant water pools here and there. And only the rifle reload animation couldn't be properly coded and remains at 30 fps. Everything else in the game is perfectly coded at 60 fps and in fact i'm never going back to play RE4 at 30 fps ever again.
Take into consideration as well every single game and port Capcom has released for PC since Resident Evil 5 in 2009:
-Resident Evil 5: 60 fps
-Resident Evil 6: 60 fps
-Resindet Evil 4 HD: 60 fps
-RE1 Remaster: 60 fps (exclusive to PC by the way, with perfect implementation and zero side effects)
-Resident Evil Zero: 60 fps
-Revelations: 60 fps
-Revelations 2: 60 fps
-Dragons Dogma: 60 fps
-Dead Rising 1: 60 fps
-Megaman collection 1&2: 60 fps
I'm 100% sure Capcom won't release any game at 30 fps on PC anymore. They can very well port Okami to a new engine just like they did with RE1 Remaster. Hell RE1 Remaster's 60 fps feature is exclusive to PC, all the other console platforms got a 30 fps version which enraged quite a chunk of console players. Shows how Capcom care about a quality PC port of their game since the RE4/DMC3 fiasco in 2007
You are right, but that is not true for emulators only. Bloom, DOF and things like specular gloss effects were often hardcoded to the native resolution of the PS2 (most specifically, they were designed to be at a specific position on screen intimatedly tied with the native resolution it was running at). That was a neat trick for optimization on old consoles. Change/raise the internal resolution of the game and you will screw those effects. They will go out of position compared to the objects they're attached, generate ghosting effects or just flat out not appear at all.
That's why HD console ports of games like Devil May Cry 3, Prince of Persia Trilogy, Okami, God of War and others got these effects reworked (or worse: removed). Pointing that the porting team couldn't figure out a way to re-render these effects at HD resolutions (or simply didn't wanted to as the budget wasn't worth it)
Many people will pirate games to emulate them, even if they own the original. Downloading the iso is just much easier, than dumping the disc, and create the iso yourself. And it's more convenient to just pick the file for the game you want to play, instead of changing discs, in case you are emulator from the disc directly.
Even if you own the game, downloading it from the internet is still technically pirating, but the question is, where do you draw the line?
e: that said, it's probably smoother cause it actually stays at 30 FPS?
But the game is 100% emulated and playable even on Dolphin and RPCS3 at this point.