Okami HD

Okami HD

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burnhell 2017 年 10 月 2 日 下午 7:09
60fps?
will it run 60fps, which PC Settings will be avaliable, also will you guys support modding?
最後修改者:burnhell; 2017 年 10 月 5 日 下午 3:47
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目前顯示第 46-60 則留言,共 96
FourMore 2017 年 11 月 16 日 上午 1:06 
Personally I doubt. The game runs natively full HD on the PS3 on 30 FPS. Not sure about the PS4 port but don't get your hopes up.
1. It's not advertised as 60 fps
2. The ps3 port was not 60 fps either.

One interesting thing though, the bestiary in the game with the animal animations were 60 FPS on PS3, so maybe it was just a single lock to keep the main game consistent.
TommyEV 2017 年 11 月 16 日 上午 2:23 
引用自 Redblaze27
引用自 White Spirit
The thing is - if they don't improve the game, many people won't need to buy it.

Emulators do exist, and Okami being a PS2 game plays perfectly fine on a PC, even on Linux.
Why do you support piracy?
Looks like you have no idea about emulating.

引用自 Fer82
One interesting thing though, the bestiary in the game with the animal animations were 60 FPS on PS3, so maybe it was just a single lock to keep the main game consistent.
We can only hope
EvPointMaster 2017 年 11 月 16 日 上午 2:42 
引用自 White Spirit
Emulators do exist, and Okami being a PS2 game plays perfectly fine on a PC, even on Linux.


Correct me if I'm wrong, but wasn't there some graphical effect that they couldn't get working right on emulator? Or was that dolphin only?
Redblaze27 2017 年 11 月 16 日 上午 3:07 
引用自 TommyEV
引用自 Redblaze27
Why do you support piracy?
Looks like you have no idea about emulating.
When you tell someone to wemulate instead fo support a game, you are implying piracy.
Nacery 2017 年 11 月 16 日 上午 3:18 
Im's 99% sure it will be 30fps capped. As a lot of old capcom titles running pre MT Framework engine (witha few exceptions as Devil May Cry or Onimusha), it will probably hard capped to 30fps with the game running twice as fast in 60fps (like RE4 whose PC version is known to have issues running at 60fps).
El Fuerte 2017 年 11 月 16 日 上午 4:02 
引用自 Nacery
Im's 99% sure it will be 30fps capped. As a lot of old capcom titles running pre MT Framework engine (witha few exceptions as Devil May Cry or Onimusha), it will probably hard capped to 30fps with the game running twice as fast in 60fps (like RE4 whose PC version is known to have issues running at 60fps).

wrong. RE4 Ultimate Edition doesn't run twice as fast aside from some irrelevant water pools here and there. And only the rifle reload animation couldn't be properly coded and remains at 30 fps. Everything else in the game is perfectly coded at 60 fps and in fact i'm never going back to play RE4 at 30 fps ever again.

Take into consideration as well every single game and port Capcom has released for PC since Resident Evil 5 in 2009:

-Resident Evil 5: 60 fps
-Resident Evil 6: 60 fps
-Resindet Evil 4 HD: 60 fps
-RE1 Remaster: 60 fps (exclusive to PC by the way, with perfect implementation and zero side effects)
-Resident Evil Zero: 60 fps
-Revelations: 60 fps
-Revelations 2: 60 fps
-Dragons Dogma: 60 fps
-Dead Rising 1: 60 fps
-Megaman collection 1&2: 60 fps

I'm 100% sure Capcom won't release any game at 30 fps on PC anymore. They can very well port Okami to a new engine just like they did with RE1 Remaster. Hell RE1 Remaster's 60 fps feature is exclusive to PC, all the other console platforms got a 30 fps version which enraged quite a chunk of console players. Shows how Capcom care about a quality PC port of their game since the RE4/DMC3 fiasco in 2007

引用自 EvPointMaster
引用自 White Spirit
Emulators do exist, and Okami being a PS2 game plays perfectly fine on a PC, even on Linux.


Correct me if I'm wrong, but wasn't there some graphical effect that they couldn't get working right on emulator? Or was that dolphin only?

You are right, but that is not true for emulators only. Bloom, DOF and things like specular gloss effects were often hardcoded to the native resolution of the PS2 (most specifically, they were designed to be at a specific position on screen intimatedly tied with the native resolution it was running at). That was a neat trick for optimization on old consoles. Change/raise the internal resolution of the game and you will screw those effects. They will go out of position compared to the objects they're attached, generate ghosting effects or just flat out not appear at all.

That's why HD console ports of games like Devil May Cry 3, Prince of Persia Trilogy, Okami, God of War and others got these effects reworked (or worse: removed). Pointing that the porting team couldn't figure out a way to re-render these effects at HD resolutions (or simply didn't wanted to as the budget wasn't worth it)
最後修改者:El Fuerte; 2017 年 11 月 16 日 上午 4:37
TommyEV 2017 年 11 月 16 日 上午 4:29 
引用自 Redblaze27
引用自 TommyEV
Looks like you have no idea about emulating.
When you tell someone to wemulate instead fo support a game, you are implying piracy.
You can easily go to your attic, find your good old PS2 disc and emulate that.
EvPointMaster 2017 年 11 月 16 日 上午 10:32 
引用自 TommyEV
引用自 Redblaze27
When you tell someone to wemulate instead fo support a game, you are implying piracy.
You can easily go to your attic, find your good old PS2 disc and emulate that.

Many people will pirate games to emulate them, even if they own the original. Downloading the iso is just much easier, than dumping the disc, and create the iso yourself. And it's more convenient to just pick the file for the game you want to play, instead of changing discs, in case you are emulator from the disc directly.

Even if you own the game, downloading it from the internet is still technically pirating, but the question is, where do you draw the line?
TommyEV 2017 年 11 月 16 日 上午 10:47 
引用自 EvPointMaster
引用自 TommyEV
You can easily go to your attic, find your good old PS2 disc and emulate that.

Many people will pirate games to emulate them, even if they own the original. Downloading the iso is just much easier, than dumping the disc, and create the iso yourself. And it's more convenient to just pick the file for the game you want to play, instead of changing discs, in case you are emulator from the disc directly.

Even if you own the game, downloading it from the internet is still technically pirating, but the question is, where do you draw the line?
But as you said yourself, that's technically. Emulation as such has nothing to do with piracy.
Space Cowboy 2017 年 11 月 16 日 上午 10:52 
I did emulate it at some point to get widescreen support and I believe it also ran at 60FPS when emulated - at any rate, it ran a lot better than on my PS2. Can't tell right now, tho - the emulator crapped out after some recent Windows update.
MythPlayer 2017 年 11 月 16 日 上午 11:45 
引用自 For Freddy
引用自 Nacery
Im's 99% sure it will be 30fps capped. As a lot of old capcom titles running pre MT Framework engine (witha few exceptions as Devil May Cry or Onimusha), it will probably hard capped to 30fps with the game running twice as fast in 60fps (like RE4 whose PC version is known to have issues running at 60fps).

wrong. RE4 Ultimate Edition doesn't run twice as fast aside from some irrelevant water pools here and there. And only the rifle reload animation couldn't be properly coded and remains at 30 fps. Everything else in the game is perfectly coded at 60 fps and in fact i'm never going back to play RE4 at 30 fps ever again.

Take into consideration as well every single game and port Capcom has released for PC since Resident Evil 5 in 2009:

-Resident Evil 5: 60 fps
-Resident Evil 6: 60 fps
-Resindet Evil 4 HD: 60 fps
-RE1 Remaster: 60 fps (exclusive to PC by the way, with perfect implementation and zero side effects)
-Resident Evil Zero: 60 fps
-Revelations: 60 fps
-Revelations 2: 60 fps
-Dragons Dogma: 60 fps
-Dead Rising 1: 60 fps
-Megaman collection 1&2: 60 fps

I'm 100% sure Capcom won't release any game at 30 fps on PC anymore. They can very well port Okami to a new engine just like they did with RE1 Remaster. Hell RE1 Remaster's 60 fps feature is exclusive to PC, all the other console platforms got a 30 fps version which enraged quite a chunk of console players. Shows how Capcom care about a quality PC port of their game since the RE4/DMC3 fiasco in 2007

引用自 EvPointMaster


Correct me if I'm wrong, but wasn't there some graphical effect that they couldn't get working right on emulator? Or was that dolphin only?

You are right, but that is not true for emulators only. Bloom, DOF and things like specular gloss effects were often hardcoded to the native resolution of the PS2 (most specifically, they were designed to be at a specific position on screen intimatedly tied with the native resolution it was running at). That was a neat trick for optimization on old consoles. Change/raise the internal resolution of the game and you will screw those effects. They will go out of position compared to the objects they're attached, generate ghosting effects or just flat out not appear at all.

That's why HD console ports of games like Devil May Cry 3, Prince of Persia Trilogy, Okami, God of War and others got these effects reworked (or worse: removed). Pointing that the porting team couldn't figure out a way to re-render these effects at HD resolutions (or simply didn't wanted to as the budget wasn't worth it)
Dead Rising 3 run as 30fps
Tremendouz 2017 年 11 月 16 日 上午 11:48 
引用自 Space Cowboy
I did emulate it at some point to get widescreen support and I believe it also ran at 60FPS when emulated - at any rate, it ran a lot better than on my PS2. Can't tell right now, tho - the emulator crapped out after some recent Windows update.
No, it only says 60 FPS but it's still running at 30 FPS. There is a 60 FPS hack that can be used with PCSX2 but it breaks double jump and running speed.

e: that said, it's probably smoother cause it actually stays at 30 FPS?
最後修改者:Tremendouz; 2017 年 11 月 16 日 上午 11:49
Lulu Rainsong 2017 年 11 月 16 日 上午 11:48 
it was 60FPS with the PS2 release (30fps for emulators :P). It'll be 60FPS here.
最後修改者:Lulu Rainsong; 2017 年 11 月 16 日 上午 11:49
Tremendouz 2017 年 11 月 16 日 上午 11:49 
引用自 Lillie
it was 60FPS with the PS2 release. It'll be 60FPS here.
It's not 60 FPS on PS2 though?
最後修改者:Tremendouz; 2017 年 11 月 16 日 上午 11:50
Tuco 2017 年 11 月 16 日 下午 1:46 
引用自 EvPointMaster

Correct me if I'm wrong, but wasn't there some graphical effect that they couldn't get working right on emulator? Or was that dolphin only?
The "rice paper" filter. And that was only on the PCSX2 emulator.
But the game is 100% emulated and playable even on Dolphin and RPCS3 at this point.
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