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Would be nice if we could at least choose if we want enemies to scale or not (perhaps granting exp only when playing with scaling enemies so there is a reason to do play on the ever increasing difficulty curve, but if someone is trying to improve their gear and they don't want to be bogged down by enemies with several times the HP compared to if they just remade their character they aren't punished with a higher difficulty if they kill enemies), because leveling up to ultimately become weaker doesn't feel right
I don't hate the idea of enemies scaling with your level per say but you should feel like your character gets stronger and it's not the case, you are stronger but relatively weaker since enemies get stronger aswell.
You can literally test this yourself, when you're level 400 enemies have well over 4x the HP vs level 20, you do not deal over 4x damage from level 20 to level 400, and you get even less strong as you continue to level up because you will max out your important stats through heroism first.
Edit:
Yeah just did what I suggested and remade my character to pass on their gear, it's a night and day difference, leveling up absolutely makes everything take longer, the more you level the worse it is
I think that's a bad idea because this would mean players who don't like serious challenge in game won't get good loot or exp,
It is the main problem : monster hit harder, have more hp when >>> I <<< level up.
Its like my experience bar is a MALUS, not a BONUS.
When i play with player around level 100/200 : i face tank the entire game without moving !
When i play alone, zorak (castle boss in nightmare) can 1/2 shot me with 14k HP / 2600 armor / 150% block / shield trhow reducing physical damage by 86% !
If ONLY HP was the problem...
Diablo 2 ? Borderland 3 ? The witcher ? souls's game ? ------------- PRETTY MUCH THE MAJORITY OF RPG?
its basicaly the normal way to be STRONGER when you SPEND lot of TIME in a RPG.
FARM > GETTING STRONGER > DESTROY THE GAME.
Basically all of them? Diablo 3 to name a specific one, the trick is to allow the players to opt in to harder challenges to get better rewards (Diablo 3 grants higher chances at better loot, exp, and gold, and for the infinite scaling difficulty gem levels in greater rifts as you choose to increase the difficulty).
In this game you can't opt in to the difficulty increase, and you only have 2 avenues to get stronger (gear and levels), though one of those avenues is actually a way to get weaker since leveling improves enemies more than it improves yourself as you get into the hundreds of levels. So that just leaves the gear avenue of improving yourself, but the problem is enemies and dungeons at level 20 and at level 400+ drop the same items, so you are fighting stronger enemies with no benefit for the sole purpose of making it take longer to improve yourself.
You may as well remake your character and keep your gear whenever you get too high in order to more efficiently improve your character because the sole method of actually improving is grinding your gear, which is only made slower as you level up, It's like your character is actually your loot, the person inside of it is just an ever increasing drag on improving it
tldr:
this is the only game i know where deleting and restarting your character is the best way to improve, and I view that as a problem other games don't have
In D3 that content is actually way easier than pre-70 because of sets, legendaries, unique gems and paragon system. I think the only game that becomes harder as character levels up is Oblivion, and many players said it's one of the worst mechanics in that game.
Ps - all of you who just blow up your guys when it gets too hard... what about your crafting progress? You just write all that off? Or is it that you're not even crafting at all to improve your gear, you're just pounding bosses in the hopes of getting an upgrade?
getting 400 levels worth of heroism points does not match the degree that enemies get stronger, leveling plain and simple puts you behind the curve (increasingly so as you bought all the good heroism upgrades first, and are left with less desirable upgrades as you continue), upgrading gear does not.
As for your other point, a nice tip is that your gear isn't bound to your character, you can shove it in the bank and pass it on to your fresh level 20, where you will demolish enemies because they no longer benefit from having scaled 400+ levels, and the heroism upgrades you lose are negligible compared to lowering the enemies several hundred levels.
If you meant what to do about unlocking the recipes, I'm keeping my level 400 character who has all my recipes, I'm just playing on a different character that I will continue to delete and remake in order to upgrade the gear more efficiently because they are far stronger than my level 400 character, then I will play on my 'main' character whenever I want a challenge and to gain exp
I don't understand why recipes are not account-wide, especially considering that some of them are event exclusive.
Other boss are really easier, so all is clean :) finally !
next goal is to go level max and to it again !