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Everything knocks you back off ledges / bosses break floor so you fall to death etc etc
Even the starting mobs if allowed to group up due to the flag summons empower each other to the point that if you don't deal enough damage to kill them you will fight them endlessly (i tried to do NM Icy on my level 12 champion in purple/red gear and it went nowhere after the first few mobs so went back and did it on hard and it was doable, but still eating lots of cheesy deaths)
Archers who can kill you in 2 hits if you don't immediately run up their towers to get them, they also do knockback if they hit you lol
The Ice King who puts you in a cage with an add that you need to kill (that has a flag empowering it) but also casts circles of ice from the ceiling that if you stand in for 3 seconds will kill you... so if you don't kill the add fast enough before its cast over you while stuck in the cage... you dead.
The golem bosses with the explosive add that can kill you if it detonates within a screen of you...
It's just a really frustrating dungeon to run
OK i can help with this one because i've gone through that
The golem does 2 things to kill you quick
1) it breaks the ground when it does its special attack (at its location), DO NOT stand toe to toe with it or you will die fast, keep back pedalling/strafing even if you are melee when attacking it to avoid this (you'll notice your health get dipped down fast when the special attack goes off and you are standing in the broken ground even if you cant see it)
2) when the Golems split into 2, the red/fire one summons an explosive ADD that will move towards you and explode. Its explosion range is HUGE. If it blows up near you, you WILL DIE
Make sure when the add shows up you ignore the fight and just run away from the ADD until it blows itself up and goes away, then return to fighting the boss
If you do the 2 things above you will win
I kept dying to the explosion add without even realising it was killing me 'died to fire' because i thought no way i was in its range, but yeah... once you get these bits down you will pass it
Detailed tips, hidden in case you're not interested in "spoilery help". I had fun figuring things out by myself, and I imagine I'm not alone in that, but if you need help still then this might help:
If you're confused about what stats to look for on your items, here's a quick prio list that has worked for me and friends:
Attack power (magic, ranged, melee power % increase)
HP % increase
Magic Resistance % increase
Armor % increase
After that critical strike chance and cooldown reduction on all items you can find are my recommends.
It's ideal to have 2 or more of the highest prio stats on all your armor pieces, if you're a ranged class you can obviously get away with the attack power increase over defensive stats. But if you're melee you should probably find a good balance.
If you need consumables, sell some essences and buy big Rejuvination potions. The potions are 100% a nessisary expense on higher difficulties.
I also have a loot drop guide in the guides section if anyone is interested. It has a farm location and various information that might help you gear up.
If you're around 10k hp and 1500 in armor and magic ress, you should be able to get through most of the game on nightmare difficulty except the last dungeon.
I hope this helps you get started.