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I'm happy with my human rogue
ie.
1) pick race - eg. human
2) pick 'bonus' - movement speed
Thanks for the discussion. You can turn on a ranged aimed assist dot in the game menu. Ranger's also have an ability called Deadly Shot that provides zoom functionality and increased range.
As for racial bonuses, it's something we've discussed, but as others pointed out, we want to maintain the freedom of playing the race you want. If we did add them, it would be as tankanidis suggested, and something you could pick independent of a racial choice.
Thank you for your answer, much appreciated! Looking forward obtaining Deadly Shot, it seems I have depths yet to experience!
I recently got Deadly Shot ability, and it really was the zoom I was looking for. My only concern is that the sensitivity setting does not change during zoom, so it is near impossible to aim with Xbox controller. I had to tinker with Steam controller settings (mode change for 50% sensitivity if LB is pressed), which solved the issue for me, but please consider implementing lower sensitivity during zoom into the game.
Keep up the fantastic work, best regards!
Hold down the button until you are ready to fire, you can move around while zoomed as long as you hold the button down
All Melee/Range skills target the dot (you can enable it in options) in the middle of your viewing screen
Ranger also has a sniper skill that allows it to heavily zoom in (and hold the zoom and move while holding down the button) for the skill before releasing it
You can turn on the dots in options menu
Racial traits is nice to have but I would advise not to have them impact that much if you add them, just something that is only "nice to have", not specifically stats like HP, speed movement. Maybe just weapon proficiency, crafting skills regarding classes or races. Or bonuses WITH penalties coming with them. So there would be some kind of trade-off to think about if we wanted to make a hero with bonuses.
I follow your point however, to me it's far better without them.
I think such aiming is a horrible idea for melee skills, especially against small or fast moving enemies.
It's annoying to kill flame hounds/imps up close in melee on anything human or taller (have to aim camera down / backpedal to be able to hit them)